Draco Galaxy: Subsector Layout and Defenses
From SSDC, Inc.
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SECTOR LAYOUT
Each subsector of Draco is actually one quarter of the whole of sector 2, Quadrant 1. The space on the other side of the Mitox Ion Cloud is Gharick Sector, quadrant 1, sector 3, and beyond Gharick Sector is the wild space of the uncharted frontier. Alliance listening posts have picked up coded transmissions from quadrant 2, sector 5, that many suspect are Arachnid communications. It should be noted that galaxies are fully surveyed on a stellar level; that is each star is mapped from a distance using a powerful computer aided sensor and sub-space radioscope. This technique effectively creates a full three-dimensional model of the galaxy. This is roughly ninety-five percent effective and, combined with planet formation theories, can determine which star systems have orbiting worlds.
The 601
The subsector of Draco quadrant 1, sector 2, known as "The 601", is a hot bed of covert government operations, mega-corporation intrigue and thus mercenary opportunity. It is the most industrialized province of this sector and has a high GDP. Almost all travelers enter Draco via the 601.
Black Patch
Adjoining the The 601 is an area of little law and much danger. The subsector known as the "Black Patch" is so named for the great expanses of void space, which often occur in the irregular shape of Draco, which are like black patches of oil amongst the systems. The Black Patch is renowned for its lawless planets such as Anrugairn and Shipshome. In the case of Anrugairn the lack of law does not mean a disintegration of society. Far from it. Anrugairn is famous for the quality of the spaceships it produces from its orbital shipyards such as the Centurion and the E-Flight light freighter. Anyway enough of that; read the description. Another group in the Black Patch are the infamous Brass Coat Gang, a group of cunning and successful pirates, who operate from somewhere near Eden-V. Within the gang’s suspected operational territory, they have robbed thirty passenger liners and at least one weapons freighter has gone missing.
Cold Lands
Neighboring the The 601, the "Cold Lands" takes adventurers to the home-worlds of the warring alien races of the Gromek and the Reepaxi. Both are fierce warrior races with a long bloody history of strife as they both achieved faster than light travel and reached their holy stars. They are why the area is known as the Cold Lands; after the cold war fought here for the last three centuries. The Cold Lands has substantially more worlds than the 601, but many of these are home to the Reepaxi or the Gromek and are off limits to Alliance personnel. The Reepaxi and Gromek Empires have been fighting a holy war for possession of six star systems they both consider blessed by their deities. This fighting has seen many vicious, heinous acts by both sides, and the attitude now, with either force, is one of victory or death. The population of the Imperiums has been so inundated with propaganda, that when Alliance intelligence personnel assessed the psychology of the races with the idea of diplomatic talks, they were dismissed as impossible while the war continued.
The Cauldron
The subsector called "The Cauldron" is named after the spectacular phenomenon that arises from the Mitox Ion Cloud being drawn into a black hole near the center of the area. Giant blue arcs of lightning wreathed plasma are sucked into the wide maw of the powerful black hole from which sweep tempestuous storms and pressure ridges that occasionally wreak havoc with communications in the area. Ships are warned to stay at least four parsecs from The Cauldron for safety purposes, and it is currently also recommended that ships with low power engines stay at least six parsecs distant. The Cauldron has numerous reports of Motaran Rift activity, and more than one research station has been destroyed by freak gravity wave activity that is expected in the proximity of such phenomena. Research stations and mining operations are scattered through The Cauldron like sand through a drum of crude oil. The Embers is a large asteroid field that seems to have spilled from under the Cauldron. The field is dotted with stone towns, abandoned and occupied, leftover from the mining rush of 2268. A huge sweep of prospecting and ‘roid splitting operations descended over The Embers leaving many settlers rich, broke, or insane. Isolation sickness and poor environmental equipment caused many diseases of the mind and the flesh.
DEFENSES
GalCorp Astrodefense Station (GAS)
The prevalence of the GalCorp mega-corporation in Draco is the reason behind this defense listing. GalCorp has many defense contracts with various systems around The Cauldron and other sub-sectors ranging from the capital of Gharick sector to the frontier of The 601. The standard for these contracts has become the GalCorp Astrodefense Station. Nearly all the various GAS structures are built in the standard design of a hemispherical structure joined by a short cylinder to another hemispherical structure. It appears as a sphere that is slightly apart through the center. Ships can be berthed inside the station or supported via umbilicals and anchor lines. The interior berthing bays have tractor beam assisted landing facilities as well as magnetic pressure doors. The weapons load-out is small compared to any starbase, but the weapons chosen are effective. A fighter compliment is maintained as well as a system security fleet. These ships are almost always of General Stardrive Incorporated manufacture. Below is the standard configuration of a GalCorp Astrodefense Station or GAS.
GAS Standard Configuration
| MGE | SERVICES | STRUCTURES | DEFENSES |
|---|---|---|---|
| GalCorp Personnel (9) | Armor Station (4) | Fighter Bays | Fleets (P-GalCorp) |
| Grade A-C Fuel | Repair Docks | Patrols (4/4) | |
| Refit | Comm Array | Flux Shield (4) | |
| Terrestrial Knowledge Service | Cargo Depot | Space Platform (3,6) | |
| Weapons Shop (4) | Fighter Base (Small) | ||
| Space Platform (3,6) | |||
| Flux Shield (4) | |||
| EW Station (4) | |||
| Layered Array (3) |
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