Another Day at Camp: Wrap Up
From SSDC, Inc.
Wrapping Things Up
The last of the rebels falls lifeless finally after the intense fighting and everyone begins to breathe easier yet still prepared for more to come. If the rebels did not kill the commander, which happens if the characters screw up and start a fire fight before entering the commander’s office or allow one of the rebels to kill him during the fight, then when they untie him he will blink and begin rubbing his limbs wincing in pain as blood begins to flow again. He gets up and thanks everyone there, asking about the status of the rest of base. He looks saddened by the loss of so many, including his XO, and asks to be left alone.
BM's Note: If players think abou tit they can go search his office again, but they'll only have one chance before the other squads come running up.
A quick hunt through the building will find the last two rebels who go down easily against the mercenaries. Several hundred thousand credits worth of equipment was stolen from the base including several omega cannons, pulse cannons, and two anti-tank weapons. However, the base has been saved and the company files this report getting the government to not only pay for damages and lost gear, they determine that it was indeed a rebel attack and not a feudal army, but the government allows for the companies operating on the planet to expand and help impose order and root out the rebel infestation.
Word reaches the corporate headquarters well ahead of the arrival of the characters thanks to the commander who will award the characters the commander’s trophy (a 10,000 credit bonus divided among the groups survivors, plus 3 promotion points for all survivors) plus an additional 5,000 credits; if the characters were already in the running for the commander’s trophy then they will receive an additional 3,000 XP each. If the commander died then the corporation finds out only when the weekly shuttle lands and the characters only get the 5,000 credit bonus.
If they got information about the commander’s illicit dealings they can blackmail him for money or act as double agents for the company and get a nice 20,000 credits deposited to the approached character he also gets 1,000 experience points. For obtaining a permanent vehicle for the group they get 1500 experience points per person.
No matter what they accomplish the characters are put on the next shuttle out, the weekly transport of course, to complete their briefing and get their assignment.
BM's Note: If the charatcers decide to drop the information packet into the dumpster a few days after they get back a news broadcast comes over the net that tell of Alfred Harris' alleged extortion practices. Shortly after he'll be fired and later be found died from an apparent suicide. If they don't do the dumpster drop then they have other options open which can be used as adventure hooks.
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