CCG: Rules: A Sample Game

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A SAMPLE GAME

Now that you have read through the card descriptions and game rules, let’s try a sample game. Don’t worry, most of the phases become second nature after a few turns. The Skirmish and Aftermath Subphase are the trickiest, but they are also the most exciting.

Larry, Don, and Dave have decided to pass an evening playing games and berating each other. They separate and shuffle their Fame and Fortune decks. Suspicious Dave demands that each deck be cut and reshuffled. Larry and Don have several choice words for Dave.

Dave uses paper and pencil and writes down “10 Fame Points”. Don has several plastic markers and he counts out ten. He puts several more to the side. Larry claims that he will keep track of Fame Points in his head. Don and Dave roll their eyes. The boys decide to play a relatively short game and set 30 Reputation Points as the victory condition.

After customization, Don declares that he is playing a Legit Mercenary Company. Larry and Dave have criminal decks. Dave assures Larry that their similar business philosophy will not make relations between their companies any more friendly.

The three cut-ups each draw five cards from the Fame deck (The Draw Phase). Larry draws three Hotspot among his five cards, leans back in his chair (which creaks ominously), and grins. Don draws one Hotspot. Don swears quietly and wishes he could redraw. Dave draws no Hotspots. He discards his hand, and redraws. Still no Hotspots. One more discard and redraw and two Hotspots come up. Dave must stop redrawing. <br.

As this is the first turn, the next seven phases are skipped (the Revenue, Initiative, Purchase, Organization, Assignment, Mission, and Victory Phases). Hotspots are now played (The Hotspot Phase). Larry shows off by playing all his Hotspots. Krytea, Uottre and Annogrebia are revealed. Larry places Krytea and Uottre together in his Command Display as they are both located in the Voidlands. Annogrebia is placed separately. Krytea’s Criminal revenue is 2, Uottre’s is 1 and Annogrebia’s is 1; 4 Fame Points are deducted. Don plays Edtne (2 Legit Revenue) and removes 2 markers from his pile of ten. Dave plays Kente and Harper’s World (both Criminal Revenue 1) and crosses out 10 on his sheet of paper and writes down 8.

Larry discards his two remaining Fame cards, 1 Rescue Mission and a Loan card, because he won’t be able to use them for a while. Don discards all but a Credit Card Wild Event card (always useful). Dave holds a nasty Wild Event card, but discards the rest.

So the first turn passes into history. The three stooges are famished as a result of their efforts and pause for refreshment.

The second turn begins when all three Commanders refill their Fame hands (The Draw Phase). Dave decides to grab an extra Fame card and spends 1 Fame Point to do so. Dave’s total remaining Fame is 7. Dave is rewarded with a Credit Card of his own.

Larry rubs his hands greedily and announces his revenue total of 4 Credits. Don and Dave each collect 2 Credits (The Revenue Phase).

The boys draw one card each from their Fortune Deck (The Initiative Phase). Larry draws a PUD costing 2 Credits, Don draws a Battlelord costing 10 Credits and Dave draws an Equipment Card costing 5 Credits. Don becomes Lead Commander and play proceeds left to Larry and then Dave.

Don draws 5 Fortune cards (The Purchase Phase). Don draws an Orion Rogue Thief (cost 1), a chainsaw (cost 1), a Mind Probe Station Operation (cost 5), a Trade Minds Matrix (cost 6), and The Bossman (cost 6). With his Credit Card Wild Event card (supplies 5 Credits) and his revenue (2 Credits), Don has a couple of options. He decides to hire The Bossman and give him a chainsaw. Don reveals these cards, and places them in the squad section of his Command Display. The chainsaw is placed under The Bossman. Don has no Credits remaining to convert into Fame Points. Don discards the unpurchased Fortune cards in his Fortune discard pile, and the used Credit Card in the Fame discard pile. Don pointly eyes Larry’s rich horde of Hotspots.

Larry draws 5 Fortune cards, and gets Jerred Makhouse (cost 9), Amplified Reflexes (cost 10), an Eridani Budaish (cost 4), a Tsa Zen Hacker (cost 3), and the Blessing Matrix (cost 2). He notices that that the Hacker can’t use the Blessing Matrix so both of these cards are out. Larry decides to go with the Budaish, a crazed Eridani is more of Larry’s style. Furthermore the Budiash actually has a good chance to take down The Bossman and his new toy.

Dave has only 2 Credits and a Credit Card. Among several cards too rich for his means, Dave draws a Human Cyborg (cost 2) and a Food Broker Operation (cost 5). The Cyborg might be able to stand up to the Bossman with the right collection of Battle and Wild Event cards. The Food Broker provides additional revenue for both his Hotspot (adds 1 additional Credit for Sector Rating Hotspot of 4, 5, 6.). So Dave purchases both.

Each Commander has only one warrior in his Command Display, so little organization need be done (The Organization Phase). This phase passes quickly.

Don decides to go after Larry notwithstanding the maniacal Budiash (The Assignment Phase). Don assigns a Face Mission (no card needed) to The Bossman and designates rich Krytea as the target. Larry keeps the Budiash at home by assigning him a Defense Mission (no card needed). Dave has no option but a Defense Mission as PUD only squads may not attempt any other mission types.

Now things get down and dirty (The Mission Phase). Don indicates that The Bossman is attacking Krytea and declares that Melee combat will be fought (The Skirmish Subphase). Larry cackles, “Bring on that wimp!” (implying that he plans to defend). Don places the Bossman and his chainsaw in the middle of his battle area. The Bossman has no PUDs to arrange so nothing is placed to his right. Don lays a Battle card from his Fame hand face down to the left of The Bossman. Larry moves his Budiash forward (who also has no supporting PUDs ) and places a Frenzy Battle card (+2 Melee) face down to his left. Larry plans on losing the Budiash, but if he can take down The Bossman at the same time, Don’s name will be mud for days.

Neither side has a Controller, so no matrix use is declared. Larry reaches to turn over his Battle card, anticipating a kill, when Don stops him, “Hold it right there, bucko!” Don plays a Tactics Shift Wild Event card and the skirmish turns into a Ranged fight. Don then reveals his Battle card, a Short Burst (+2 Ranged). Larry is not happy, and makes a mental note to stack his deck with more Hand of Fate Wild Event cards.

Don’s attack total is 2 (The Bossman’s Ranged score), plus 2 (the Short Burst), or 4. This is greater than the Budaish’s Defense score of 2, so the Budiash suffers a killing blow (is discarded). Larry’s attack total is 1 (the Budiash’s Ranged score), Larry does not get a modification for his Battle card because the skirmish is no longer Melee combat. The attack is insufficient to harm The Bossman (Defense 2).

As the Budiash is dead, and Larry has no other combatants, the Skirmish is over. Don collects 4 Fame Points for killing the Budiash (cost 4) (The Aftermath Subphase). The Bossman spends some time on Krytea talking trash about Larry’s mercenary company, and the Hotspot is deactivated (flipped face down in Larry’s Command Display). Don collects 2 Fame Points (equal to the revenue Larry normally collects from Krytea). Don’s new Fame total is 14. Don makes a off-hand remark about inept Eridani PUDs.

Don has no more squads so his Mission Phase ends. Larry has no squad with an offensive mission (Larry has no more squads), so his Mission Phase is short. The same goes for Dave who’s squad can’t perform an offensive mission.

Don totals his Reputation Points (The Victory Phase). He has completed no Mission cards (0 Reputation Points), and has 14 Fame Points (14 Reputation Points), for a total of 14 Reputation Points. Larry has 6 Fame Points (6 Reputation Points), and Dave has 7 Fame Points (7 Reputation Points). Nobody has 30 or more, so no one has won yet.

Don spends his newly won Fame by playing Coandas (Legit revenue 1), Evance (Legit revenue 2), Ghalak (Legit revenue 1), Don is left with 10 Fame Points. Larry shows and discards a Medal of Honor Wild Event card and gains 3 Fame Points. He deducts 2 and adds 1 to his Fame Point total, and reactivates Krytea. Dave plays Drendlets (Criminal revenue 2) and Drenels (Criminal revenue 0, yes it’s free to play) and deducts 2 Fame Points from his total.

The guys dump any unwanted Fame cards (The Discard Phase). The second turn is officially kaput.

The third turn begins with each Commander drawing up to 5 cards.

At the beginning of the Revenue Phase, Dave plays Computer Theft on Don, decreasing Don’s Credit revenue from 6 to 1 for one phase. Don maligns Dave’s mother. Larry reactivated his Hotspot but added no new ones, so his revenue stays at 4.

Dave gets 4 in base revenue. His Food Broker gets him an additional revenue each for Kente (Sector Rating 6), Harper’s World (Sector Rating 5), and Drenels (Sector Rating 4), but none for Drendlets (Sector Rating 9). In sum, Dave collects 7 Credits and is ready for some heavy spending.

Fortune cards are drawn for initiative and Dave wins.

Dave draws 5 Fortune cards and purchases a Mutzachen Beta Controller (cost 3), a Tza Zen Defiler (cost 3), a Python Cub (cost 2) and an Energy Barrier Matrix (cost 2; useable only by the Mutzachan). This totals 10 Credits, 3 more than Dave collected. Dave decreases his Fame Point total by 3 (down to2) to make up the shortfall.

Don draws and also dips into his Fame Point to purchase Kassandre (cost 7), and a Mazian Shapechanger (cost1). This decreases his Fame Point total from 10 to 3.

Larry blows both Credits and Fame Points to purchase Arash-iki (cost 9). Dave raises an eyebrow over Larry’s Eridani fixation.

Dave assigns all his PUDs to 1 squad with the Mutzachen face-up as the leader, and the others face-down. Don assigns the chainsaw and the Mazian PUD to Kassandre and leaves The Bossman to fend for himself. Larry, with no assigning to do, acts impatient.

Dave declares that his PUD squad is staying home to defend. Don plays a Espionage:Tecreasean Mission card next to Kassandre and targets Drendlets on Dave’s Command Display. Don also sends The Bossman on a Face Mission against Dave’s Drenels. Larry really wants to stomp one of Don’s Battlelord’s but he can’t get at them. Larry decides to shut down one of Don’s Hotspots and targets Evance.

Dave has no attack, so play passes to Don. Don designates Kassandre as the first squad to go in, and sets Melee as the skirmish tactic. Don places Kassandre and the chainsaw in the middle of his Command Display, and the Mazian PUD face down to her right. Don places a Battle card (+1 Melee) face down to the left.

Dave chooses to defend because a completed Mission card is at stake. Dave generously vows to accept any Wild Event card help Larry wishes to provide. Larry is noncommittal. Dave places his leader Mutzachan PUD face up, sets the Python Cub below the Tza (so the Cub is turned over first), and places those two cards face down to the right. Dave must also place his supporting PUD face up due to Kassandre’s advantage. Dave also plays a Battle card face down (+2 Defense).

Dave states that one matrix will be generated. Dave will have trouble surprising Don on which one will be generated.

All cards are revealed. Don has a Melee attack of 5 (Kassandre’s Melee of 2, the Mazian PUD’s Melee of 0, +1 Melee from the chainsaw, and +2 Melee from the Battle card). Don’s defense is 6 (Kassandre’s Defense of 5 and the Mazian PUD’s Defense of 1). Dave’s Melee attack is 2 (Mutzachen PUD’s Melee of 0 and Python PUD’s Melee of 2), and his defense is 6 (Mutzachen PUD’s Defense of 1, Python’s PUD’s Defense of 1, +2 Defense from the Battle card, and +2 Defense from the matrix).

Dave decreases his Fame Points by 2 (the cost of the matrix generated) and now has 0 remaining. Neither side’s attack is strong enough, and the round ends in stalemate. The Battle cards are discarded, and Dave slips the Python PUD face-down underneath the still face-down Tza Zen PUD. Don does not change his set-up because he has only one PUD.

Neither side retreats Don plays another Battle card (-2 opponent’s Defense).Dave has no Battle card to play. Dave cycles to the Tsa Zen, and cringes when Don’s Battle card is revealed. Dave looks pointedly at Larry. Larry is deep in thought about something that has nothing to do with this game, and missing the look completely.

Don’s attack is now 3, and his defense remains 6. Dave’s attack goes down to 1, but his defense falls to 0 because of Don’s Battle card. Dave has too little Fame Points to generate his Matrix. The Tsa Zen suffers a killing blow and is discarded. Dave retreats.

Don collects 3 Fame Points for killing the Tsa Zen. Don checks the skill requirements for the Espionage:Tecreasean Mission and notes that Stealth and Deception are listed. Kassandre has Stealth and the Mazian has Deception. Don checks the Goals of the mission and is not surprised to find (he did plan this whole thing) that Drendlets is the in the Industrial Province and meets the Secondary Goal. The mission is successful and Don gains a further 4 Fame Points (the Secondary Goal Fame Point Payoff). Slipping the Mission card under the Battlelord, Don is pleased th at Kassandre now has two new skills: Security Systems and Computers. Dave’s Hotspot is deactivated, but Don gains no more Fame for that. Most importantly, Don now has 10 Reputation Points for the Victory Phase.

It appears that unless something drastic happens soon, Don will take this game. Larry and Dave begin plotting...




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