Beryl MacBlaine
From SSDC, Inc.
Beryl MacBlaine, Bytch Squad Security Specialist
Appears in: Fire and Ice: Chapter 8: The Moment of Truth
Strengths: Daughter of a prominent Orion businessman;
Weaknesses: Daughter of a prominent Orion businessman; Immature
Description: Beryl MacBlaine is the daughter of a prominent Orion businessman. She was always the popular girl growing up --guys at her prep school couldn't resist her, and she loved to toy with them. She never took it too far; she frankly wasn't that interested. After a while, she got sick of the high-class lifestyle -- cotillions, yacht parties, political benefits, and such. It was boorinnng... so she turned to crime to get her kicks. She met some really cool people on the streets and learned the tricks of the trade. There wasn't a house she couldn't break into or a car she couldn't steal. It was fun -- for a while. Some "friends" asked her to run some goods for them. That was exciting -- car chases, ditching the cops, and talking her way out of tight spots. The best offer she got was to smuggle contraband for the Rebels, and she jumped at the chance. Now she's with the Bytch Squad, smuggling their gear and breaking them into all the exciting places.
NOTABLE STATEMENTS:
I am so bored! Let's go steal something!
If I were carrying any contraband, you'd never find it....
Can't this bucket of bolts go any faster?
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Orion Rogue | F | - | - | 4 | 8 | -1 | +20 | 52,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 | 111 | 91 | 79 | 41 | 41 | 91 | 91 | 50 | 56 | 83 | 88 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 20 | 15 | 15 | 55 | 20 | 25 | 36 | 20 | 36 | 40 |
| Skill | Level | UPS |
|---|---|---|
| Hand to Hand | 3 | BW |
| Stealth | 4 | 94 |
| Concealment | 3 | 100 |
| Escape | 2 | 74 |
| Infiltration | 3 | 100 |
| Pick Locks | 4 | 115 |
| Pick Pockets | 4 | 115 |
| Safe Cracking | 4 | 110 |- |
| Smuggling | 5 | 120 |
| Sneaking | 6 | 130 |
| Det. Security | 4 | 110 |
| Deactivate Security | 4 | 115 |
| Street Smarts | 2 | 110 |
| Survival (urban) | 4 | 110 |
| Archaic Powder | 1 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Nightstalker | 77/72/72/64/49/17/-08 | 96 | 70 | 2 | 10 | 4-16 | - | - | Silenced |
| CBM-2 SMG | 110/96/72/47/15/-28 | 98 | 98 | 6 | 30 | 2-8 | - | - | Silenced |
| Dagger | 56 | - | 100 | 2 | - | 2-5* | 14 | 15 | (attack bonus has been split evenly) |
*SPECIAL: Beryl possesses a dagger that contains a Level 4 Insinuative poison. If the dagger causes injury, the poison will take effect in 1-6 minutes. There is a 20% chance to detect the poison. If the victim makes a Poison SMR at -12, it does only 1 extra point. If the SMR is failed, the poison does 1-10 points.
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Infiltrator | 4 | 16/16/12/16 | 22/22/14/22 | 20 | 10 | 15 | 15 | - | Camo Unit; IR Dampener |
Armor: Street Clothes Ski Mask: AR: 10
Equipment: Spare Nagazines .50 ammo (4); Spare magazines 9mm AUPO ammo (4); 100-Power scope for Nightstalker; Electronic Lockpick; Professional Lockpicks; Suitcase (false Bottom); Electronic Stethoscope; Sensoid Master; Wrist Torch; Web Gear; Backpack; Body Rehab Injection;
