Aka

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Aka

Appears in:
Strengths:
Weaknesses:
Description: Aka appears as a Tanndai Techknight who follows the Tanndai code of conduct, but has the ability to ignore those directives when needed. His only true loyalties are to himself and his friends. Can quick draw a sword, but cannot use Wrist Rockets or Finger Lasers when in armor. Aka is impatient. Aka has geat connections within the Services and can purchase state of the art (TL 5+) equipment for 10% off list cost. Aka met a Sye-Men who what to take you on a Rift Run some day soon; he left his phone number. Languages: Tanndai, Galactic Std., Eridani, Ramp Python, Python, Mutzachan, Cizerack, Sye-Men, and Orion

You are a I-bob Slayerborg Type III with 10,000cr internal cybernetics (no body part replacement) and the company Combat skill package. You've seen too much carnage and gone rogue. Now Shokan Robotics have hired bounty hunters to track you down. You were in the right plcae at the right time. As the Tanndai Queen's procession passed, you foild an assassination attempt. You're a hero! The Queen gave you her personal thanks and a boon of 200,000cr.

Race Gender Height Weight SC BP IM Sighting Mod. TOTAL XP
I-Bot (Tanndai) M 78 277 6 24 -7 110 231,475


STR MD IQ AGL CON AGR INT CHA TK ML Per Bar
112 150 150 150 150 80 23 54 64 154 118 128


Chem Rad Bio Mental Poison Sonic Elec Fire Acid Cold
110 100 120 75 120 105 40 60 55 105


Skill Level UPS
Throwing 6 -
Hand to Hand 3 -
Arachaic Hand (sword) 6 BW
Arachaic Powser 2 BW
Beam 4 BW
Pulse 3 BW
Energy 1 BW
Omega 3 BW
Particle 2 BW
Rail Gun 2 BW
T-Bolt 2 BW
Direct Fire 1 BW
Indirect Fire 3 BW
Beam Gunnery 6 BW
Missile Gunnert 1 BW
Camouflage 3 125
Infilitarion 2 115
Det. Concealment 3 125
Basic Med. 3 125
Hand radio 2 115
Scouting 6 95
Tracking 6 95
Land Navigation 2 115
Pilot Tank 1 100
Skimmer 1 100
Skimmer Bike 4 130
Activate/Deactivate Robot 4 135
Robot Engineering 3 125
Function Alteration 5 145
Identification Robot 3 125
Modification Robot 5 145
Robotic Repairs 3 135
Electronics 3 125
Weaponsmith 4 135
Repair Beam 2 110
Repair Pulse 2 110
Repair Energy 2 110
Repair Beam Gunnery 1 100
Repair Missile Gunnery 1 100
Armorsmith 4 135
Repair (armor) 2 110
Repair (MB armor) 1 100
Repair (Ultra) 1 100
Accounting 2 115
Administration 1 105
Business Management 1 105
Clerical 1 105
Investment 3 125


Weapon UAN MN SS ROF Q Dam P D Other
Savage-C 102/101/98/88/83/53/8 99 90 3 15 2-8 - - NA
BC-Terminator (heavy) 113/92/69/49/29/4 99 98 4 120 5-30 - - AI dam: 8
Wrist Rockets 96/96/91/61/41 100 98 1/3 3 4-32 - - AI dam: 5
Finger Laser 108/98/88/48 99 95 1 20 2-8 - - NA
Digiiton Warhead 95/95/95/95/95/95 - - 1 1 10-80 - - AI Dam: 25; Ecm: 15; ECCM: 15
Interferon 77/67/47/7 99 90 1 1 3-18 - - Ai Dam: 10
Light Sword 125 100 100 1/2 - 2-12 61 30 AI Dam: 6
Grenades 122/112/92/72/62/52/42/-32 - - - - Var. - - Super Plas (2)


Armor THR AI AR ELE EMP FIR CLD CRT Other
Tri-Mesh 24 30/30/30/60 8/8/8/16 110 95 93 90 - 2 points Ablative Liner, Portable Fusion Generator, Flux Shield, Camouflage Unit, Insulation (EMP), Jet Pack, talons, System Repair Unit, System Analyzer, Smoke Generator, Search Light, Polmerize Dispenser, Quick Sealant Kit, Quick Draw, Heavy Anti-Grav Belt, 2 Rocker Mounts (left arm), E Rocket Mounts (right arm), Digiton (reflex)
Tri-Mesh 15 10 6 100 100 100 100 - Altimeter, Compass (digital), Motion Detection, Geiger Counter, Helmet Lights, 2 points Ablative Liner


Equipment: LG Pulse Cell (2), SM Energy Cell (6), Arm Rockets (6), Interferon (4), Digiton (2), Super Plas Grenade (4), Sonic Mine (2), Tangler Mine (2), Backpack, Flashlight (threader), Mega Glue, Rope (flex) 20m, Swiss Army Knife, Tool Kit (electronic), GPS (Requires Satellite), Ear Transceiver, Mark 3 XLM Skimmer Bike with Sabble Bags and Armor Storage Box, COH: 21,943cr



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