Cassius Flavium
From SSDC, Inc.
Cassius Flavium
Appears in: Bat Out of Hell: Chapter 2: BioCyberdyne
Description: You are a Kizanti pretending to be a Gen-Human. You have fake ears, and wear contact lenses to appear human. You've even used a marker to print a fake serial number on the back of your head to appear like a Gen-Human. Since you still want to carry your broad sword, you pretend to be suffering from the delusion that you are a Roman Legionnaire from about 20 BC, during the reign of Julius Caesar.
Your race has the ability to displace from one place to another within 40 meters twice per day. You have a 32% chance to come out where you want. Even if unsuccessful, you will not come out in a solid object.
BioCyberdyne has found out about SSDC's plan to rescue the spy. Unfortunately, the manager of the facility is overconfident, and will not allow additional security. So they have hired you as a double agent to sabotage the party. You have accepted the mission at 6,000 credits per character that you kill, and an additional 10,000 if the mission fails. Despite assurances that you can stay when the police arrive, you are unsure of the reliability of that information.
Due to the training that his race has given you, you don't think that it is worth the money to kill Sanchi-Tan, the Eridani. If it's unavoidable, business is business. On the other hand, Phessissious Phentari will be a pleasure to slay.
Do not try to take the party on head on, and above all, do not let it be known that you are an assassin.
Primary mission - Kill other player characters and survive.
Secondary mission - Make sure the mission fails.
| Race | Sex | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Kizanti (Gen-Human) | M | - | - | - | 8 | -2 | 0 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 104 | 50 | 61 | 96 | 83 | 83 | 60 | 50 | - | - | - | - |
| Skill | Level | UPS |
|---|---|---|
| Beam Weapon | 6 | BW |
| Archaic Hand Weapon | 4 | BW |
| Hand-to-Hand | 1 | 14 |
| Swimming | 1 | - |
| Poison | 5 | 105 |
| Spelunking | 5 | 108 |
| Demolition | 3 | 80 |
| Concealment | 3 | 85 |
| Climbing | 2 | 78 |
| Stealth | 3 | 88 |
| Agility | 2 | 06 |
| Camouflage | 1 | 65 |
| Displacement | 3 | - |
| Throwing | 2 | BW |
| Archaic Powder Weapon | 1 | BW |
| Weapon | UAN | P | MN | SS | ROF | Q | Damage | Other |
|---|---|---|---|---|---|---|---|---|
| MC-6 | 95/92/84/77/57/32/07 | - | 94 | 90 | 2 | 10 | 3d4 | NA |
| Broadsword | 99 | 45 | - | 85 | 1/2 | - | 2d4+3 | NA |
| Dagger | 84 | 02 | - | 100 | 2 | - | 1d4+3 | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | Other |
|---|---|---|---|---|---|---|---|---|
| Protecon | 4 | 22/22/11/22 | 16/16/8/16 | 50 | 50 | 50 | 50 | Thermite AP Gear, Rad Liner, Corrosive Protection |
| Absorbix | 6 | 8 | 12 | 35 | 40 | 55 | 55 | NA |
Equipment: 2 Smoke Grenades; Aspirin-equivalent laced with Arsenic.
