Draco Galaxy: Subsector: "The Cold Lands"

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Contents

THE COLD LANDS

Subsector Map: [1]

Astrographical Features

No major astrographical features exist in this sub-subsector.

ALKSET

I6-H81M-Q60
Battle station Alkset is in high orbit over the third moon of a solitary gas giant, the only planet in the system of the yellow main sequence star of Alksetad. The Gromeks have a ti-tritium mine on the first moon of the gas giant and are currently mining fantastical amounts of the precious jump fuel. Deals with neighboring corporations are rumored to involve exchanges of weapons technology for discounted ti-tritium. Alkset is considered a rear guard battle station in that it blocks the passage into the vacant space that is hard for the Gromek military to maintain effective surveillance upon. Alkset has seen the least fighting of all the battle stations of the Gromeks, but should by no means be considered inexperienced. Patrols are launched regularly from Alkset into the neighboring systems and fleets of heavy cruisers are maintained in-system for self defense.

MGE SERVICES STRUCTURES DEFENSES
Gromeks (9) Armor Station (5) Ti-tritium mines Battle Station (4)
Gromek Eshtar (4) Refit (5) Fleets (GI)
Refuel (A,B,C) Patrols (5,9)
Robotics Repair (5) Automated Defense Systems
Slave Auctions (2) Complex Battle Array (4)
Weapons Shop (5) EW Stations (3)
Gunboat Squadron
Orbital mines (7,8,9)
Space Platform (4,8)

ANDAR-LUX

I6-H55F-O50
Heavily populated and industrialized, Andar-Lux is one of the Reepaxi main military manufacturing worlds. Its proximity to the front explains the level of fortification and defense on world as well as the powerful orbital systems to maintain planetary security. Andar-Lux is one of the Holy Stars that the Reepaxi have managed to hold throughout the wars and the Gromek are never allowed to forget it. Andar-Lux broadcasts a powerful propaganda message on all Gromek channels within 20 parsecs. The message consists of doctored war footage of the Second Battle of Andar-Lux; where the Reepaxi 5th and 150th heavy cavalry retook the Gromek installation with few casualties. The video stresses the Gromek inability to supply reinforcements because of pressure ridge activity of which the Reepaxi were aware.

The Gromek loss of Andar-Lux was the point in the war that ended any chance of a decisive victory for the Gromek Imperium. Having lost their footing behind the Reepaxi defensive line, they had to overhaul the many plans based on the taking of Andar-Lux.

Reepaxi patrols are always in-system and a shipyard is in orbit. The primary production on world is defense systems followed closely by munitions, ordinance, and body amour. Andar-Lux also poses as a communications relay to the home-world of Reepax. Plans are under way for the refitting of the defense station to achieve Battle Station efficiency.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi Military (9) Unknown Unknown Defense Station
Complex Battle Array (3)
EW Stations (6)
Fleets (RI)
Orbital Mines (6)
Patrols (5,9)
Armor Divisions
Automated Defense Systems
Fighter Base (Lx2)
Gunboat Squadron
Ground Based Laser (8)
Ground Based Missiles (4)

ANTAC-BAN

I6-HF--T
Antac-Ban’s proximity to Reepax makes information hard to gather from the defense paranoid Reepaxi Imperium. It is not advisable for any Alliance personnel to travel here. No further information.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi Unknown Unknown Unknown

ANTOR

I5-H81O-T64
Antor is one of the many farming worlds used to supply the core Gromek worlds with food and other plant or animal products. The world of Antor has few interesting features, and as with all Gromek worlds, is not recommended for Alliance personnel to visit.

MGE SERVICES STRUCTURES DEFENSES
Gromeks (8) None Hydroponics Plants Patrols (4,3)

APIS

I5-H82M-O50
Intensive mining and refinement facilities dot the surface of the arid mineral rich world Apis. This is one of the prime sources of titanium and other metals for use in the war effort by the Gromek Imperium. Apis is home to over two million workers who live in partial subterranean dwellings to avoid the intense heat from the white dwarf star. Apis is the fifth planet out of seven and has no moons. Other planets have been surveyed and are being saved for later use. Installations on the moon of the third world are rumored to have weapons research facilities using captured Alliance personnel. The official stand is that this is fabrication, although more-believable rumors circulate that those same Alliance personnel have lucrative secret contracts.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Mines Unknown

ARAST-4

I5-H81M-X46
Arast translates from the Gromek for “planetary barracks”. Arasts are used for training of personnel in planetary deployment and invasion tactics. With the whole world devoted to this training, all climes and biospheres are available for use. Some of the Arasts even have cities built in the style of Reepaxi frontier settlements or in the case of Arast-7, a replica of the Reepaxi homeworld capital city. Of all the Arast designated worlds, Arast-4 is the most inhospitable. Its atmosphere is tainted with biological agents that have a strong effect on most forms of life. The troops here are especially trained in biological and chemical warfare to ensure survival at this post. Arast-4 also has a spectacular jungle training ground that is the foundation of all the Ranger units’ superior skill.

The second of three worlds, Arast-4 has one moon which is the staging ground for space training exercises and a military manufacturing site. To date, Arast-4 has fended off three separate attacks by the Reepaxi and sustained minor casualties and damage.

MGE SERVICES STRUCTURES DEFENSES
Gromek Military (9) Unknown Arast Base Station (4)
EW Stations (4)
Ground Based Slug Thrower (4)
Layered Array (3)
K-Sats (3,4)
Flux Shield (3)

ARAST-5

I5-H81M-O73
Arast-5 is the high-grav training ground of the Gromek military. The 1.4 earth gravity is instrumental in strengthening the infantry who are trained on-world in all manner of field operations, the most prevalent of which are artillery and other long range engagement. Other information is not forthcoming.

MGE SERVICES STRUCTURES DEFENSES
Gromek Military (9) Unknown Arast Base Station (4)
EW Stations (4)
Ground Based Slug Thrower (3,4,8)
Layered Array (3)
K-Sats (3,4)
Flux Shield (3)

ARAST-6

I6-H8M-O45
Boot camp for all the Gromek forces, Arast-6 is the largest of all Arasts and is heavily defended. The training facilities include ground vehicle simulators, atmospheric fighters, deep-space operations (in orbit), basic infantry, officer school, radar and sensor operations, intelligence training, demolitions, reconnaissance, etc. Nearly every field of military activity is catered for and the end result is a slightly less intensive hyper-training facility. Those who don’t make it through boot camp are sent away. Arast-6 has a huge barracks, built into the starport, for the regulars who are stationed here.

MGE SERVICES STRUCTURES DEFENSES
Gromek Military (9) Unknown Arast Armor Divisions x4
Barracks Automated Defense Systems
Prison (5) Battle Station (5)
Bio-Sentient Organisms (4)
EW Stations (7)
Fighter Base (Lx2,Sx3)
Flux Shield (7)
Ground Missile Base (3,5,6,8)
Ground Based Laser (2,4,5,8)
Ground Based Slug Thrower (3,4,6)
Ground Defense Base
Complex Battle Array (4)
K-Sats (3,4,6)

ARAST-7

I6-H8M-O53
ARAST-7 is the urban warfare Arast of the Gromek military. This is where the replica of the Reepaxi home-world capital is situated and invaded on a fortnightly basis. The Gromeks use footage from these exercises as propaganda. It is quite affective. Other important Reepaxi cities are said to be re-constructed here, one of which is the Andar-Lux starport. It is also thought to be the main barracks for ground troops and the construction site of electronic warfare equipment. The defense information is sketchy and suggests at least a battle station grade orbital structure. As with most of the sensitive military worlds, information should be considered unreliable at best.

MGE SERVICES STRUCTURES DEFENSES
Gromek Military Unknown Arast Battle Station?
Stone Towns Unknown
Urban Combat Range

ARAST-8

I5-H81M-C50
Arast-8 is a corrosive atmosphere training Arast that sees little use. It is used by the military as a punishment station for inept or untrustworthy troops. Cowards are sent to the front or on suicide missions. The permanent residents of Arast-8 are dominated by chemical extraction teams. Essentially atmospheric mining away teams, they filter compounds from the atmosphere using a reverse cycle terraformer. Little else is known about this world.

MGE SERVICES STRUCTURES DEFENSES
Gromek Military (2) Unknown Arast Unknown
MAT’s Chemical Extraction Towers

ARAST-9

I6-H81M-Q59
Arast-9 is the surface water training Arast. The atmosphere when first encountered had a high concentration of hydrogen and could not be breathed by the Gromeks. They set up terraformers to oxygenate the atmosphere. Now this ocean world doubles as an Arast and a food and ocean resource provider. Training conducted here is of the traditional naval type that is now referred to as Marine action. Submersible training for planetary defense and infiltration is the primary concern, and construction of the associated hardware is also carried out at the central facility.

MGE SERVICES STRUCTURES DEFENSES
Gromek Military (7) Unknown Arast Base Station (4)
Terraformers EW Stations (2)
Ground Based Particle Beam (3,4)
Layered Array (3)
K-Sats (3,4)
Flux Shield (2)

ASTAR

I5-N82Y-T50
Far form the core-worlds of the Reepaxi Imperium, lies this small colony of peace loving miners. They are of the opinion that there is no hope for the Reepaxi people unless they move away from the Gromeks and the whole War for the Holy Stars mind-set. They have little communication with the core-worlds or even their neighboring systems as they wish to be free of the propaganda that circulates through those channels. Of all the adventuring Reepaxi, the greatest number come from Astar. Some of the more successful mercenaries maintain small private fleets to ensure Astar remains untouched by the war. Two hundred and fifty years ago, when the war was still young, Astar was a quiet mining and farming colony of only a few thousand, but hidden in the hills east of the main settlement the Imperium had constructed a base. This base was later attacked and ruined. No salvage teams were sent as the damage was too great. It is now overgrown with stunth weed and left for the rodent equivalents.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi Mercenaries (6) Armour Station (4) Ruins Base Station (3)
Fleets (P)

BLACKSUN

A5-U42X-C30-M
Strange occurrences on Blacksun have brought about much interest from Rift Runners and scientist interested in the Motaran Rift Phenomena. It appears that Blacksun is experiencing small pocket dimensions opening upon the planet at low altitude or even on the surface. Peoples of unknown origin and technology have cautiously come through the rifts and begun scanning the area with bizarre instruments never seen before. Video footage of these visitations has been studied, and Alliance intelligence services have not yet released a public comment. Rumors abound: From cousins of the Arachnids to time travelers to the crews of lost expeditions. When the rifts actually close, the personnel that have not returned are invariably sucked from their position and hurled through the gap in the closing gate, a kind of extra-dimensional expulsion of foreign matter. People are leaving in droves and many jobs are being offered to mercenaries. The full picture seems to have been suppressed by the local authorities.

Blacksun’s unique feature is the Blacksun Mage Guild. A group of matrix controllers who specialize in the training and recruitment of those with a talent for latent extraction. This is an underground service, and those with the knowledge are few and far between. If one can make a successful street smarts test at level 15, the BM my provide some information.

MGE SERVICES STRUCTURES DEFENSES
ARM (2) Armor Station (3) Archive Base Station (5)
Arms Dealers (3) Cybernetics Repair (2) Blacksun Mage Guild Fighter Base (S)
Bounty Hunters (8) Legal Networks (1) Patrol (2,2)
Doltharians (1) Refuel (B,C) Ground Defense Base
Mercenaries (8) Resorts (1,2,9) Automated Defense Systems
Terrestrial Knowledge Service
Weapons Shop (3)

BRANTACK

I6-H83M-Q46
Reepaxi military co-ordination headquarters for the front line defense bases has been established on Brantack for the duration of the war. It has grown almost exponentially since its foundation as a listening post and supply arsenal. Brantack is now the most heavily defended of all the Reepaxi worlds with the exception of the home-world itself. Alliance reconnaissance and talks with Reepaxi diplomats suggest that Brantack is the staging area of forays into the Upalain front. It is also suggested that the Reepaxi are constructing a new battle station in this region with illegally obtained information from mega-corps in Draco. As with all Reepaxi worlds, it is advised that Alliance personnel not approach in case the defense forces mistakes a vessel for a new Gromek configuration. The results of this would most likely be death.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Battle Station (5)

CO-TSEENTA

U--
One of the Holy Stars over which the Gromek and Reepaxi war. Many attempts at placing a permanent installation have been attempted, and all have only lasted long enough to be wiped out by the opposing side. Reepaxi and Gromek alike have been killed trying to establish a foot-hold on the only world orbiting the hot yellow sun.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

DAINLAK

I6-U84F-Q55
Deep behind the main defensive lines, existence is less tense on Dainlak. The giant mineral planet that is home to over 700 million Reepaxi is a center for mining and refinement of many differing ores. Dainlak is ruled by a feudal system of landownership with titles of similar power and rank to Thanes and Earls. The more land one owns, the more rights one has. The military presence on-world is disarmingly low compared to other Reepaxi worlds, and the citizenry carry less weaponry when traveling the streets. Terrorism is the only real threat the populace face here, and the landowners are forging a new elite group to counter the recent spate of bombings. Dainlak supplies a great portion of refined metals and chemicals to Reepax home-worlds for manufacture into military and engineering finished goods. Nearly 99% of food is shipped in from off world as Dainlak’s soil is too alkaline to grow its own. The only food grown on world is in large hydroponic facilities that have only recently been established.

MGE SERVICES STRUCTURES DEFENSES
Gromek Eshtar (2) Armour Station (5) Mines Base Station (4)
Reepaxi (10) Fencing Operations (2) Prison (4) Fleets (RI)
Reepaxi Mercenaries (1) Refit (3) Hydroponic Plants Patrols (5,9)
Refuel (A-C) Armor Divisions
Weapons Shop (5) Automated Defense Systems
Ground Missile Bases (3,4,6)
EW Stations (6)
Fighter Base (largex2)
Orbital Mines (4)
K-Sats (2)
Space Platforms (2,5,7)

DEN-PAATH

U--
Another of the blasted, waylaid by battle, star systems that the Gromek and the Reepaxi consider holy. Their battles have destroyed the rocky planet that orbited the yellow dwarf star, leaving behind an asteroid belt that both sides have mined extensively through drop-off bases. These bases are shielded from sensors and weapons and are double designed to function as eavesdropping facilities.

A small planetoid approximately 2000km in diameter orbits the star in the second position. The main consideration in the lack of settlement, particularly by the Gromeks, is that the yellow dwarf star flares much more often than a normal sun. Ionization occurs at least once every 20 hours and lasts for up to one hundred minutes.

MGE SERVICES STRUCTURES DEFENSES
None None None Patrols (RI 3/9) (GI 3/9)

DROWNAIT

I5-H81F-N40
This small, rocky planetoid with no atmosphere is the home of 120,000 Reepaxi personnel. Their duty is to maintain and defend the supply base that is Drownait. The world is cold, being the fifth and last in the system around the red main sequence star. The importance of Drownait is questioned constantly by the Reepaxi non-military who believes that the resources used in its upkeep would be better spent on weapons research. The military scoff at their ignorance and explain that without Drownait, Telarim would have no reinforcements within 11 parsecs. The civilians feebly attempt to suggest that reinforcements could be sent from Mondar. Then the military explains that such an action would be tantamount to turning off Mondar’s flux shield. So Drownait stays in the budget.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi (9) Armor Station (4) Supply Depot Fleets (RI)
Patrols (RI 5/9)
Automated Defense Systems
EW Stations (6)
Orbital Mines (2,4)

DU-PAATH

O0--X30-T
Holy Star systems are the most dangerous places in the Cold Lands, and when a Holy Star is in between the front lines of the Gromek and Reepaxi forces it is doubly so. Du-Paath was once a magnificent jungle world orbiting the blue-white star beyond the first three hell worlds. The war brought the armies, and they tried to make bases on the surface. The extended fighting has stripped the world of its biosphere, and the bases have moved underground. Du-Paath is best described as a war-world as it is the site of constant bloody action (will they ever learn?). The travelers advisory is to keep Alliance personnel well away from the battles that constantly rage here. If a ship approaches within four parsecs, an intercept fleet will be dispatched to destroy it.

MGE SERVICES STRUCTURES DEFENSES
Gromek (9) None None Ground Defense Bases
Gromek Eshtar (5) K-Sats (2,3,4,5,6,7,8,9,10)
Mercenaries (2) Fleets (GI/RI)
Reepaxi (9) Patrols (RI 5/9)
Automated Defense Systems
Armor Divisions

DURASK

I6-H81M-Q50-T
Battle Station Durask is in orbit over a large ringed gas giant. The battle station is home to over 30,000 troops, all well trained and most are veterans of at least one engagement. The station is outfitted with the best weaponry Reepaxi scientists have come up with and they are constantly scheduling secret upgrades. Durask has repelled countless incursions and launched just as many into Gromek space. The travelers advisory is for the protection of Alliance personnel.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi (9) Armor Station (5) None Battle Station (5)
Repaaxi Cyber Troops (2) Cybernetics Repair (5) Fleets (RI)
Refit (5) Patrols (RI 5/9)
Refuel (A,B) Automated Defense Systems
Weapons Shop (5) EW Stations (6)
Complex Battle Array (8)
Bio Sentient Organisms (5)
K-Sats (4,6,9,10)
Orbital Mines (2,4)

ENTREESED

I6-H81M-Q60
Entreesed maintains orbit above the second planet in this white main sequence star system. The system has only three planetary orbits, the first a small rocky planetoid with no atmosphere and a high concentration of metallic elements, the second an M class planet that supports various plant life and strange airborne seas of floating algae. This algae is used by the Gromek as a food source that grows quickly and is of moderating nutrition. Back on Gromar this algae is a rare treat for those who have been saving their credits. The third planet is a cold methane giant that has little interest for the Gromeks, but the five moons each have EWS' and defense system auxiliaries that can provide additional defensive power for Entreesed.
The battle station of Entreesed is home to over 200,000 Gromek military, and it is from here that the bulk of attacks and incursions are launched. Forces destined for action on the surface of Du-Paath leave every week and often never return. The station experiences nuisance attacks at least every three days and the Gromek command on-station are secretly constructing a long range slug thrower on-board to eliminate these pesky assaults. Occasionally a heavy cruiser or a carrier will enter system and make a serious attempt to weaken the stationed fleet of Entreesed, but so far this has failed with each Reepaxi attack group overwhelmed by the hordes of fighters stationed on the surface near the construction plant.


MGE SERVICES STRUCTURES DEFENSES
Gromeks (9) Armor Station (5) Fighter Construction Facility Battle Station (4)
Gromek Eshtar (4) Refit (5) Fleets (GI)
Refuel (A,B,C) Patrols (5,9)
Robotics Repair (5) Armor Divisions
Slave Auctions (2) Complex Battle Array (4)
Weapons Shop (5) EW Stations (6)
Fighter Base (Large x5)
Orbital mines (7,8)
Space Platforms (4,8)

GANHAL

I5-H84F-O57
Considered to be a core-world of the Reepaxi; Ganhal is the main producer of grain type foods and meat in the Imperium. The quality of its produce is renowned throughout the sector. The Ganhal Tribunal controls the export of all produce, and it seems that they are a law unto themselves with orders from the central administration body on Reepax going ignored or even countermanded. The Reepaxi Central Administration cannot tolerate this, but, after several attempts at dislodging the members of the Tribunal ending in failure, it seems that they are there to stay. The Tribunal has since been exporting a great percentage of the planets constant surplus through Alliance traders who can make it past the Reepaxi defense network. Ganhal is also the site of the great Yurgash Archive, a huge structure that extends mainly underground for thirty to forty kilometers and maintains a chronological account of the war and all Reepaxi history. It is rumored that one of the visiting diplomats that collected this information found out that the Yurgash Archive also holds some great Jezzadeic artifacts.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi (9) Armor Station (5) Archives (4) Base Station (4)
Fencing Operations (6) Prisons (2,5) Fleets (RI)
Terrestrial Knowledge Service Patrols (5,9)
Armor Divisions
Automated Defense Systems
Ground Based Particle Beams (2,6)
Ground Missile Base (6)
Layered Array (7)
Bio-Sentient Organisms (3)
EW Stations (6)
Fighter Base (large)
Orbital Mines (2,4,6)
K-Sats (6,9)

GDS-44

A6-N31D-Q50
As with all GalCorp Deepspace Stations GDS-44 is anchored in interstellar space. It orbits no sun or planet and is of the standard hemispherical design. GDS-44 is used as a trading point for Reepaxi armorers and miners in exchange for food and medical equipment. No official trade of technology applicable to direct war action is traded here, although a very large portion of the freighters stationed, or on commission by GalCorp, are privateers of little recorded honor. The stationed permanent personnel number just under twenty thousand, but this figure swells periodically up to threefold with Alliance personnel being shipped through the Cold Lands from the Mitox Steppes on the other side of the Mitox Ion Cloud. These soldiers and support personnel are usually headed for vacation on Eden-V in the "The Black Patch".

MGE SERVICES STRUCTURES DEFENSES
Alliance Troops (4) Refuel (A,B,C) None Base Station (5)
Bounty Hunters (2) Refit (5) Layered Array (8)
Cyber Troops (1) Armor Station (4) Bio-Sentient Organisms (8)
Drug Dealers (1) Cybernetics Repair Station (4) EW stations (8)
Mercenaries (6) Weapons Shop (4) Fighter Base (Large x3)
Smugglers (8) Lasers (7,8)
Particle Beams (8,9)
Missiles (7,8,9)
Orbital K-Sats (3,7,9)

GENTHARST

I6-H82M-O53
Eight worlds orbit the white dwarf star Gentharst. The second is defended by the battle station that shares the name of the star. Lately, production of the Nelstarn Class Frigate has been upgraded to three ships per month instead of the previous one ship per month. The Gentharst shipyard is attached to the battle station and is heavily defended by K-Sats and a sophisticated early warning network. Four of the eight worlds are settled and producing substantial quantities of goods towards the war effort. The actual world is named Gentharst Prime and was once the center of mining operations in the system. It is now the major refining facility for starship grade metals and produces over nine thousand tonnes per day. The mines that established Gentharst are now barren and the refineries receive the raw ores from other worlds throughout the Gromek Imperium.

MGE SERVICES STRUCTURES DEFENSES
Gromeks Armor Station (5) Shipyard (9) Battle Station (4)
Gromek Eshtar (4) Hyper Training (5) Refineries Fleets (GI)
Refit (5) Patrols (5,9)
Refuel (A-C) Complex Battle Array (7)
Robotics Repair (5) Bio-Sentient Organisms (4)
Weapons Shop (5) EW Stations (8)
Fighter Base (Large)
K-Sats (3,7,9)
Space Platform (3,5,9)

HURSTELL

I5-U82T-X57
Hurstell is a center of learning for weapons research scientists. Its reputation as a pinnacle of academic achievement among the Gromek elite is so strong that many royal scholars sabotage each others works in an attempt to further their chances of acceptance to the school. The school has over 5,000 students, all of which are the top 1% or higher scoring post-graduate or more senior academics. The atmosphere is extremely toxic and the base is located beneath the surface. Hurstell has produced weapons technology that includes ripper guns, plasma web throwers, and implosion torpedoes. Some of these advanced systems can be bought at the Refit Center which orbits the planet and transports bulk shipments to Gentharst as well as all the other battle stations and Gromar itself. Advances are expected constantly, and it is not unheard of for a researcher to be put to death for inadequate performance. Significant political leverage comes from being a researcher at Hurstell, and the dean of the school uses this to continually increase the stipend from the Emperor.

MGE SERVICES STRUCTURES DEFENSES
Gromeks (9) Refit (5) Weapons Research Facility Space Platform (10)
Weapons Shop (5) Ground based Particle Beams (9,10)

SORION

I5-U81F-O55
Everyone must eat, and the system of Gentharst relies almost solely upon Sorion for its agrarian needs. The royal family of Dalions have laid claim to this world ever since the Emperor decreed it their property without dispute. Unfortunately for the Dalions, the Emperor discovered that they were planning to extract gold from a site recently surveyed and the rights granted them by the former Emperor allows the ore to be wholly theirs. Of course, the Emperor has his own schemes, and currently they include the deployment of Gromek Eshtar disguised as Imperial Surveyors to secure the site and begin mining and espionage operations. Back on Gromar, the Dalions are appealing the move by the Emperor with the other royal families in an attempt to uphold the pledge of the previous Emperor. This is being stalled by the ruling family in an attempt to bankrupt the Dalions. Apart from this, Sorion is just another farming planet.

MGE SERVICES STRUCTURES DEFENSES
Gromeks (6) Refuel (B-C) None Orbital Mines (3,5)
Gromek Eshtar (2)

FROLAYOR

I5-U82N-C50
Frolayor exports minerals and high grade alloys to Gentharst via interplanetary shuttle. The main ore extracted from the corrosive atmosphere clad planet is titanium. All mines are underground in the tradition of stone towns. Abandoned mines prove useful havens for Gromek criminals who apparently flee to this place in droves. Apart from the mining towns, there is little else of note on Frolayor.

MGE SERVICES STRUCTURES DEFENSES
Gromek MATs Refuel (B-C) Stone Towns Orbital Mines (4)
ID Change (8)

GHARK-NEL

I5-H84F-O65
Ghark-Nel has been one of the prime industrialized worlds of the Gromek Empire since it was colonized as part of the inter-stellar expansion two hundred and twenty years ago. In its prime, Ghark-Nel was producing forty percent of the Gromek Imperiums manufactured goods, including over sixty percent of its electronic requirements. Computers are now the main focus of this worlds production facilities, and they are of the highest standard to be found anywhere in the Imperium. In the capital of Shoreema lies the great Electronics Archive of the Imperium. A huge facility with over two hundred thousand databases referring to all Gromek advancements and everything they have learned from the Reepaxi and the Alliance. Any knowledge of electronics is said to be able to be found here. So far, Ghark-Nel has never been under attack by a Reepaxi incursion force, and the patrols of carriers and battleships ensures this will not be a likely event. Many important royal families reside on Ghark-Nel, and people talk of a new Imperium under the Ghalayous families. The Emperor has knowledge of this, and so far, has done nothing and shown little interest. Other Gromek families are anxious that he put down the rebellious talk of secession and raze the cities of the disloyal. If the Emperor has a plan, it may already be in motion.

MGE SERVICES STRUCTURES DEFENSES
Gromek Eshtar (1) Refit (4) Archive (6) Base Station (5)
Gromek Military (6) Refuel (A-C) Cloud Cities Fleets (GI)
Gromek Rebels (3) Robotics Repair (5) Prison (4) Patrols (5,9)
Terrestrial Knowledge Service Armor Divisions x4
Automated Defense Systems
Complex Battle Array (4)
Ground Defense Base
Bio-Sentient Organisms (4)
EW Stations (7)
Fighter Base (L,Sx2)
Flux Shield (5)
Ground Missile Base (3,5,6)
Ground Based Laser (2,4,5)
Ground Based Slug Thrower (3,4,6)
K-Sats (6,9)
Orbital Mines (6,9)

GRENT

I6-H81M-N30
In orbit above the barren, planetoid that is Grent, lies the Ghalen Ships Graveyard, a monumental volume of space that contains the wreckage of over three thousand ships and four hundred fighters. It is constantly guarded by base station Ghalen, and this defense installation is augmented by top-line K-Sats and an advanced early warning station. Ships that enter without authorization are invariably destroyed. Intelligence reports indicate that even one of the Reepaxi Imperium’s own frigates was destroyed because of a mis-jump into the range of the defense network. Speculations why security is so tight around the graveyard include that a top secret spaceship research plant may be located on world or even a secret construction yard. Whatever the case, Grent is tightly defended by the best technology that the Reepaxi can field.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi (8) Armor Station (5) Unknown Base Station (5)
Reepaxi Cyber Troops (4) K-Sats (2,7,10)
EW Stations (8)

GROMAR

I6-H88N-O61
The mighty home-world of the Gromek Imperium and the seat of the Emperor and the low kings. Those that are related to the Emperor’s family are accorded more rights than those further away. It is often said, if closely related to the Emperor, you have been born to get away with anything under the sun. The counterpoint to this is the further away from the Emperor’s blood one is, the less rights one has. This can been seen in the under-class of Gromeks who are forced to work in the bowels of combat vessels and the mines in the sulfuric mountains on the equator. Whispers of dissension are filtering their way up through the classes and the neighboring Alliance systems are receiving more and more asylum seekers. Shiploads of refugees are arriving in the Alliance controlled systems on the border of The 601 and The Cold Lands. The official stance of the many governments involved with the refugees is the same as that put forward to the warring Imperiums of the Gromeks and the Reepaxi; if they got their act together and ceased fighting, then joining the Alliance would be considered. The refugees have shown that they can make the effort, and thus they are accepted into the Alliance as political escapees.

Gromar produces the bulk of technological items in the Gromek Imperium and is the central point of government and administration of the military forces. All the intelligence gathered by the Imperiums many resources is centralized here for processing by the Espionage Agency and the Council of Strategy. The Gromeks in charge of these bureaus are closely related to the Emperor and have few superiors between them and him.

Gromar is mainly semi arid plains that support a wealth of hardy life. It is from the escarpments that border these plains that the Gromeks evolved into what they are now. The society still clings to the escarpments and the cities are built in spectacular hanging garden fashion. The buildings jut and climb over the cliffs at tremendous heights and seemingly impossible locations. All in all, it is an impressive sight. Cloud cities were just being built when the Alliance first contacted this species, and they are now a common sight with no less than 8 cities holding over 5,000,000 inhabitants each hovering above the high plains. These cities are reserved for the wealthy and the high-born. With no sign of the abject poverty below them, the upper classes are blissfully ignorant of the suffering of the lower peoples. The small inland sea is the only large body of inland water on Gromar, and it was fished to extinction many centuries ago. Now Gromar’s food demands are almost entirely met by off-world producers and shipped in under heavy guard. The planetary defenses of the seat of the Emperor and Low Kings is impressive if not paranoid, and the Alliance has few worlds outside of the Milky Way that better it. In orbit is the one Starbase owned by the Gromar. It has no stargate and is really more of a superior Battle Station than a Starbase.

MGE SERVICES STRUCTURES DEFENSES
Gromek Eshtar (4) Unknown Cloud Cities Star Base
Gromek Military (9) Medical Research Center Fleets (GI)
Mercenaries (1) Prison (4,4,5) Armor Divisions x8
Shipyards (3,5) Automated Defense Systems
Weapons Research Complex Battle Array (4)
Ground Defense Base
Bio-Sentient Organisms (4)
EW Stations (7)
Fighter Base (Lx2,Sx3)
Flux Shield (7)
Ground Missile Base (3,5,6,8)
Ground Based Laser (2,4,5,8)
Ground Slug Thrower (3,4,6)
K-Sats (6,10)
Orbital Mines (9,10)

ILCHO

I6-H81M-Q60
This Gromek battle station orbits the sea-green gas giant of Felorin, a world of frozen gases that are refined and shipped out to weapons manufacturers for use in the construction of Gromek laser weaponry. This important resource is vigilantly guarded by the Blazing Shadows; a group of warships attached to the 2nd arm of the 18th contingent of Imperial Destroyers. This elite battle group is something of a legend among Gromek naval personnel with a confirmed ship kill ratio of 4:1 they are the most feared of all the Destroyer groups. It is true that most of the kills are in defense of the system, and the ships they destroy are suicide runs intending to die in success. This does not mar the image of the Blazing Shadows in the eyes of the Gromek public. Apart from the stationing of this infamous group, the system is the same as many other war-ridden worlds.

MGE SERVICES STRUCTURES DEFENSES
Gromeks (9) Armor Station (5) Atmospheric Extractors Battle Station (4)
Gromek Eshtar (6) Refit (5) Fleets (GI)
Refuel (A,B,C) Patrols (5,9)
Robotics Repair (5) Automated Defense Systems
Complex Battle Array (4)
EW Stations (6)
Fighter Base (Large x5)
Orbital mines (7,8)
K-Sats (4,8,9)

ILGAN

I6-H81M-Q60
As far as battle stations go, Ilgan may as well be called a light emplacement in space. It serves mainly as a sensor station and refueling/resupply depot for Gromek forays into Reepaxi space. The complement rarely numbers over 10,000, and the ships that defend the station are old and few. It is currently suspected by the Reepaxi High Command that the Gromeks are deliberately maintaining a weak facade to lure an attack force into range of anew weapon on the planet's surface. The three planets that orbit the main sequence yellow star are all similar rock worlds. Alliance intelligence and reconnaissance have divulged information that indicates the hidden weapon scheme of the Gromeks to be true, although scans suggest the weapon is inoperative. Further information unknown.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

KANSTAD

I5--
Although its location is indicative of a rear echelon supply and construction depot, the Gromek Imperium has this system locked up tight. Defense networks of equivalent strength and effectiveness as the home world are in place in outer orbit and no information is forthcoming from either the Gromek Imperium or the Alliance reconnaissance espionage sources.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

KAPISSE

O--
Accurate and reliable information on this planet is not forthcoming from the diplomatic talks with the Gromek royal families. Covert surveillance of the world through the use of independent long range scouts indicates activities similar to stargate construction in high orbit over the solitary giant rock world. If this is true, then the Gromeks may be the only race in the known universe to construct stargates independent of the Mutzachans. Officials from the Mutzachan Energy Co-operative state vehemently that their technology cannot be reproduced, and the Gromek project must be some kind of energy collector or super-weapon.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

KO-LAR

I6-H8A--T
The war world of Ko-Lar was never a place for settling. The hydrogen cyanide and fluoric acid atmosphere is so toxic it would kill any life form known within minutes. Even encased in environmental gear, one could not survive long as the fluoric acid dissolves most metals and other compounds in hours. When combined with the harsh winds and frequent lightning storms, Ko-Lar deserves its Reepaxi translation of Punishment Place. If this system were not a Holy Star, it is doubtful if any species would bother to try and possess the actual planet. The few other accounts of Ko-Lar cannot be verified.

MGE SERVICES STRUCTURES DEFENSES
Gromek (9) None None Ground Defense Bases
Gromek Eshtar (5) K-Sats (2,3,4,5,6,7,8,9,10)
Reepaxi (9) Fleets (GI/RI)
Patrols (RI 5/9)
Automated Defense Systems
Armor Divisions

MONDAR

I6-H81M-Q50
The Mondar battle station is named after a Reepaxi mythological hero of similar ilk to the ancient Norse Earth figure Sigfried. The Reepaxi stationed on Mondar are renowned among their fellow troops as superior Fael fighters because of the instruction they receive from Klimar, the Silver Maned. Reepaxi troops here should be given a bonus of one to three on all alert status checks because of the influence Klimar wields on their performance of duties. As with all Reepaxi battle stations, Mondar is equipped with the latest weaponry and defensive systems that are constantly being covertly upgraded or improved. Over 28,000 personnel are stationed at any one time on Mondar, including the vaunted Guardians of Holy Fire, a quasi-religious group of cyborg commandos who have notched up a kill ratio of twenty six Gromeks to one of their troops.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi (9) Armour Station (5) None Battle Station (5)
Reepaxi Cyber Troops (4) Cybernetics Repair (5) Fleets (RI)
Refit (5) Patrols (RI 5/9)
Refuel (A,B) Automated Defense Systems
Weapons Shop (5) EW Stations (6)
Complex battle Array (8)
Bio Sentient Organisms (5)
K-Sats (4,6,9,10)
Orbital Mines (2,4)

ND-300 & GAS-300

A5-T32D-M62
ND-300 is the name given to this predominantly methane covered world by the first survey team that entered the red giant system. This initial survey showed none of the rich silver and titanium deposits in the planets southern crust. The second survey run by LMX Conglomerates showed traces of the valuable metals, and the news leaked out before the ship returned with its findings. Someone had leased the planet, mining rights and all, setup a mining away team and a defense force of mercenaries, before LMX could stake a claim. The management of the survey were furious, but nothing was proven until the captain of the mission, a Human named Urdei Hurowitz, resigned suddenly. Suspicious middle management had him followed, and it turned out he was a double agent for Khaine’s Enterprises. Urdei was later killed in a cabin fire on-board a Khaine owned liner. The coroner found that his door had malfunctioned due to inadequate design measures and the ship, which was built by LMX Conglomerates, was found at fault. Khaine sued and made money in an out of court. The management team that were responsible were fired, and some were the targets of nasty contracts. Khaine took the opportunity and poached these people, giving them similar positions on ND-300. As Khaine keeps the assassins away, they are all very loyal . Now the planet is home to over 2,000,000 people of varying races that work in the mines or the support settlements. It is a lucrative place to be employed as the semi-precious metals ensure healthy bonuses at the end of each quarter.

MGE SERVICES STRUCTURES DEFENSES
Arlington Association DNA Masking (3) Mines Fleet (P)
Legal Networks (2) K-Sats (10)
Laundering Services (5)

OPAR-LUX

I5-U83O-Q54
Terraformed only two centuries ago, Opar-Lux is now a major mining world that produces a great percentage of Reepaxi tradeable goods. These range from ferro type alloy to precious opals and platinum. The 55 million people of Opar-Lux are governed by the council of thirteen; a group of elder Reepaxi who are greatly respected and trusted. The refineries on world are some of the Reepaxi’s most efficient, and Alliance mega-corporations consider the finished metals to be of highest quality. It is currently thought that Sackville-Thorpe trade cheap electronic components for bulk shipments of refined ferro-carbon titanium. The nature of the electronics is dubious at best, and talk of an inquiry has been stalled by GalCorp influence.

MGE SERVICES STRUCTURES DEFENSES
Reepaxi Armor Station (4) Refineries Base Station (4)
Alliance Personnel (1) Refuel (A-C) Terraformers Fleets (RI)
Patrols (5,9)
Armor Division
Automated Defense System
Layered Array (4)
EW Stations (5)
Space Platform (7)

ORSHSTAD

I6-H81M-Q50
Orshstad is a battle station under construction in high orbit over the fifth planet of the system. The planet is being mined by MAT’s for some of the metals needed in the station. Engineering vessels have been seen entering and leaving the area. Patrols are frequent, and a fleet of destroyers are stationed in-system at all times. The Reepaxi High Command has a great deal to worry about if Orshstad is completed. The third planet, Prosthal, is being researched by a team of xeno-archaeologists. Alliance intelligence reports indicate that the planet is home to some three thousand Coreszian ruins of various sizes.

MGE SERVICES STRUCTURES DEFENSES
Gromeks (7) Unknown Ruins Fleets (GI)
Patrols (5,9)
Mines (5,8)
EW Stations (5)

ORSTHAL

U--
Orsthal has been designated off-limits to [Draco Galaxy: Reepaxi|[Reepaxi]] personnel. It is considered a hostile world that has little to return on the cost of a well equipped ARSAP team. Thus, the Reepaxi Central Administration has declared it unwanted. Note: the previous teams were killed by indigenous life forms.

MGE SERVICES STRUCTURES DEFENSES
HAL (8) None None None

PENGST

I6-H8M-N30
Orbiting the red super giant Faleghan is a small planetoid called Pengst. A monitoring station has been setup here to maintain security of the huge ship’s graveyard that orbits the sun in the second position. Ships of numerous designs, Alliance, Reepaxi, Gromek, and apparently some Coreszian vessels dot the empty space between the first orbit and Pengst in the third orbit. Rumors of a gap in the detection grid allowing enterprising thieves to enter the graveyard undetected have been in circulation ever since the ex-pirate Freddy De’la Toya returned to ND-300 with a Reepaxi heavy gunboat. Further information is unavailable.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Ship’s Graveyard EW Stations (6)

PORFOWEN

I6-U82F-O56
An agri-world that supplies twenty percent of Reepax’s food stuffs and clothing materials. Porfowen is thought to be home to a probe launching station that fires off reconnaissance pods into Gromek space to ascertain the strength of patrol groups and battle stations. So far, no solid information has been gathered, and it is recommended that Alliance personnel clearly transmit ID signals at all times while traveling in this part of the Reepaxi space.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

REEPAX

I6-H88F-O54
Cold grassy plains and taiga like forests are the landscapes most common on the Reepaxi home-world. The common silver-blue grass covers the many war-graves maintained full-time by a large staff of caretakers employed by the Reepaxi government. This reflects the solemnity of this long lived species and their attitude towards the war. The Reepaxi home-world support all the neighboring worlds with manufactured goods such as clothes, armor, electronics, whitegoods, vehicles, etc. Alliance diplomats, reconnaissance, and espionage have failed to penetrate the iron wall of secrecy that the Reepaxi have about their home-world. The information already given is sketchy at best and cannot be verified.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

SHOSTAD

I5-U83O-O58
In times long past, this ocean world was the center of medical research for the Gromek Imperium. It was a place that avoided all the cruelties of life on Gromar due to the benevolent rule of the royal family of Urshaidiss. In 2199, a group of young blades from the Emperor’s sister’s family came to Shostad to have some fun. The trouble that ensued is still talked about today. Eventually, the fun was brought to an end by the Urshaidiss Chief Retainer, an excellent marksman and pistol master who had been known to hunt Meegs with his rifle, who killed two of the young blades. Meegs are small airborne rodents that fly at speeds of up to 250kph. Retribution from the Emperor’s sister came swiftly and the Urshaidiss house were ordered to leave Shostad to the sister of the Emperor’s custody. The Urshaidiss house refused, and the Emperor intervened with the home guard invading and killing the entire city that house Urshaidiss called home. Now the medical research facilities have been left idle for eighty years, and the remnants of the Urshaidiss family have returned to reclaim the former city of their ancestors. Shostad itself was used only to produce more food for the Gromeks, and the medical research was never inquired about by the next three Emperors.

MGE SERVICES STRUCTURES DEFENSES
Gromek (9) Armor Station (4) Prisons (2) Base Station (4)
Smugglers (2) Cybernetics Repair (4) Ruins Fleets (RI)
Terrestrial Knowledge Service Patrols (5,9)
Armor Divisions
Ground Particle Beams (2)
Ground Missile Base (6)
Layered Array (4)
EW Stations (6)
Fighter Base (small)
Orbital Mines (2,4)
K-Sats (6)

SHUST

I-A-52
Shust was once a blossoming frontier mining and repair facility that held great promise for the defense effort of the Reepaxi. The station was attacked three years ago and destroyed by a contingent of Gromek Battle Cruisers. It plummeted from orbit and collided into the main city killing nearly the entire population in one tremendous climate changing explosion. Nowadays, the survivors are as good as abandoned by the Reepaxi Central Administration, and they are receiving aid from mercenary captains based at ND-300. The question of payment arose when some of the captains began upgrading their ships for the sole purpose of making the run easier, and it became apparent that the survivors were paying in platinum ingots. Weapon smugglers have been seen in the area, and the survivors on Shust are thought to be arming themselves for action. Some of the more successful captains are hiring mercenaries for a 3-month tour at triple pay. All expenses included.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

SHUST-ELKAR

I5-U82O-T59 Manganese deposits line the floors of this ocean world. Huge underwater extraction machines plow the depths for the useful metal. Extracted from the sea-depths by huge vehicles with built in living quarters and fusion reactors, the manganese is refined at the central Imperial refinery on the only land mass Gharest; which translates from the Gromek tongue as Pinnacle. The manganese is used in the construction of many alloys, and the Emperor pays well for its refinement. The underwater extractors are often the size of small starships, and the larger examples are often home to over three hundred personnel who work on rotating shifts to maximize efficiency. Shust-Elkar is moderately defended and the population are currently petitioning the Emperor through the Yurdailiss royal family for added protection. Reepaxi incursions are rare but they have so far been devastating.

MGE SERVICES STRUCTURES DEFENSES
Mining Away Teams Refuel (A-C) None Base Station (2)
Patrols (4,8)
Orbital Mines (3)

SUPLAYAR

I5-U81Y-T62
Considered by the rest of the Gromek Imperium to be a backwater planet of little importance, Suplayar is really the largest producer of concrete in the Imperium. Its logistic importance has been overlooked by both sides of the Holy War for the Stars, and if the Reepaxi ever changed their opinion of this little world, they would find it an easy target. Home protection plans sell extremely well on Suplayar, and many an entrepreneurial captain has made a fortune to the receptive populace. Suplayar has no royalty on-world, and is the butt of many jokes to do with intelligence and in-breeding. The market price of concrete in the Gromek Imperium is by equivalent three times higher than the Alliance, and its quality is only marginally inferior. Where does all the money go? To the stupid peoples of Suplayar. The Emperor can laugh on the other side of his face.

MGE SERVICES STRUCTURES DEFENSES
Gromeks (6) Terrestrial Knowledge Service (5) Concrete Refineries Base Station (1)
Smugglers (7) Weapons Shop (5) Automated Defense Systems
Patrol (1,1)

SUP-LUX

I5-N81E-Q50
Sup-Lux is the Holy Star to the Reepaxi but not the Gromeks. The three small planetoids that orbit the yellow star are considered natural shrines to the Reepaxi god. Anyone who desecrates these shrines must be killed (touching the rocks is considered desecrating). Orbiting the second planetoid is a recreational space station that is owned by one of the few corporations independent of the Imperium. Blestarwen is the proud owner of the establishment that caters to all forms of Reepaxi entertainment and recreation. Frequented by stellar traffic traveling between Antac-Ban and Brantack, the station sees a tremendous amount of customers. Military ships like to stop over before deploying at the front and freighter crews enjoy the place incredibly. Currently Blestarwen has a special dispensation from the Reepaxi Central Administration that allows the station to deal in a non-contradictory (to the Alliance-Reepaxi Agreement) manner. It remains to be proven whether or not this is being upheld at the station as the amount of mercenaries and smugglers that have been seen heading there is rather surprising.

MGE SERVICES STRUCTURES DEFENSES
Black Market (8) Armor Station (5) None Base Station (3)
Drug Dealers (4) Cybernetics Repair (5) Patrol (4,8)
Mercenaries (3) Fencing Operations (4) Automated Defense Systems
Reepaxi (8) Legal Networks (2) EW Stations (5)
Reepaxi Cyber-troops (1) Terrestrial Knowledge Service (5)
Smugglers (7) Weapons Shop (5)

TELARIM

I--
Little is known about this Reepaxi battle station. Its position is indicative of an emplacement to prevent flanking maneuvers by the Gromeks. No further information.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

ULAK

O--40
Restricted since the Reepaxi suicide mission known as Lightning Storm crossed the front lines and attacked Entreesed, Arast-4, and Arast-5 before reaching this planet, Ulak world was once the site of the largest Gromar Stardrive Incorporated shipyard. The Lightning Storm was a modified stolen Gromek Heavy Cruiser that incorporated the top line Gromek technology and ID codes as well as the top Reepaxi armor and weapon systems available. The mission objectives of Lightning Storm were to destroy as much hardware in as many systems as possible, never staying more than 30 minutes in any system. The Heavy Cruiser destroyed Gromek vessels throughout its hunt, and when the crew jumped out of hyperspace into the Ulak system, they uncovered the secret location of the largest Gromek shipyard. They immediately transmitted the coordinates on all Reepaxi channels and commenced bombardment. The shipyard was on minimal alert and could not respond as its weapon systems were destroyed in the first two salvos. Then the communications equipment went next. The skillful crew of the Lightning Storm laid waste to the shipyard, which eventually fell out of orbit and crashed onto the planet's surface. The collision was so great that part of the crust was torn off the world releasing great amounts of geo-thermal gases into the atmosphere. All inhabitants were killed over the next two days. When reinforcements arrived the Lightning Storm was gone. Presumed destroyed. The Reepaxi high command never heard from the crew again. It is popular rumor that they left the Cold Lands for The 601 to seek their fortune in Alliance space. The Gromek Imperium maintains the system as a war memorial for the service personnel lost in the action. Patrols regularly sweep the system for intruders.

MGE SERVICES STRUCTURES DEFENSES
None None Ruins Patrols (5,9)

UPALAIN

I5-H80-X50
Thirty five years ago, the Gromek intelligence agency found information on-board a defeated vessel that betrayed the whereabouts of this once lush Reepaxi agri-world. Upalain was a permaculture reserve that needed little labor to maintain abundant harvests of fruit, animals, and other plant materials. The Gromek war machine moved into action, and the last campaign of a particularly cunning General Hrostir Ghurthan showcased his all too lethal talents. The Gromek General created a diversion with eight light frigates on the front just ten parsecs from Andar-Lux. This drew in forces from neighboring battle stations. The diversionary forces lured the Reepaxi into a pincer man oeuvre that was partially successful. This was the main part of the diversion. Secondary forces lay in wait just out of sensor range of the former RBS-32 and attacked the battle station in full force. Although the battle station was on yellow alert status because of the action near Andar-Lux, it did not expect to be attacked directly. The initial barrage killed many hands, and the following missile strike ruptured a primary cooling unit for the flux shield. The second and third barrages finished off the battle station in what the Gromeks describe as the revenge for Andar-Lux. This day is commemorated as an Imperial day of half duties (the population are given a half-day holiday). The Reepaxi then redirected forces from Brantack to RBS-32 only to find it destroyed, and the Gromek ships warped towards Upalain. The Brantack reinforcements gave chase and called for their own reinforcements to attack what they thought must be the Gromek central battle fleet in orbit over the planet. But it was too late. When the Reepaxi arrived in sensor range, the once beautiful world of Upalain was a flaming sphere of loss. Chemical and Biological agents stripped the planet’s bio-sphere and left only barren crust and toxic gas in their wake. Now Upalain is a deserted monument to the fallen Reepaxi of the War for the Holy Stars.

MGE SERVICES STRUCTURES DEFENSES
None None Monument None

XYKAN

I--
Battle station belonging to the Gromeks. No further information.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

ZAR-LUX

I--
Contact was recently lost with the reserve depot of Zar-Lux. This world was used as a supplies cache for emergency stocking and resupply of Brantack in case of emergency. Contingents of the fastest combat transports were stationed here to deliver the goods to Brantack. Investigative teams have been sent and the worst is feared. Gromek scout ships were seen in the area one week before contact was lost. The Reepaxi High Command are worried that the Gromeks have a new stardrive that allows them to jump without leaving any warp signatures. Over fifteen million Reepaxi were living on Zar-Lux at the time of last contact.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

MGE SERVICES

ZENTHOWEN

U--
Close proximity to the Mitox Ion Cloud makes Zenthowen almost unapproachable. It has not been explored by the Reepaxi because they consider the planet a wasteland.

MGE SERVICES STRUCTURES DEFENSES
Unknown Unknown Unknown Unknown

THE "COLD LANDS" INTERSTELLAR STOCK MARKET TRADE INDEX

Planet Min Narc Man. Goods Slaves LGA A.I. HGA Food Luxury Water Tech Med Mach Precious
Alkset 2 * * * 3 * 5 7 * * 6 * * *
Andar-Lux 4 0 3 0 3 6 3 6 6 6 8 6 6 0
Antac-Ban * * * * * * * * * * * * * *
Antor 6 0 6 0 7 5 5 2 5 3 5 5 5 *
Apis 3 * * * 2 * 2 * * * * * * *
Arast-4 * * * * * * * 6 * 7 * * * *
Arast-5 * * * * * * * 6 * 4 * * * *
Arast-6 4 * * * * * * 7 * * * 6 * *
Arast-7 * * * * * * * * * * * * * *
Arast-8 3 * * * 3 * 4 * * 8 * * * 7
Arast-9 * * * * * * * * * 1 * * * *
Blacksun 7 0 6 0 6 7 8 5 6 5 6 6 7 7
Brantack * * * * * * * * * * 7 * * *
Co-Tseenta * * * * * * * * * * * * * *
Dainlak 2 0 5 0 3 6 2 9 6 7 6 5 5 4
Den-Paath * * * * * * * * * * * * * *
Drownait * * * * * * * 8 * 8 * * * *
Du-Paath * * * * * * * * * * * * * *
Durask * * * * * * * * * * * * * *
Entreesed 3 * * * * * 3 6 * * 4 * * *
Ganhal 6 7 6 0 5 8 7 5 8 6 7 7 6 7
GDS-44 6 0 7