Cold Place: Hit-n-Run 5: Wrap Up
From SSDC, Inc.
Transcruiser Load
The larger skimmer will most likely be the parties assuming they don’t have bikes.
When the transcruiser returns it will be right on time, but this time theirs limited vehicle mountings for returning skimmers and there loot. There is now a weapon hard point suspended where the large skimmer once was, so the only space available is what’s left.
Things the Battlemaster must keep in mind:
- Players must share with the NPC's that are still alive or being taken home
- NO Monty Hall - keep track of the time (hiding and moving takes time)
- THEY do not know that boxes 29 & 30 are tagged - USE this.
- Make Sure they kept count of there ammo and arms - there used and GONE, they may even run out of ammo and grenades. There is weight limits for a reason.
- They can carry only what they can support - no cargo netting, and remember the ride is in the open and FAST.
Danger points:
- Snipers: they have them too (if not all the guards are accounted for)
- Tower threats: Remember the tower guards have cover (50%+)
- Towers may still have a SAM when the Transport returns
- Guards are not DUMB - don't play them as such!
- Keep the players guessing and RUN DOWN THE CLOCK
THE MAIN JOB : Hit-n-Run
Difficulty: 5 of 10 (7 of 10)
Number of PCs: 5 - 8
Experience Range: 15,000 - 25,000xp
(Remember there is NPC's getting XP's as well)
- If it is a complete push over then keep it cheap: 15k at most for the WHOLE party
- Real combat with near death to dieing players, vehicle toasted, mere seconds over a minute to loot. Last ditch run to transport still under fire tooting loot... Now that is a game: 25k to remaining party with individual Skill, Loot, or Matrix bonuses.
Equipment Value Limit: 5000cr per player
(keep it real, they shouldn't have much money)
Approx. "Real Time" Hours to Complete: 12 - 14
(there is ALLOT of fighting - takes time)
Cold Place: Hit-n-Run 0: The Job
Cold Place: Hit-n-Run 1: Players Intro
Cold Place: Hit-n-Run 2: The Threats
Cold Place: Hit-n-Run 4: Loots
Return to: Cold Place
Return to: Module Library

