Modern (ca. TL4 or more) City Center Encounters

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Roll d100 Random Encounter
01-03 The PCs are being tailed. Roll 1d10: 1-4 it's a thief. 5 it's a nosy kid. 6 it's a bum who is working for a local organized crime. 7-9 it's a plain clothes cop eying the PCs 10 it's someone hired to follow the PCs (directly linked to the ongoing module)
04-06 A beggar limps into the way of the PCs, asking for money or food. Roll 1d10: 1-3 it's just a beggar. 4-7 it's a beggar who is member of a local (planetary) guild of beggars which is very influential. 8-9 it's someone hired to secretly plant a bug on the PCs (reason up to BM). 10 it's a beggar all right, but a beggar with a highly contagious disease.
07 A local gang says hello. Roll 2d8 plus number of PCs currently present for number of gang members. Gang is of the dominant local species, is mounted on motorcycles or skimmer bikes, has street armor and cheap weapons (archaic hand weapons (all) and archaic powder weapons (50%, roll for each member), maybe some lasers if fitting to the local tech level (TL)). The gang wants the PCs money and/or weapons and equipment. If battle starts, there is a 40% chance for the police showing up within 1-10 minutes. The gang is immediatly scramble once sirens can be heard.
08 Ugly pet. A dead-ugly cat- or dog-equivalent takes a sudden liking to one of the PCs. It follows the PCs and basically gets in the way.
09-15 Can I see your papers? Some cops eye the PCs with open mistrust and check IDs and business of the characters. Roll 1d10: 1 it's a lonely cop, 2 it's two cops, on foot, 3-4 it's a pair of Python cops in armor, 5-6 it's two cops in light armor with a police skimmer (with plasma rifle and Bear armor in trunk), 7 it's a Phentari Sheriff (Class 3 bounty hunter) on loan of the local police, 8-9 it's a Dronk (see main rulebook, Ram Python in Kodiak armor and cyber eye modification), 10 it's a lone cop, but his 6 partners are very close by (in the Donut shop at the corner).
16 Please help! Someone is being hassled by some 2d4 thugs of the locally dominant species. Roll d10 for type of victim and type of thugs. Victim: 1-5 single member of dominant local species, no valuables, nothing special (just a poor sod). 6 Local business man on way home from work, has day's earnings with him (3d6x100Cr). 7 damsel in distress. 8 damsel in distress who in truth is working WITH the thugs to lure PCs into a trap (thugs are local gang, see encounter 09-10 on this table). Damsel is armed with sneaky attack-from-behind-weapon (poison dart, hidden cyberarm weapon etc.) or is Empath. 9 Victim is known to one of the PCs (check PCs background, Fickle Fingers of Fate etc.). 10 Victim is important criminal (con artist, thief, terrorist or worse) and thugs are undercover cops or even Galactic Control agents!) Thugs: 1-7 local riffraff (street armor, melee weapons, some small-time ranged weapons). 8 experienced riffraff (street armor and armored basecaps, good melee weapons and the matching skill, half of them have heavy pistols or even shotguns). 9 local gang (same chance fpr reinforcements as encounter 09-10 on this table). 10 organized crime hitters (15% chance to be Silk Lambs): Good street armor, excellent weapons (lasers), 10% chance for a Ram (thug) or Phentari (sniper) backup.
17-18 Outtathaway! Someone drives by, perhaps scratching or hitting one of the PCs. PC has to roll Agility -30% to evade. Roll d10 for type of vehicle and corresponding collision damage: 1 Kid on a skate- or hoverboard (1-4 dmg). 2-3 Motorcycle or Hoverbike (2-12 dmg). 4 Yummies Autovendor (robot) (3-18 dmg) 5-7 Car or Skimmer (4-24 dmg). 8 Police cruiser in pursuit (6-36 dmg). 9 Delivery truck (8-48 dmg). 10 Incoming crash-landing Skimmer (Instant death, but PC is allowed one lev-0 hearing check to hear the nearing danger and evade with +30% bonus instead of -30% penalty).
19 Pickpocket A very talented thief tries to steal (75% chance of success, otherwise PC notices) something. Roll d10: 1-5 wallet. 6-7 gun or melee weapon. 8 clock or jewelry. 9 sponsor's ID card, keycard or keys 10 an object important to the ongoing module. The BM will choose the PC who will appear as the easiest target or who seems to own the most profitable object of the category rolled.
20-21 Hey psst! A Phentari arms dealer identifies the PCs as Battlelords (by their gait, stance, way of checking out their surroundings, who knows). He approaches them and tries to sell them (Roll 1d10): 1-3 a weapon legal on this planet, used, for 75% list price (reduce MN and SS by 2d10), 4-6 an illegal weapon for 2x list price, 7-9 "anything you need within 1-6 days" (BMs decides price and conditions), 10 "anything you need within 1-6 days" (Phentari is a Marshal (Class 1 bounty hunter) working for the local police)
22 Lucky Find! Have all PCs roll a sighting check at minus 50%. All succesful PCs detect a lucky find on the street. If more than one PC wants to go for it, make them roll Initiative. The lucky find is (Roll d10) 1 a single Phentari Tazel platin sickle (worth 130Cr), 2 a car with keys (owner is in nearby shop), 3 a lost dog-equivalent puppy (sooo cute!), 4 some cigarettes, 5 a pack of Yummies!, 6 a lonely suitcase (no, it's not a bomb. It contasins unwashed clothes), 7 a pair of keys (to what?) 8 a mysterious hint to the ungoing module 8 a lost ca$hcard with d6 times d100 times d100 Cr on it), 9-10 an unused ticket for the (Roll 1d6) 1 local bus 2 overland bus 3 train 4 lift to the starport 5 business class flight to neighboring system 6 free luxus-class all-galactic travel ticket
23-25 Stop! Thief! some yells, and a running member of the local dominant species is coming your way, clutching a bag. Roll 1d10: 1-8 the fleeing person is a thief, and the one who yelled is really thankful if the thief's caught (reward of d100x10 Cr), 9 it's a thief all right, but belongs to the local organized crime. Plan a later encounter with his "clan". 0 the Orion is an undercover cop who tries to catch a drug courier of the Silk Lambs (Orion Mafia). The one who called is a minor thug trying to secure the getaway of his "associate". Ooh, will the local police be ever so thankful!
26 It's a bomb scare! The local police shows up IN FORCE because they have been warned that Rebel terrorists are planning an attack. Whether the PCs are considered as being citizens or likely suspects depends on their looks and manner. There will be 2d4 police vehicles (of which every third will be airborn), a number of (number of vehicles)d4 officers (25% local dominant species, 25% I-Bots, 50% Pythons, plus 1-2 "others"), 3d4 Secure-Bots, d4 Dronks (see main rulebook) in Kodiak armor as heavy backup and of course a group of d6 Rebels hidden among the bystanders.
27-30 Huzzah! One of the megacorps is conducting a parade to boost popularity within the populace. Movement comes to a dead stop. The parade has everything from beautiful Zendarean dancers to Pythons in shining armor, huge flying billboards, Gen-Humans dealing out flyers advertising the latest products and friendly Chatilians scanning the crowd for potential competitor's agents (like the PCs) out to sabotage the event.
31 Dive! A huge truck or robot of the local sanitation department rumbles through the street, shooting water and disinfactants onto the street, into the curb and maybe even at people on the sidewalk. Depending on the pressure of the water guns (and the sadistic qualities of the BM) this may even cause damage or result in Chemical SMRs.
32-33 Excuse me, do you have a minute? A friendly and extremely sexy female of one of the PC's species approaches the group and asks them (and PCs of her own race in particular) if they would have a minute, just one minute, to help her with a problem. Her "problem" is that she is in dire need not only of money, but also of success within her job, and that job is to drag people to a nearby truck, where they will have a friendly 4 hour chat with her Chatilian boss, who is conducting a consumer survey for the Brand Corporation. Of course, she will not tell the PCs this, opting instead to push any and all emotional or sexual buttons she can find to get them inside the truck. The before-mentioned Chatilian hates incomplete data, so he will make VERY sure that the complete survey is being taken (locked doors, empathy matrices, legal tricks, Ram guards, even a small K-Sat if necessary)
34-35 It's YOU!! A person from one of the PCs "Just Growing Up Tables" (including Fickle Fingers and Fortune Tables) is just happening to walk along the very street the PCs are walking on -- and he's recognizing the PC he is "related" to.
36 That's odd! A Kizmetor (religious group devoted to chance as the primal force of the universe) decides to secretly follow the PCs "because chance wants it". For the following d6 hours (or until he is discovered) the PCs will be subjugated to the effects of the Kizmetor random effects table (see NML). The Kizmetor will be smart enough to not give himself away too easily, always waiting to generate his strange field of chaos when the PCs are faced with an "odd" person they might think to be the Kizmetor (if they think of this at all).
37 Duck! a kid screams. Have the PCs roll Initiative. Whoever was slowest to react gets hit by (Roll 1d6) 1-3 a softball (no damage, just a "Whump"), 4 a Dossien (Mutzachan boomerang), 5 a piece of trash being thrown out of a window above, doing d4 damage to the head, 6 nothing, but a group of local kids with laugh loudly, taunting the PCs and doing duck impressions around them (Roll Aggression -50 to do something VERY unwise).
38-40 No more War! a huge group of anti-war protesters marches along the street, calling for immediate demilitarization of the Alliance, peace talks with the Arachnids, murder charges against all members of paramilitary corporate forces etc. While most protesters are just (by local standards) ordinary people, there are also some radicals and activists of the NAM and the Kimyaruk present. Reactions of the mob to the PCs depend on the visibility of armament and armor and their general appearances.
41-43 When did I get that? Randomly choose one PC. Said PC discovers that he is carrying a neat shopping bag without remembering when or where he bought whatever is inside it. The other PCs never noticed the bag before. Roll for the contents of the bag and the amount of money missing from the PCs cred balance (choose a PC that actually HAS money). These "mystery shoppings" are an experimental matrix design by the Brand Corporation (the intergalactic advertisment agency). Roll 1d10: The bag contains 1-4 some stokies, a sixpack of beer-equivalent, a flask of scotch, a chocolate bar and a can of terpentine (34Cr), 5-6 some dead-ugly, but right-sized t-shirts with tourist motifs (88Cr), 7 some handcrafted trash like amulets, armbands, a hay hat or somesuch (23Cr), 8 an nondescript "art object" (4000Cr), 9 a pair of really nice shoes (600Cr), 10 a Savage-B laser pistol (if the PC would have the money to buy it) or a toy Savage-B pistol (20Cr)
44 It's a Kwik Kake! A size class 4 Kwik Kake (self-heating cake from JumCo, fine manufacturers of the famous Yummies bar) approaches the PCs, greeting them sourly. Of course, the Kake is a Mazian who is VERY fed up with his life and being made fun of. If the Kake -- ehm, the Mazian -- is hassled or made fun of in any way, the Mazian will fail his aggression check and enter berserk mode -- beserk oozing mode, that is!
98 Roll again on this table two times. Both random encounters happen at the same time or very shortly after one another
99 Roll again on this table, but double the number of enemies/people the character are coming across
00 Roll again on this table, but triple the number of enemies/people the character are coming across

Random Encounter Table created by Raben-AAS With contributions from Raben-AAS and ... ?

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