Lance Goodfellow

From SSDC, Inc.

Jump to: navigation, search
Lance Goodfellow

Appears in: Battlelords of the Twenty-Third Century Main Rulebook
Strengths: Methodical (+05 to skill checks)
Weaknesses: Intolerant of other races, thinks Humans are superior to other alien races; Selfish
Description: Lance Goodfellow is an experienced pilot who is only interested in getting the mission accomplished. He doesn't particularly care about his mercenary comrades; in fact, he never associates with his coworkers in his off time. This is due to the fact, deep down, Lance believes that Humans are superior to the various alien races. He finds the Mazians particularly pathetic. Despite his glaring character flaws, SSDC picked Lance because of his methodical and efficient service record in contract work. Lance grew up on Kresh, a backwater human planet in Andromeda. Bored by the mundane life of logging which awaited him when he was old enough, he stowed away on a freighter at the age of 15. Goodfellow signed on with Morg's Maulers, a mercenary army which was assisting in a planetary rebellion on Bereh 2. It was there that Lance found his niche; he was an excellent driver and a crack shot. Goodfellow was assigned as a skimmer pilot, and he was known for terrorizing the populace with strafing runs over civilian targets. After the war, Lance was picked up by SSDC. He quickly became bored with the mundane shipping duties he was initially assigned, and blatantly ran through a crowded crosswalk in his beverage truck. The resulting carnage was enough to earn Lance a ticket straight to the most dangerous, least rewarding missions that SSDC had to offer. Shortly after the skimmer incident, Private Goodfellow found himself pinned down by enemy fire on Agnett, in the Hell's Kitchen subsector. His team had been sent to assault an ARM field laboratory, eliminate all ARM opreratives, and retrieve any ARM research they discovered. All had proceeded well in the first phase of the operation: the sniper had snuffed seven guards unnoticed, and the demolitions expert had destroyed all the vehicles in the garage. Unfortunately, the blast released some unknown specimens from inside the compound, and Lance watched as thee of his teammates were devoured by tentacled monstrosities. When the team's Python went berserk, Lance used the diversion to enter the compound itself. He discovered vials of a newly developed genetic accelerator. Seizing the vials and accompanying lab notebooks, Lance escaped the compound in a running gun battle with the remaining guards. Goodfellow returned to the team's skimmer and flew away, leaving the Python and Phentari sniper to their fate. SSDC was so pleased with his retrieval of the valuable scientific data that his black marks were removed and the abandonment of his comrades overlooked. He was let off with a stern warning, which he completely disregarded. His only interest in any mission will be to complete the objectives and get out, with no concern for his teammates or innocent bystanders.

Race Gender Height Weight SC BP IM Sighting Mod. TOTAL XP
Human M 6' 160lbs 5 11 -2 +27 20,000


STR MD IQ AGL CON AGR INT CHA TK ML Per Bar
63 100 81 98 77 36 90 32 25 52 53 63


Chem Rad Bio Mental Poison Sonic Elec Fire Acid Cold
17 15 12 45 17 20 40 20 20 40


Skill Level UPS
Automobile 9 160
Skimmer 8 150
Hopper 2 90
Archaic Powder 4 BW
Beam 4 BW
Throwing 5 -
Archaic Powder (gunnery) 1 BW
Infiltration 2 90
Navigation (land) 2 90
Basic Med. 2 90
Welder 1 80
Computer Ops. (human 2 90
Hand Radio 1 80
Strength 2 1
Body Points 2 -
Swimming 1 -
Hand to Hand 5 BW


Weapon UAN MN SS ROF Q Dam P D Other
BS-2 87/77/69/54/29 98 85 2 10 2-7 - - clips (3)
104/97/74/29/14 100 96 4 12 3-12 - - clips (4)
Grenades 96/86/66/46/36 - - - - Variable - - Plasma, M-95 (3), M-80 Smoke (2)


Armor THR AI AR ELE EMP FIR CLD CRT Other
Bear 5 25/25/24/50 32/30/26/60 75 50 60 60 - Corrosive Protection; Environmental Containment; QSU; Rad Liner; Ablative Liner: 2/2/0/0
AKMH 7 10 14 15 35 50 55 - NA

Equipment: Grenades Plasma, M-95 (3), M-80 Smoke (2); Long Range Binoculars; IR Goggles; Backpack; Digital Compass; Mega Glue; 20m Flex Rope; Toolkit; Ear Transceiver; BRAs (2); Sleeping Bag; MBRIs (2); BRIs (5); CRA; GM-7 Gas Mask; Chemical Alarm; COH: 246cr





NPCs by Experience

NPCs by Module

NPCs by Occupation

NPCs by Race

Personal tools