Bat Out of Hell: Overview
From SSDC, Inc.
In "Bat Out of Hell", the characters are contracted to rescue a corporate spy of SSDC from a BioCyberdyne weapons plant. This module is a speed shoot-em-up. The players need to get into the facility, perform the rescue and get out as quickly as possible.
There are pregenerated characters for this module, but they need not be used. However, the party should contain someone with computer skills.
The following are notes and tips that should assist in game flow ...
1. Flame damage ignores threshold. All flame damage listed destroys one point of absorption.
When the front of character's chests are exposed to flame, grenades kept there may explode.
2. All locked doors are difficulty 2 to pick or a Python can smash them.
3. Map out what the characters can see as they leave the trailer before the module starts, and map it for the characters as they go, marking where each character is, where grenades are going off, and so forth. It saves both the players' time and yours.
4. If pre-generated characters are used, the Eridani, Sanchi-Tan, is the leader.
The Python Lizard, Lizard, is Second-in-Command.
5. Izeah's accent and dress are a bit of a ruse.
He is actually a very intelligent and well-educated man.
Unfortunately, he does not have any more information than is in the folder.
6. If the pre-made characters are not used, the folder goes to the character with the highest military leadership.
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Bat Out of Hell: Chapter 1: Players Intro
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Bat Out of Hell
