M.A.R.S.
From SSDC, Inc.
M.A.R.S.
Appears in: Galactic Underground
Strengths:
Weaknesses:
Description: M.A.R.S. is a new version of a Rebel hitman. As an I-Bot, he can pass as a Gen-Human and does not make mistakes regarding his false identity. Each mission, he is assigned a new identity and his fingerprints and retinal signature altered. So far, he has been extremely efficient. However, employing I-Bots is extremely expensive, so the Rebels only use M.A.R.S. in situations where the I-Bot will have a chance of effecting an escape.
M.A.R.S. became operational in 2275. His age of 25 is merely his apparent age as a Gen-Human. The Rebels have employed M.A.R.S. against a variety of low-level Alliance officials and businessmen. However, after each mission, the Rebels have eliminated his memories of the assassinations. M.A.R.S. has no choice but to comply with all orders given to him by the Rebel commanders. Currently, M.A.R.S. is operating as an SSDC employee. The I-Bot was able to pass through the routine bio-scans with the assistance of another Rebel agent, who was the SSDC employee taking the scans. While M.A.R.S. does not currently have a target, the Rebels can transmit him a mission at any time. Until he is given an assassination order, he has been instructed to obey all SSDC orders normally. However, should any of those orders conflict with Rebel goals, M.A.R.S. will attempt to covertly sabotage the mission. If ordered to directly engage Rebel forces, M.A.R.S. will turn against SSDC completely. He will attempt to conceal any damage he takes, so as not to be discovered as an I-Bot. Should anyone discover his true nature, M.A.R.S. will eliminate those person(s) and attempt to escape if necessary.
| Race | Sex | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| I-Bot (Gen-Human) | M | 6' | 230lbs | 6 | 18 | -1 | +75 | 20,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 101 | 90 | 100 | 90 | 120 | 80 | 20 | 50 | 35 | 95 | 50 | 35 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 90 | 80 | 100 | 90 | 100 | 85 | 20 | 40 | 35 | 85 |
| Combat Skill Package | Level | UPS |
|---|---|---|
| Weapon: Beam | 7 | BW |
| Weapon: Energy | 1 | BW |
| Weapon: Direct Fire | 1 | BW |
| Weapon: Pulse | 3 | BW |
| Weapon: Beam Gunnery | 1 | BW |
| Weapon: Missile Gunnery | 1 | BW |
| Hand to Hand | 8 | BW |
| Infiltration | 8 | 150 |
| Camouflage | 3 | 100 |
| Det. Concealment | 4 | 110 |
| Tank | 6 | 125 |
| Basic Med. | 3 | 100 |
| Hand Radio | 2 | 90 |
| Land Navigation | 2 | 90 |
| Set Traps | 2 | 85 |
| Throwing | 2 | - |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| BC-Violator | 120/120/110/80/55/30/20 | 99 | 88 | 1 | 25 | 4-16 | - | - | NA |
| M-20 | 91/69/34/14/-16 | 97 | 85 | 1 | 25 | 4-24 | - | - | NA |
| Wrist Pulse Unit | 100/80/30/15 | 100 | 95 | 1/2 | 10 | 4-16 | - | - | NA |
| Grenades | 103/93/73/53/43/33/23/13 | - | - | - | Var. | - | - | - | M-95 (5) |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Bear | 5 | 30/30/30/60 | 26/26/26/52 | 75 | 50 | 60 | 60 | - | Ablative Liner: 5/5/5/5; Corrosive Protection; QSU; Rad Liner; Camo Unit; Grappling Hoist; Gyro Stabilizers; Jump Pads |
| Shalkon | 10 | 15 | 8 | 55 | 70 | 60 | 55 | - | Ablative Liner: 5 |
Equipment: Grenades: M-95 (5); Flex Rope (50m); Digital Compass; Web Gear; Backpack; Mega Glue; Flashlight; Glowbars (5); Power Shunt; P-38; Motion Detector; Acidizer; Handcuffs; COH: 50cr
Cybernetics: EMP Shielding (100%); Electrical Insulation (100%); Wrist Pulse Unit; Night Vision; Target Acquisition; Language Analyzer; Increased Reflexes (2); Talons (L/R hands)
