Cold Place: Chapter 1: Players Intro
From SSDC, Inc.
Once regestered as the delivery team (job will be pulled from the JOB Board) the team will be fully briefed on the job.
The party will be given a roadmap to the reserve with the quickest path marked out on it, and they will also be given all the proper paper work to pickup the animals at the quarantine warehouse on the spaceport grounds.
Quarantine Release Forms
Un-offical Notes:
The party is to rent/buy/or steal a wheeled or skimmer van that has a load capacity of no less then 1400kg (3100 lbs), and they are asked to do this job in armor for they believe the word is out that the load is valuable and they fear it’s going to get hit (that’s why they put it out for mercs to do).
Offical Notice:
They suggest that the load doesn’t leave the ground for its thawed and if it is damaged the liability will fall on the delivery team – so no rough stuff, no flying, and no damage if possable.
They have until the 6th as the delivery date, so four days on the road is fine.
The LOAD
| Package | Origin | Market € | Class | Occur | No. Appear | Size | Body Pt. |
|---|---|---|---|---|---|---|---|
| Yeti (2) | Hasbeen (Core) | 30,000cr (per) | Humanoid | Uncommon | 1-2 | 8 | 20+2d10 |
| Movement | Ini. MOD | THR | V/S/H | # Att | Dam per | Att. # | Sp. Def. |
| 25/15/105 | -3 | 2 | +30/+30/+70 | 4 claws | d8+6 (real) | 85 | Musk |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 35 | 25 | 40 | 20 | 35 | 30 | 20 | 50 | 45 | 65 |
| BM Note: The job is to deliver two adult Yeti’s (or the equivalent) to the nature reserve set aside for rear or exotic creatures. These animals are worth a vast fortune on the underground market, and there will be three groups after these animals. 1) Merc team hired by black market for pharmaceuticals – dead or alive but not blown-up. 2) Animal activist wishing to rescue and release in Southern polar wilderness. 3) Big game hunters looking for the rush – may treat team as a warm-up hunt. |
A better path the players may wish to take is to go south to Placerville (1086km) and then East. This will lengthen there journey by just under 700km but there is fuel and some local enforcement that may come to there aid, and is less likely to be jumped for all the hunting groups may figure the players will stock up on fuel and take the gauntlet.
BM Note: After the party receives the map, paperwork and briefing about the job you may need to remind the players of two things;
|
Upon reaching the Orionist Mercantile Corporation Animal Reserve they will note a dozen rangers are waiting. The group will turn over the vehicle with the Yeti's, plus the collection of paperwork including the quarantine complete vouchers. Once three of the rangers finish the inspection of the Yeti's the group will receive a payment fulfillment voucher, it may have minus due to later fees (3k per day - per Yeti) or estimated med fees needed in tending the Yeti's (1-5k per if injured).
Back to:
Cold Place: Overview: The Job
Next:
Cold Place: Chapter 2: The Threats
Return to: Cold Place

