Glossary: E
From SSDC, Inc.
Please list alphabetically
- Early Warning System (EWS) - Provides advance notice of objects approaching a system's perimeter. These Long range sensors can locate and identify ships coming out of hyperspace, then relay pertinent information to ground tracking stations.
- Eikeel
- Electrical Attack (ELE) - An armor's resistance to the effects of electrical attacks. Relates the toughness SMR against electrical attacks.
- Electrical Survival Matrix Roll (Elec) - A character's base chance to avoid damage from electrical sources. Damage depends on amount of current present.
- Electro-Magnetic Pulse Attack (EMP) - An armor's resistance to the effects of
- Electronic Counter Measure (ECM) - An Occupational Skill. Allows a character to jam enemy electronic gear. There is a skill for atmospheric and space. Also an armor option.
- Electronic Counter Counter Measure (ECCM) - An Occupational Skill. Allows a character to stop an enemy from jamming electronic gear.
- Electro-Magnetic Pulse Attack (EMP) - An armor's resistance to the effects of electro-magnetic pulse attacks. Relates the toughness SMR against electro-magnetic attacks.
- Encumbrance (ENC) - Measures the amount of equipment a character can carry relative to his or her Strength. Carrying too much heavy or bulky stuff affects initiative and reaction modifiers.
- Energy Consumption (EC) - An optional rule. The amount of energy a weapon or piece of equipment requires to function.
- Energy in Power Pack (EPP) - An optional rule. How much energy a power pack holds. Energy Per Shot multiplied by the quantity of shots a weapon hold equals Energy in Power Pack (EPS x Q of weapon = EPP).
- Energy Per Shot (EPS) - An optional rule. How much energy a single shot from a weapon utilizes. Energy Consumption multiplied by the maximum damage of a single-shot equals Energy Per Shot (EC x max dam of single shot = EPS).
- Emergency Damage Control (EDC) - An Occupational Skill. Allows a character to take charge of emergency damage repair on a starship, especially during battles, when quick repairs mean the difference between living or sucking vacuum.
- Empath - Nickname for Chatilian.
- Employment Index (EI) - Reflects a character's current salary and is a rating of how likely a character can obtain credit. See Galactic Underground.
- Energy Controller - Nickname for Mutzachan.
- Energy Vampire - Nickname for Andromeni .
- Equivalent - Often you just can't find exactly what you need, but you can substitute something else. BM says, "You find a dog-equivalent."
- Erectus
- Eridani
- Eridi-Corp
- - WIth a social structure like that of bees or other social insects. Most individuals are sterile drones or workers in a rigid hierarchy, usually serving a king or queen, who are the only individuals in the hierarchy capable of reproduction.
- Experience Points (XP) - Denotes the amount of experience that a character has gained while operating in the field. The higher the XP, the more advanced and seasoned a character.
- Extra Vehicular Movement (EVM) - An Occupational Skill. Allows a character to operate outside a spaceship, spacewalking, functioning in zero gravity, etc.
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