FAQ: Equipment
From SSDC, Inc.
Can a Cizerack mount more than one look and shoot harness?
A: No. Cizeracks may however mount duel-weapon harnesses which are VERY expensive.
Both weapons fire at the same target - approx. X10 cost as a same estimate.
NOTE: A Cizerack cat can’t mount more than one look and shoot harness. However, a cat can mount a DUEL WEAPON HARNESS!
(As seen in Condemned - the queen of the Cizeracks wears one).
The author of Condemned (no... not Larry) didn’t know about the no duel harnesses rule.
So after he wrote Condemned, Larry changed the rule.
No exact prices yet and don’t expect any, this is strictly a custom item.
Can more than one A-grav belt be worn?
A: More than one A-grav belt may be worn, but only one can be in operation at a time.
Can races other than Cizerack wear a look and shoot harness?
A: No, the look-and-shoot harness is exclusively for the Cizerack.
Can you use a MDD-24 to walk through a flux shield?
A: No.
Do the F.I.S.T. systems have constitution penalties and space requirements other than those listed?
A: No.
Is the Death Knoogie cybernetically implanted or is it just worn like a pair of gloves and backpack?
A: Gloves and backpack.
What are the limitations, if any, on a Bio-Scanner? Range? Can it detect through solid objects?
If so, how dense an object? What kind of life forms will it pick up?
Can it’s scanning parameters be adjusted at all?
A: Range: 25m Can detect through 1 normal wall; can be shielded against using infrared dampening or electronic jamming.
Will not detect through say a ship’s hull, but will detect through interior wall or ceiling.
It will pickup almost all known life forms, except for certain exotic types;
It will not detect I-bots, Gemini, or non-corporeal Andromeni; it is not sufficient to detect say, a Jezdarean Slayer.
For most purposes treat it as an infrared/motion detector with a 130% accuracy for size 4 objects out to 25m; +/-5% per size class.
It’s information functions will give rough medical condition info, consider this function to be a infrared discriminator equivalent with 90% accuracy to 25m again for size 4 stuff.
Can FIST systems manipulate objects at a distance?
A: Yes. Consider your manual dexterity to be 20 points lower that it is for this purpose.
Displacement devices! The bane of every Battle Master’s carefully laid plans! Is displacement instantaneous,
or does the traveling from one spot to another take that characters fire segment (or possible round)?
Does a character need to make a Intuition role to re-orient itself after displacement.
Can a character displace, attack, and displace away in one fire segment?
How many times may a displacement device be used in one second?
It states once per second for the cybernetic version... what about the armor option?
Does activating a displacement device take up that a split second, a fire segment, a combat round?
I know were getting nit-picky here, but I can only have my characters blindly displace in front of a speeding skimmer so many times before they get wise to it.
(Coincidentally I got that idea from Mike O... WHEN HE DID IT TO ME!)
***Orions make great hood ornaments! - NOT!*** That’s what I get for wearing Spymaster to a Tri-mesh fight!
A: Instant; BMs discretion (usually yes or it takes 1-2 secs); No; 1; split second
How long does it take a FIST system to recharge, can spare power packs be carried for this cybernetic weapon?
Can it be hooked into a core generator, or Mrs. Fusion?
Can they be attached via snap-on interface joints? How many power units do they have?
A: Spare power can be carried. Each FIST discharge is about 5 energy units.
It can be recharged, hooked to generators, etc. It can be used with a snap-on interface.
Do K-sats have skills? Can they learn them with an AI module. Can they be fitted with skill chips?
A: No; No; No ... due to Balshrom monopoly
We are unable to find any information on a simple generator.
We would like information on portable and base generators. (Fuel type, power output, etc.)
A: Hmm. There are many levels of generator; one that puts out 15A and 110V would be 1 power unit per minute.
I really can't hope to cover them here; the BM should ad-lib based on the portable fusion generator option.
What is the transport capacity for the transporter listed in the home improvement section of LNL?
Can transporters be jammed? Are there larger models, what is their % chance to successful transport?
(In case of atmospheric disturbances and such.)
A: Transports 1 person; Yes; Will be released in engage ... % chances are around 120%
What is a TonChar?
A: Detailed in Injection, it is equal to a matrix chip.
How long do the effects of a CRA or BRA last?
A: Six hours.
How does one determine the ELE/EMP saves for normal equipment (such as motion detectors, video cameras, etc.)?
A: Typically, you guess. It is about 10% or less.
Why are computers so darn expensive!? A 1 Gigabyte hard drive is available today and at a fraction of the cost in Battlelords.
Hell, at the Battlelords cost you could buy a whole computer system today.
At the current rate of computer development, Battlelords computers would be more than antiques, they would be novelties!
By the year 2000, most analysts estimate at it’s current rate of advancement computing power will have increased 18 to 25 fold!
Just think what they will be like in 300 years! (Exponential growth is fun!)
In 300 years a 1 gigabyte hard drive won’t hold your operating system!
A: The system is meant only to be representative; remember that the programs would be damn huge too ..
Also rememberthat despite exponential growth there are quantum mechanical limits to information storage density.
Finally, the costs are for body computers which require all sorts of gadgets.
The weights for explosives are not given in the equipment lists.
A: The cost is per .5 weight unit.
Some vehicles, such as the ground vehicles and the Averon Cyclops skimmer, have a dual threshold number like “14/9”.
What does this mean?
A: The lower number is for the window sections.
It requires a called shot to hit these, penalties dependent on situation and especially speed.
Do the F.I.S.T. systems have constitution penalties and space requirements other than those listed?
A: No.
Is displacement different from teleportation in game terms?
A: No.
OK, I have some clarification questions about FIST systems.
As I understand it, they are not exactly cybernetic, in that they aren’t implants, but they “attach through bio-links”.
I don’t know what this means. It seems to imply that they are removable, but the first system says it completely replaces the arm section, and I don’t see how that would be removable.
A: Other than this first system, they are removable.
If they’re not removable, I assume there is some way to turn them off, since no discharge combat is possible while using FISTs.
While not in use, are they still susceptible to EMP/ELE attacks?
A: You can turn them off but they are still susceptible to attacks.
If I can’t remove one and can only turn it off, can someone shoot it with a jammer so I can’t use a gun?
A: You could still use a gun unless it was replacing your whole arm in which case your arm would now be useless,
just as if you had a cyberlimb damaged.
Since the output is multiplied by whatever factor, would grenade range be affected as well?
A: No, the FIST is not compatible with throwing grenades.
With 10,000 credits of liquid rubber, for how many days can you operate a heavy polymizer at maximum rate?
A: 1 day.
Do Jammers penetrate Flux shields.
A: Yes
Do Look and Shoot BMH use AGL bonueses to hit instead of MD?
A: Yes
Is the CD-2, and CD-7 available for non-human races?
A: Yes, excluding Mazians of course.
How may QSUs can me mounted on armor after the first two (one for AI, one for Rad liner)?
A: Just the above-mentioned two.
Do QSUs repair AI damage to helmets?
A: No
First, it says "Jammers are rated from 1-100, representing the chance to disrupt bottle technology, and thereby negate the attack." What's the Deal?
A: If the Jammer hits, it temporarily knocks out the targeted weapon.
For Jammers it says. "The operator aims the device at a central point and fires it at the target. Dice are rolled normally and a hit indicates that the targeted weapon is temporarily knocked out of commission". This for a length of time equal to the DT correct?
A: Correct
Most important question about Jammers. It further says, "Dice are rolled for all other weapons within a 3m radius." Is this a to-hit roll or a DT roll?
A: This is a to-hit roll.
It says, "Jammed weapons must roll on the appropriate malfunction table to determine the effects of the attack." Are their any modifiers or is it a straight MN roll?
A: It is a straight MN roll.
My other question deals with the armor option "Kinetic Energy Shield." It specifically states that the "...field reduces the effects of kinetic based attacks by five points per attack." This works just fine for normal non-energy based attack forms, however again there is a question about how it would effect Mag rounds. Since the impact of the round itself is not what actually delivers damage it would follow that this option then completely NEGATES the usefulness of the Mag Gun. Is my logic correct in this?
A: What the KE shield does, essentially, is slow incoming kinetic-based attacks (physical projectiles like bullets and shrapnel), thus missiles, mag rounds, and micron ammo (which have warheads) are not affected at all. They still hit the target (just a bit more slowly at the instant of contact). Since a mag round's damage is not based on impact, but rather what happens after contact, the KE shield is useless as a defense against it.
BTW, a KE shield is also ineffective against juicers, pulse cannon, and frost weapons since the damage dealt by these is not a function of their inertia but rather the composition of the impacting "fluid" stream.
