Draco Galaxy: Reepaxi
From SSDC, Inc.
REEPAXI (Ree-packs-ee)
VITAL STATISTICS
| +15 | Strength | -05 | Manual Dexterity |
| +00 | I.Q. | +00 | Agility |
| +22 | Constitution | +12 | Aggression |
| +10 | Intuition | -10 | Charisma |
SECONDARY STATISTICS
| +00 | Terrestrial Knowledge | +05 | Military Leadership |
| +05 | Persuasion | -05 | Bargaining |
GENERAL INFORMATION
| Body Points: | 14+d10 | Movement: | 11/11/110 |
| Height: | 14+d10 | Weight: | 280+2d100 |
| Attacks: | 3 | Dam/Attack: | 1-6/1-6/1-2 real |
| Vision Modifier: | +00 | Hearing Modifier: | +22 |
| Smell Modifier: | +26 | Starting Money | 9d6 x 100 |
| Home Planet: | Reepax |
SPECIAL ABILITIES
| Paralytic poison bite | Resist Cold |
| 2 levels in Armour Repair | 2 levels in Welding |
LIABILITIES
| Susceptible to sonic attacks |
SURVIVAL MATRIX ROLLS
| Chemical: | 35 | Radiation: | 28 |
| Biological: | 79 | Mental: | 38 |
| Poison: | 96 | Sonic: | 25 |
| Electricity: | 42 | Fire: | 18 |
| Acid | 12 | Cold | 88 |
PRIMARY OCCUPATION
| Armorer | |
| Skill Points | 48 |
GENERAL KNOWLEDGE
The Reepaxi can best be described as large bipedal reptilian goats. Around the head, they have a thick mane of long shaggy hair that pales with age. When born, a Reepax has a dark brown or black mane; by late adolescent, it usually fades to dark blonde, and middle age is betrayed by a rough gray coloring. In some individuals, the mane will turn silver. This is very rare, and those that live long enough for this are given the greatest respect. It is by the color of someone’s hair that the Reepaxi measure respect to an unknown individual as age to them is the best measure of wisdom. It is also commonly known that the Reepaxi saliva is venomous to most creatures, and if bitten by a Reepaxi, one must make a biological SMR or be paralysed for 2-12 minutes in the limb or area of the bite. A failure of more than 20 indicates heart problems from the toxins, and the victim will fall into a coma after the initial 2-12 minutes. The Reepaxi race love amour. Their armor is renowned throughout Draco as the some of the best available and for game purposes should be considered to have a 15% increase on threshold, absorption, and integrity, while having a 10% reduction in encumbrance. Reepaxi armorers will happily make custom suits as this is seen as a test to their skill and cannot be refused for honor’s sake.
GOVERNMENT
Ruled from Reepax, the home-world of all Reepaxi, the peoples of the Reepaxi Imperium are accorded rights similar to the Alliance citizenry. The benevolent rule of the Imperial Council through the Reepaxi Central Administration is far reaching and affective to all walks of life. The Imperium has no Emperor, like the Gromeks, but is instead ruled by an oligarchy of respected elders. Although this differs on some Reepaxi worlds, it is their most common form of government. The Imperial council make legislation and Imperial budget decisions as well as defense doctrines and moral standard laws. The Reepaxi are very puritan, and by Alliance standards may be considered stuffy and prudish.
CULTURE
Cold steppes are the birth lands of the Reepaxi. Here they evolved from nomadic hunters, through a dark age similar to Earth, and from there developed civilization. The Reepaxi culture is harsh, stoic, equal between genders, and reserved of emotion. Art is rare and the craft of main appreciation is that of the armorer. Reepaxi consider armor to be an expression of an individual’s inner-self, and thus it must portray strength, taste, and dedication to the society. Since the beginning of the War for the Holy Stars, the Reepaxi culture has undergone similar changes to the Gromeks. Centuries of warring with a single foe has changed most of the populace from hopeful and expectant of a bright future to cynical, laconic, and emotionally distant people that have almost lost hope. The Reepaxi motto in life used to be a credo of potential and peace; now it is of death or victory. Small movements are beginning to organize meetings of war veterans and the discussions that are taking place are seen by the Central Administration as a threat to the war effort. Alliance diplomats have never been to the home-world, as the Reepaxi cannot bring themselves to trust those who have dealt with Gromeks. On other Reepaxi worlds which the diplomats were allowed to visit, they were constantly asked by Reepaxi civilians and veterans alike, ‘Can we leave this war behind and live in the Alliance?’ The growing distaste for the war has so far fallen on deaf old ears and the respect the Reepaxi place on age has been betrayed by the fixation of those removed from the actual fighting.
PHYSIOLOGICAL MAKEUP
Coming from a cold plains environment, the Reepaxi naturally have a resistance to extreme lows of temperature and good distance vision. It seems that they have retained a poisonous saliva gland from the days before hand implements, and although the strength of the toxin has diminished somewhat over time, it is still functional in paralyzing large game (It will still work on most creatures of size class 8 or smaller). The scales on a Reepaxi nose and face are of copper to bronze coloration and retain moisture and heat from the effects of strong cold winds. In a general way, the goats are mammalian with some similar reptilian systems that enhance survival. The digestive system can metabolize most food forms and has three stomachs; the enzymes contained therein have the ability to break down most organic compounds including wood and bio-plastic.
QUIRKS
With all the beneficial teachings of the Great One, the Reepaxi are still incredibly hypocritical. They fight for peace, but will not enter the discussion tables because of the past actions of the Gromeks. They talk of the coming of Celestial Harmony, but will not aid its arrival, and they talk of the family being an embodiment of the Great One, but will exile a member for not maintaining their armor. This lack of emotion is the greatest alienating factor of a Reepaxi personality.
HISTORY
The Reepaxi have been rapidly developing since 700 AD. They developed steam engines in 755 AD and then electric generators 20 years later. From there, the industrial revolution took place, and by the late 1300’s the world of Reepax was in its silicon age. By 1455 AD, the development of fully linked cybernetics revolutionized the armed forces of the five nations. Unification on a planetary scale followed shortly after the nation of Hurmenack conquered its neighbor Thurdack with cyborg troops that were the injured veterans of a war two years previous. This was the beginning of the Guardians of the Holy Fire. Three hundred years ago, they discovered how to break the light barrier, and the race fully pushed the space program. Religious leaders inspired the Imperial Council to colonize worlds around the Holy Stars. This led to an exploration and colonization program that first traveled to Antac-Ban and Ganhal. Settling these systems proved easier than the Reepaxi imagined and they expanded with less caution. Shortly after settling the Durask system, they moved onwards to Ko-Lar where they encountered a Gromek exploration frigate. The reasons the battle that ensued began are unclear, but many believe both sides opened fire on sight of the other ship. Ignorance and fear are thus the cause of the war that began after this engagement. It has been constantly fought for three centuries and only in the last decade has it reduced to raids and hit-and-run strikes.
FAVORITE ITEM
Undoubtedly, the Reepaxi favorite item is their Narl, the suit of armor given by their family after the completion of the Rites of Passage. The Narl is constantly upgraded with gifts and through the Reepaxi’s own efforts. It is a reflection of status and character, and the Reepaxi who does not maintain or even possess a Narl is the object of ridicule and derision. Some are even exiled for the betrayal of the family; a crime that is considered paramount to murder by the Reepaxi.
DRESS
The Reepaxi dress in rough leather trousers and jackets made of refined cotton like material similar to damask. Their clothes are warm and functional as well as the formal attire being elaborate and regal. There is no distinction in dress by gender and there never has been.
HANGOUT
Reepaxi hangout at their home lodges. Similar to a longhouse from the Norse regions of medieval Earth except made from modern materials such as concrete, steel, and plexiglass. The longhouse is known as a Deargh in the Reepaxi tongue and is the center of family activity and thus life.
COMBAT TACTICS
The Reepaxi rely heavily upon their armor. Knowing an enemy cannot injure you greatly influences one’s combat doctrines. It is for this reason that the Reepaxi use the ‘close and conquer’ method similar to the Cizerion War Effort combat technique. It is true that they are capable of brilliant tactics and even greater strategies, but the general doctrine is ‘close and conquer’.
GENERAL OCCUPATION
It is true, as with humans, that there is no general occupation for a race, but the bulk of Reepaxi could be considered armorers, even though they are officially soldiers.
THE REEPAXI VIEW
ON LIFE: A precious gift from the Great One. It must be lived with reverence and honor.
ON WAR: War can only be waged by the will of the Great One or when there is no other choice.
ON THE ALLIANCE: The Alliance has given us terms of friendship. It would be unwise to trust them fully.
ON THE UNIVERSE: Majesty of the Great One embodied in a single work. Grand is it not?
ON FAMILY: The family is the earthly domain of the Great One’s plan for the chosen people. It is holy.
ON SELF: I live in hope of Celestial Harmony, but for now we must defend against the unholy marauders called Gromek.
NOTABLE STATEMENTS
“By the Great One!”
“I think we should consider this for a while longer.”
“Look what you did to my Narl!!! DIE!”
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