M1 Abrams Tank
From SSDC, Inc.
Ok Guys I'm starting on a tech level 3 battle tank. Feel free to help tweaking stats) I'm still figuring Wiki's formatting out.
Contents |
M1A2 Abrams Main Battle Tanks (MBT)
Tech Level 3 Heavy Battle Tank
Desription
The M1 Abrams was first developed in 1980 as the principal combat tank of the United States Army on Earth. The marketing geniuses at Human Antique Systems have brought this timeless killing machine to the 23rd century battlefield. Marketing the Abrams tank towards Tech. level 3 planetary governments.
Vehicle Statistics
| Cost: | ? |
| Crew: | 4: Commander, Gunner, Loader & Driver |
| Size: | 7.92 L X 3.66 W X 2.89 H |
| Size Mod: | ? |
| Weight: | 70,655 kg |
| Maximum Weight: | ? |
| Cargo: | ? |
| Top Speed: | 72 kph |
| Range: | 426.68 km |
| Piloting Modifier: | ? |
| Autopilot: | ? |
| Acceleration: | ? |
| Max. Decel.: | ? |
| Flux Shield: | N/A |
Armor
| Location | THR | AI |
| FRONT ARMOR | ? | ? |
| FRONT LEFT ARMOR | ? | ? |
| FRONT RIGHT ARMOR | ? | ? |
| REAR ARMOR | ? | ? |
| REAR LEFT ARMOR | ? | ? |
| REAR RIGHT ARMOR | ? | ? |
| LEFT ARMOR | ? | ? |
| RIGHT ARMOR | ? | ? |
| BOTTOM ARMOR | ? | ? |
| FRONT TOP ARMOR | ? | ? |
| REAR TOP ARMOR | ? | ? |
| FRONT TURRET ARMOR | ? | ? |
| REAR TURRET ARMOR | ? | ? |
| LEFT TURRET ARMOR | ? | ? |
| RIGHT TURRET ARMOR | ? | ? |
| TOP TURRET ARMOR | ? | ? |
Components
| Components | THR | BP |
| ENGINE (BLOCK) | ? | ? |
| ENGINE (DRIVE) | ? | ? |
| ENGINE (POWER SYSTEM) | ? | ? |
| FUEL TANK | ? | ? |
| TRACKS | ? | ? |
Weapons & Equipment
120 mm Cannon (turret)
M2 Machine Gun (turret ring mount)
7.62 x 51 mm M240 machine gun in front of the loader's hatch on a skate mount
7.62 51 mm M240 machine gun (turret coaxial mount)
Environmental Containment
Fire Suppression System (oversized)
Radio (field)
5000 rounds 7.62mm ammo (stored)
2500 rounds .50 cal ammmo (stored)
Area below will be deleted as it is translated to game mechanics
Mobility
The M1 Abrams is powered by a 1500 hp (1119 kW) Honeywell AGT1500 gas turbine, and a six speed (four forward, two reverse) Allison X-1100-3B Hydro-Kinetic Automatic transmission (mechanics)|transmission, giving it a governed top speed of 45 Miles per hour (72 km/h) on paved roads, and 30 mph (48 km/h) cross-country. With the engine governor removed, speeds of around 60 mph (100 km/h) are possible on an improved surface; however, damage to the drive train (especially to the tracks) and an increased risk of injuries to the crew can occur at speeds above 45 mph. ". (Need some game mechanics for this). The tank can be fueled with diesel fuel, kerosene, any grade of MOGAS (motor gasoline), or JP-4 or JP-8 jet fuel.
The gas turbine propulsion system has proven quite reliable in practice and combat, but its high fuel consumption is a serious logistic issue (starting up the turbine alone consumes 40 liters of fuel). The high speed, high temperature jet blast emitted from the rear of M1 Abrams tanks makes it difficult for infantry to proceed shadowing the tank in urban combat. The turbine is noisy, comparable to a helicopter engine, although the noise character (pitch) is significantly different from a contemporary diesel tank engine, reducing the audible distance of the sound, thus the nickname, "whispering death". (Need some game mechanics for this)
Armament
Main armament
- M256 smoothbore gun
The main armament of the M1A2 is the M256 120 mm smoothbore gun.
Rounds like the M829A2 were developed specifically to address the threats posed by a T-90 or T-80U tank, given their high level of protection provided the tanks by kontakt-5 Explosive Reactive Armor, and high explosive anti-tank (HEAT) shaped charge rounds such as the M830, the latest version of which (M830A1) incorporates a sophisticated multi-mode electronic sensing fuse and more fragmentation which allows it to be used effectively against both armored vehicles and personnel and low-flying aircraft. Unlike the Soviet-built tanks it was designed to go up against, the Abrams uses a manual loader rather than an automatic device, due to the belief that having a person reload the gun is faster and more reliable. This decision was proven out as the Soviet-era automatic loading system proved troublesome and even dangerous to the tank crew in some cases.
The M1028 120 mm anti-personnel canister cartridge was brought into service early for use in the 2003 occupation of Iraq. It contains 1,150 ten-millimeter tungsten shot projectiles which spread from the muzzle to produce a shotgun effect lethal out to 500 m. The tungsten balls can be used to clear enemy dismounts, break up hasty ambush sites in urban areas, clear defiles, stop infantry attacks and counter-attacks and support friendly infantry assaults by providing cover-by-fire. (Need some game mechanics for this)
In addition to this, the MRM-KE (Mid-Range-Munition Kinetic Energy) developed. Essentially a cannon-fired guided round, it has a range of roughly 12 km and uses a KE warhead which is rocket assisted in its final phase of flight. (Need some game mechanics for this)
Secondary armament
The Abrams tank has three machine guns:
- A .50 caliber(12.7 mm) M2 Browning machine gun machine gun in front of the commander's hatch. On the M1A2 this gun is on a flex mount (seen at right), the Commander having to expose himself to fire the weapon manually. With the TUSK add-on kit, an M2 or an Mk 19 grenade launcher can be mounted on the CROWS remote weapons platform. (Need some game mechanics for this)
- A 7.62 x 51 mm M240 machine gun in front of the loader's hatch on a skate mount.
- A 7.62 51 mm M240 machine gun in a coaxial gun|coaxial mount. The coaxial MG is aimed and fired with the computer fire control system used for the main gun. (Need some game mechanics for this)
The turret is fitted with two six-barreled smoke grenade launchers. These can create a thick smoke that blocks both vision and thermal imaging, and can also be armed with Chaff (radar countermeasure). (Need some game mechanics for this) The engine is also equipped with a smoke generator that is triggered by the driver. (Need some game mechanics for this)The Abrams also has provisions for storing an M16 rifle or M4 carbine inside the turret in case the crew is required to leave the tank under potentially hostile conditions; while the crewmen are supplied with the M9 Beretta pistol as a personal sidearm.
Aiming
The Abrams is equipped with a ballistic fire-control computer that uses data from a variety of sources, including the thermal or daylight Gunner's Primary Sight (GPS), a laser rangefinder, a crosswind sensor, a pendulum static cant sensor, data on the ammunition type, ammunition temperature, and a muzzle reference sensor (MRS) that determines barrel drop due to gravity and temperature. The fire-control system uses this data to compute a firing solution for the gunner. The ballistic solution generated ensures a hit percentage greater than 95 percent at nominal ranges. (Need some game mechanics for this) Either the commander or gunner can fire the main gun. Additionally, the Commander's Independent Thermal Viewer (CITV) on the M1A2 can be used to locate targets and pass them on for the gunner to engage while the commander scans for new targets. In the event of a malfunction or damage to the primary sight system, the main and coaxial weapons can be manually aimed using a telescopic scope boresighted to the main gun known as the Gunner's Auxiliary Sight (GAS). The GAS has two interchangeable crosshair; one for HEAT and one for APFSDS ammunition. (Need some game mechanics for this) The commander's M2 .50 caliber machine gun on the M1A2 uses either the machine gun's own iron sights, or a remote aiming system such as the CROWS system when used as part of the TUSK kit. The loader's M240 machine gun is aimed either with the built-in iron sights or with a thermal scope mounted on the machine gun.
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