Modules in Alphabetical Order

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  1. A Month in the Tropics - A competition for a bigger job or a vacation in Paridise?
  2. Another Day at Camp - Your group is sent to the company training grounds before an op, but little do they realize the mayhem that is coming your way.
  3. Bat Out of Hell - (Convention Tested) You are sent to bust a scientist out of a BioCyberdyne facility.
  4. Caught Between an Eridani and a Hard Place - You are jarred awake while sleeping on a starcruiser.
  5. Cold Place - A pre-job of delivery with a possible hazardous B&E, followed by a main job with a high speed assault ending in vast looting possibilities.
  6. Fire & Brimstone - (Incomplete) Clearing the way to fix a power plant is not always a straightforward proposition.
  7. Fire and Ice - Your job is so secret, even you don't know what you're supposed to be doing. When a crack scientist develops a vicious new weapon, the powers-that-be in the industry take notice. None of the big corps dare to get their hands dirty in corporate espionage. That's why they've hired you. Better bring your Zen!
  8. Sandwich Run - What could be easier than getting your boss a sandwich?
  9. Smash 'n Grab - A trip to Madd Mikes mercenary job board at the space port.
  10. Survival Warrior - Who doesn't want to appear on the most popular Tri-V game show?!
  11. You Want Us To Do WHAT! - Time to see what you're made of. No really, the Xarians and Arachnids are going to take you apart.




Modules in Alphabetical Order

Modules by Difficulty Rating

Modules by Number of PCs Needed

Modules by PC Experience Range

Modules by "Real Time" Hours to Complete

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