NPCs by Module
From SSDC, Inc.
All NPCs mentioned in a module are comined into one place. That place is here.
Modules are listed alphabetically
- NPCs for A Month in the Tropics - A competition for a bigger job or a vacation in Paridise?
- NPCs for Another Day at Camp - Your group is sent to the company training grounds before an op, but little do they realize the mayhem that is coming your way
- NPCs for Bat Out of Hell - bust a scientist out of a BioCyberdyne facility
- NPCs for Caught Between an Eridani and a Hard Place - jarred awake while sleeping on a starcruiser
- NPCs for Cold Place - A pre-job of delivery with a possible hazardous B&E, followed by a main job with a high speed assault ending in vast looting possibilities.
- NPCs for Fire and Ice - Your job is so secret, even you don't know what you're supposed to be doing. When a crack scientist develops a vicious new weapon, the powers-that-be in the industry take notice. They want the product, but none of the big corps would dare get their hands dirty in corporate espionage. That's why they've hired you. You're 'deniable assets', pawns in a game. If you succeed, you'll be rewarded handsomely. If you fail, they never knew you... this is a module for 4-6 characters of 20,000 to 40,000 xp each. It features a wicked new weapon system, a new helmet for methane-breathers, and all the action you can handle! Better bring your Zen!
- NPCs for Sandwich Run - What could be easier than getting your boss a sandwich?
- NPCs for Smash 'n Grab - A trip to Madd Mikes mercenary job board at the space port.
- NPCs for Survival Warrior - Who doesn't want to appear on the most popular Tri-V game show?!
- NPCs for YOU WANT US TO DO WHAT! - Time to see what you're made of. No really, the Xarians and Arachnids are going to take you apart.
NPCs by Module
