Blood Dawn

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In an instant, billions died. Now, sixty years after the nuclear holocaust the last vestiges of mankind crawl around in the radioactive hell that is the United States and Europe. In this desolate, post-apocalyptic world of Magic, Mutations, and Machines, you as prophet must rebuild civilization. Out in the Waste, a bullet is worth two weeks of food, and reading and writing are illegal! Yet the fate of mankind lies in the hands of you and a few others, and you cannot fail in your mission to take the Earth back from those who destroyed it.

"In brief - mechanics taste like Battlelords of the Twenty-Third Century (complexity between Traveler:2300 and Space Master). It's a world-in-ruins Mad Max-ish setting. It doesn't break much new ground, but it's well done if you already like the genre. I'm a long-time Mad Max, Gamma World fan and I really liked Blood Dawn."
- Tom Harrison

"Quite good. Nicely constructed, thought out stuff. Uses archetypes for initial characters with better construction possible later. Draws on many of the strengths from SSDC's Battlelords experience. Armor in particularly works out well, it has lots of stats and takes a bit of learning, but once you pick it up it is easy to work and far more realistic than making you harder to "hit.... I'd recommend it to any fans of the genre..."
- Andrew Apold

"Though I tend to prefer higher technology games like Battlelords, Battletech, or Renagade Legion (Okay, RL's system stinks, but the background is excellent,) I thoroughly enjoy running and playing Blood Dawn.

The character generation is simple, which isn't a big deal for experienced gamers, but it can be a benefit for the new gamer. The pre-generated character archetypes are good for getting right into the game.

I have always found the game mechanics simple and quick, and decidedly lethal, which means you either try to find non-violent ways to handle problems, or you go through a lot of characters. My group tended to focus on the roleplaying, even in combat, but we got beaten up a lot. Nothing like having a character maimed to calm the rest of the party down a bit.

I'm personally not a big fan of the d20 systems but this one works. Now I have to admit that toward the end we ended up multiplying everything by 5 and using Lock-N-Load stats from Battlelords so we could use percentiles, but that was strictly a personal preference on my part.
- Scott Tulleners

Roleplaying in Earth's Second Dark Age

The Prophecy

Blood Dawn revolves around a group of Prophets (the players) who are sent out into the blasted ruins of Earth by the Underground Collective, a secret society devoted to taking the Earth back from those who destroyed it. The Prophets are a rag-tag bunch of misfits, humans, mutants, or worse, who have been selected by the Underground Collective and then "enhanced" to increase their powwer and survivability. The players must travel The Waste, winning its denizens over to their side, in the fight against those who live in the protected Dome cities, those responsible for the Earth's destruction.

Blood Dawn is a skill based system, utilizing a d20 as its base. Plyers can choose from six races to play, and equip them with a wide variety of skills and equipment to make each truly unique. Given below are the general mindsets of the various races and their general disposition toward life and others around them. They are given as a guideline for roleplaying and are not meant to be absolutes.

Blood Dawn Terms

Blood Dawn Races

Blood Dawn FAQ

If you've got a question about Blood Dawn, check inside.

Blood Dawn PDFs

  • Character Sheet [1]
  • Game Master's Screen [2]