Blood Dawn

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In an instant, billions died. Now, sixty years after the nuclear holocaust the last vestiges of mankind crawl around in the radioactive hell that is the United States and Europe. In this desolate, post-apocalyptic world of Magic, Mutations, and Machines, you as prophet must rebuild civilization. Out in the Waste, a bullet is worth two weeks of food, and reading and writing are illegal! Yet the fate of mankind lies in the hands of you and a few others, and you cannot fail in your mission to take the Earth back from those who destroyed it.

Contents

Roleplaying in Earth's Second Dark Age

The Prophecy

Blood Dawn revolves around a group of Prophets (the players) who are sent out into the blasted ruins of Earth by the Underground Collective, a secret society devoted to taking the Earth back from those who destroyed it. The Prophets are a rag-tag bunch of misfits, humans, mutants, or worse, who have been selected by the Underground Collective and then "enhanced" to increase their powwer and survivability. The players must travel The Waste, winning its denizens over to their side, in the fight against those who live in the protected Dome cities, those responsible for the Earth's destruction.

Blood Dawn is a skill based system, utilizing a d20 as its base. Plyers can choose from six races to play, and equip them with a wide variety of skills and equipment to make each truly unique. Given below are the general mindsets of the various races and their general disposition toward life and others around them. They are given as a guideline for roleplaying and are not meant to be absolutes.

Blood Dawn Terms

Blood Dawn Races

Blood Dawn FAQ

If you've got a question about Blood Dawn, check inside.

Blood Dawn PDFs

  • Character Sheet [1]
  • Game Master's Screen [2]
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