A Month in the Tropics: Chapter 5: Wrap Up
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Experience can vary. I am never sure how to give exp. It seems to me either I give too much or too little... One would get experience for time, objectives achieved, opponents defeated, and skills used. I think there are many chances to test many skills. I also think there are some opportunities for good roleplaying. This, to me is more of an outline, so feel free to shape it as you feel the need...
Also your playing group makes a big difference on the course of things.
Depending on what you go into the game with, this could be a very short to long game. It should not be too long as in any conflict a lot of people suffer from that itchy trigger finger syndrome. SO I would be curious how others would play this adventure out.
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