Arm Torpedoes

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Arm Torps

Up until the last couple of years it's been impossible to find an effective underwater missile weapon. Some marine rebuilds of conventional rifles were produced, but they were all handicapped by limited range and power because water resistance rapidly decelerates projectiles. The Armscor division of GaltCo finally found a solution to the problem by adapting conventional micromissile technology for use underwater. Arm torps are like arm rockets that use a self guiding, rocket propelled shot that continually accelerate using a solid fuel rocket engine containing a high proportion of oxidizer to insure reliable ignition and an even burn regardless of water pressure. After lock-on is achieved and the projectile is fired a sophisticated active sonar guidance system in the nose of the projectile guides it to the target using steering vents mounted in the engine chamber. The standard micromissile warhead detonates at impact with enough force to make arm torps suitable for both the anti-personnel and light anti-vehicle role. For safety the torpedo warhead isn't armed until the round travels 5 meters from the firer. These torpedoes do not travel fast enough to keep themselves airborne if used out of the water.

Armscor “Sea Viper I”

50/80/90/90/50 Range: 100 meters. Damage: 3-18 concussion (All concussion ranges are tripled when underwater). $800 each

Armscor "Sea Viper II"

90% to hit at all ranges out to 200 meters. Damage 4-24 concussion (All concussion ranges are tripled when underwater). $1200 each

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