NPCs for Fire and Ice
From SSDC, Inc.
Contents |
Random Wilderness Bandits
Janx Glengarry
Appears in: Fire and Ice: Chapter 4: Jericho City Encounters
Strengths:
Weaknesses:
Description: Until a few months ago, Janx Glengarry was an honest employee of a farm machinery company in
Enkidu. When the company moved offworld to take advantage of cheaper labor, Janx and his co-workers
were left out in the cold. So, he turned to the only other thing an accountant knows how to do: highway
robbery! Things went poorly until he befriended a feeble-minded Ram he met in the swamp. Now, he and
his gang run a successful "toll-booth" operation, and they're at least making enough to survive...
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Orion Rogue | M | - | - | - | 8 | -4 | +15 | 11,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 | 71 | 61 | 79 | 61 | 51 | 81 | 81 | - | - | - | - |
| Skill | Level | UPS |
|---|---|---|
| Beam | 5 | BW |
| Alertness | 3 | - |
| Stealth | 6 | 114 |
| Concealment | 5 | 115 |
| Bribery | 4 | 110 |
| Persuasion | 5 | +20 |
| Archaic Hand (sword) | 3 | BW |
| Accounting | BW | 3 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| MC-6 Laser | 94/91/83/76/56/31/06 | 94 | 90 | 2 | 10 | 3-12 | - | - | NA |
| Broad Sword | 83 | - | 85 | 1/2 | - | 3-9 | 54 | 15 | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Street 2 | 4 | 10/10/10/10 | 10/10/10/10 | 20 | 20 | 40 | 40 | - | NA |
Equipment: Wide-Angle Binoculars; Vibro-Rod; Ear Transceiver; COH: 100-600cr
Donk
Appears in: Fire and Ice: Chapter 4: Jericho City Encounters
Strengths:
Weaknesses:
Description: A long time ago (maybe last month), you were scraping out a living in the swamps. There were plenty of snakes to eat and gators to wrestle. You even had your own tree to sleep in. But you wanted something more. Then you met Janx. Janx is your friend. He gives you food and shiny things, and all he asks you to do is move trees and sometimes beat people up. You like beating people up!
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Ram Python | M | - | - | - | 59 | -2 | -50 | 8,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 141 | 41 | 31 | 95 | 131 | 91 | 41 | 41 | - | - | - | - |
| Skill | Level | UPS |
|---|---|---|
| Body Points | 6 | - |
| Climbing | 2 | 78 |
| Hand to Hand | 6 | BW |
| Stealth | 6 | 118 |
| Camouflage | 5 | 75 |
| Set Traps | 3 | 80 |
| Archaic Hand (Naj) | 6 | BW |
| Archaic Hand (Ioken) | 3 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Ioken | 82/67/37/07 | 98 | 50 | 3/12 | 3 | 2-12 | - | - | NA |
| Naj | 114 | - | 30 | 1/4 | - | 11-26 (3d8+8) | - | - | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Leather | 1 | 5/5/5/5 | 2/2/0/0 | 5 | 5 | 40 | 40 | - | NA |
Equipment: Scrim Net; 20m Flex Rope; COH: 10-40cr
Fire and Ice Bandits
Description: There are three other brigands in Glengarry's gang. They are just thugs who do the dirty work for a share of the booty. They all fear Donk, and obey Janx because of Donk's utter loyalty to him.
| Race | SC | BP | IM | STR | MD | IQ | AGL | CON | AGR | INT | CHA | XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gen-Human | - | 8 | -1 | 61 | 71 | 41 | 79 | 71 | 81 | 41 | 51 | 0 |
| Unit Members' Skills | Level | UPS |
|---|---|---|
| Archaic Powder | 3 | BW |
| Stealth | 3 | 84 |
| Camouflage | 3 | 80 |
| Det. Concealment | 3 | 80 |
| Scouting | 3 | 80 |
| Sighting | 3 | +12 |
| Bribery | 4 | 110 |
| Archaic Hand (sword) | 3 | BW |
| Unit's weapons | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| #1: FN-FAL | 93/88/78/58/33/18/03/-17 | 97 | 100 | 3 | 20 | 3-12 | - | - | NA |
| Broad Sword | 83 | - | 85 | 1/2 | - | 4-10 | 54 | 15 | NA |
Unit wears Street 2 armor; THR: 4
| Head | Torso | L.Arm | R.Arm | Abdomen | L.Leg | R.Leg | |
|---|---|---|---|---|---|---|---|
| AI | - | 8 | 4 | 4 | 8 | 8 | 8 |
| AR | - | 8 | 4 | 4 | 8 | 8 | 8 |
Unit's Equipment: Binoculars; Ear Transceiver; Scrim Net; COH: 20-160cr
The Free Americans
"Colonel" Vernon Weaver Leader of the Free Americans Movement
Appears in: Fire and Ice: Chapter 5: The Free Americans and The Firing Range
Strengths: Charismatic
Weaknesses: Xenophobic; Human Supremacist; Paranoid; Fears the Alliance in hunting him down.
Description: "Vernon Weaver" (not his given name), is the leader of the militia movement known as the "Free Americans". A self-styled Colonel, Weaver actually never made it past the rank of Sergeant. During his formative years, he studied a great deal of 20th Century American history. He was fascinated by those brave souls who still held to the revolutionary ideals of the Founding Fathers. He is a human supremacist, and could not stand serving alongside all of those aliens. Weaver went AWOL and fled to Xensera with his friend, Randy Howell. Here the charismatic Gen-Human enlisted like-minded Gen-Humans to serve in his private army. The cult of the Free Americans is small, keeping mostly to themselves in their private wilderness compound. Like many Gen-Humans, Weaver is mentally ill. He is completely paranoid, absolutely fanatical, and totally xenophobic. He fears that the Alliance is hunting him down, and has chosen to die in the cause of freedom. His fondest hope is to deliver a crushing blow to the oppressive Alliance some day. If he wasn't such a joke, the Rebels might be interested in him.
NOTABLE STATEMENTS:
Whether you realize it or not, whether you admit it or not, you're a puppet -a tool of The Man.
The Alliance is an oppressive fascist oligarchy cleverly disguised as a republic. The Alliance
President is a figurehead - the damn aliens hold all of the real power.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Gen-Human | M | - | - | 5 | 13 | 0 | +17 | 41,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 71 | 71 | 55 | 71 | 74 | 61 | 101 | 75 | 99 | 80 | 63 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 23 | 21 | 21 | 55 | 23 | 31 | 46 | 26 | 26 | 48 |
| Skill | Level | UPS |
|---|---|---|
| Hand to Hand | 3 | BW |
| Archaic Powder | 3 | BW |
| Sign Language | 3 | 90 |
| General Knowledge | 3 | - |
| Hand Radio | 3 | 90 |
| Camouflage | 3 | 90 |
| Concealment | 3 | 90 |
| Det. Concealment | 4 | 100 |
| Infiltration | 3 | 90 |
| Mil. Leadership | 2 | - |
| Intelligence | 2 | 80 |
| Land Navigation | 5 | 110 |
| Scouting | 3 | 85 |
| Sighting | 3 | - |
| Survival (deciduous) | 3 | 85 |
| Throwing | 3 | - |
| Tracking | 3 | 85 |
| Persuasion | 3 | - |
| Automobile | 3 | 85 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| IMI Eagle | 88/78/71/48/23/-17 | 99 | 100 | 2 | 10 | 2-8 | - | - | NA |
| Steyr AUG | 95/83/79/64/43/18/-02 | 100 | 96 | 4 | 30 | 3-12 | - | - | NA |
| Dagger | 62 | - | 100 | 2 | - | 3-6 | 14 | 15 | NA |
| Grenades | 95/85/65/45/35/25 | - | - | - | - | Variable | - | - | M-85 (3), M-80 Smoke (2) |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| AKMB | 4 | 150 | 40/40/30/40 | 10/10/10/10 | 30 | 60 | 60 | - | NA |
Equipment: Grenades: M-80 Smoke (2), M-85 (3); Binoculars; Goggles (Ultra-Violet); Poncho; GM-4 Gas Mask; Compass (magnetic); Water Purification Tablets; Scrim Net; Swiss Army Knife; Protein Tablets; Web Gear; Ear Transceiver;
Randy Howell "Colonel" Weaver's Lieutenant
Appears in: Fire and Ice: Chapter 5: The Free Americans and The Firing Range
Strengths: A Walking Arsenal
Weaknesses: Not a Ram Python
Description: "Randy Howell" (also not his given name) is the closest thing to a friend Vernon Weaver has ever had. Howell was a corporal in Weaver's platoon before they both went AWOL. Randy idolizes his friend and obeys him unquestioningly. Weaver has appointed Howell as his second-in-command, and the others follow out of awe, as well as intimidation. Howell is the Free Americans' heavy weapons and demolition specialist. He is the human analog of a Ram Python. He can fight to -4 BP before losing consciousness, and his Death's Door is -19! Loud noises and lots of explosion and destruction fascinate Howell - his choice of weaponry proves it. Of all the Free Americans, this man is the most dangerous. He is a walking arsenal!
NOTABLE STATEMENTS:
Don't make me angry, you wouldn't like me when I'm angry...
This is a simple malfunction. Haven't you ever heard of "immediate action"?
The colonel gave you an assignment. I'm here to make sure it's carried out.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Gen-Human | M | - | - | 6 | 28 | -3 | +05 | 53,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 111 | 71 | 41 | 79 | 111 | 83 | 51 | 31 | 21 | 49 | 34 | 29 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 37 | 35 | 35 | 50 | 37 | 45 | 60 | 40 | 40 | 58 |
| Skill | Level | UPS |
|---|---|---|
| Alertness | 2 | - |
| Body Points | 3 | - |
| Hand to Hand | 3 | BW |
| Sign Language | 2 | 70 |
| Hand Radio | 2 | 70 |
| Automotive Mechanic | 3 | 85 |
| Demolitions | 3 | 80 |
| Set Traps | 3 | 85 |
| Survival (deciduous) | 3 | 80 |
| Throwing | 3 | - |
| Archaic Powder | 3 | BW |
| Direct Fire | 3 | BW |
| Repair Archaic Powder | 7 | 125 |
| Archaic Powder Gunnery | 3 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Century Model 500 | 70/58/51/44/33/18/-02 | 99 | 100 | 1 | 5 | 4-22 | - | - | NA |
| Barrett 82 | 108/101/105/61/53/28/08 | 97 | 100 | 1 | 11+1 | 4-24 | - | - | NA |
| Bulwark | 111/63/53/28 (shot); 98/73/58/33/08 (slug) | 100 | 80 | 4 | 12 | 4-16/4-10 | - | - | NA |
| MG3 | 104/86/72/60/46/32/14/02 | 100 | 100 | 16 | 250 | 3-12 | - | - | NA |
| Turbo Plus | 93/91/78/38/08/-37 | 98 | 98 | 2 | 12 | 2-5/2-9 | - | - | NA |
| LAW (2) | 96/73/53/23/13 | 95 | 95 | 1 | 1 | 10-80 | - | - | NA |
| Dagger | 68 | - | 100 | 2 | - | 3-6 | 14 | 15 | NA |
| Grenades | 110/100/80/60/50/40/30/20/10/00/-10 | - | - | - | - | Variable | - | - | M-85 (3), M-80 Smoke (2) |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Welch | 4 | 50/50/25/50 | 8/8/6/8 | 45 | 45 | 60 | 60 | - | NA |
Equipment: Grenades: M-80 Smoke Grenades (2); Goggles( Ultra-Violet); Poncho; GM-4 Gas Mask; Compass (magnetic; Scrim Net; Swiss Army Knife; Water Purification Tablets; Protein Tablets; Web Gear; Ear Transceiver; Satchel; Radio; Detonator; 8 putties; C-4
The Free Americans Gang, Followers of Colonel Vernon Weaver
Description: These six men and four women are the fanatical followers of Vernon Weaver's "Free Americans" cult. They have been thoroughly indoctrinated by Weaver, and obey him without question. All of them are Gen-Humans who joined the movement because they feel there is no place for them in "normal" society. As such, they were easy marks for Weaver's hate-filled, isolationist rhetoric. Deep down, most of them are uncertain about their place in the movement, and they doubt that this is the only way for them. However, they feel helpless, and can find no other way on their own. They fear Colonel Weaver, but fear Howell more. They will fight if attacked, but most of them do not feel the movement is honestly worth their lives.
NOTABLE STATEMENTS:
I agree with what the Colonel said about the Alliance being some kind of neo-crypto-fascist dictatorship. Damn aliens are running the whole show. I much prefer our anarcho-syndicalist commune.
If you're not one of us, you must be one of them...
I hear the aliens that are holding the puppet strings of the Alliance got some kind of mind-control ray on the so-called "defense satellites" in orbit. Good thing we've got this camo net over our heads...
| Race | SC | BP | IM | STR | MD | IQ | AGL | CON | AGR | INT | CHA | XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gen-Human | 4 | 7 | 0 | 61 | 71 | 51 | 55 | 61 | 69 | 51 | 41 | 17,000 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 21 | 19 | 19 | 50 | 21 | 29 | 44 | 24 | 24 | 46 |
| Unit Members' Skills | Level | UPS |
|---|---|---|
| Hand to Hand | 3 | BW |
| Sign Language | 2 | 70 |
| Hand Radio | 2 | 70 |
| Camouflage | 3 | 80 |
| Concealment | 3 | 80 |
| Det. Concealment | 4 | 90 |
| Infiltration | 3 | 80 |
| Stealth | 3 | 80 |
| Basic Medical | 3 | 80 |
| Land Navigation | 3 | 80 |
| Sighting | 3 | +12 |
| Survival (deciduous) | 3 | 80 |
| Throwing | 3 | - |
| Archaic Powder | 3 | BW |
| Unit's weapons | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| FN-FAL | 92/87/77/57/32/17/02/-18 | 97 | 100 | 3 | 20 | 3-12 | - | - | NA |
| Colt Anaconda | 77/67/47/32/22/-08 | 100 | 100 | 1 | 13+1 | 4-10 | - | - | NA |
| Dagger | 62 | - | 100 | 2 | - | 3-6 | 14 | 15 | NA |
| Grenades | 95/85/65/45/35/25 | - | - | - | - | Variable | - | - | M-85 (3); M80 Smoke |
Unit wears AKMB armor THR: 4
| Head | Torso | L.Arm | R.Arm | Abdomen | L.Leg | R.Leg | |
|---|---|---|---|---|---|---|---|
| AI | 30 | 30 | 10 | 10 | 20 | 20 | 20 |
| AR | 10 | 10 | 5 | 5 | 10 | 5 | 5 |
Unit's Equipment: Grenade: M-80 Smoke; Poncho; GM-4 Gas Mask; Scrim Net; Compass (magnetic); Swiss Army Knife; Water Purification Tablets; Protein Tablets; Web Gear; Ear Transceiver;
Able Corporation Employees
Able Technician
Appears in: Fire and Ice: Chapter 7: The Big Enchilada
Strengths:
Weaknesses:
Description: Able Corporation Employees, also known as easy cannon fodder.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Human | M/F | - | - | - | 5 | 0 | +10 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 | 81 | 91 | 47 | 41 | 35 | 71 | 41 | - | - | - | - |
| Skill | Level | UPS |
|---|---|---|
| Com. Operations (Human) | 5 | 120 |
| Computer Programming (Human) | 5 | 120 |
| Physics | 2 | 90 |
| Repair (by area) | 2 | 90 |
| (By Area) | 5 | 120 |
NOTE: By area means, for example, the Comm Techs will have Basic Radio Repair and Base Station Radio, while the Weapons Techs would have Repair Chemical (or Pulse) Weapon and Engineering (Mechanical or Electrical).
Equipment: Technician Passcard Tool kit; Portable Lab; Other equipment as appropriate to position; COH: 10-100 cr
Able Security Guard
Appears in: Fire and Ice: Chapter 7: The Big Enchilada
Strengths:
Weaknesses:
Description: Able Corporation Employees. Two security guards are on patrol at all times, and two others man the main security complex.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Human | M/F | - | - | - | 8 | -3 | +20 | 10,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 71 | 51 | 79 | 61 | 51 | 51 | 41 | - | - | - | - |
| Skill | Level | UPS |
|---|---|---|
| Beam | 5 | BW |
| Archaic Hand (short sword) | 3 | BW |
| Archaic Powder | 3 | BW |
| Alertness | 2 | - |
| Det. Concealment | 5 | 100 |
| Sighting | 5 | - |
| Hand Radio | 3 | 80 |
| Basic Med. | 2 | 70 |
| Operate Security | 5 | 90 |
| Scouting | 5 | 90 |
| Interrogation | 2 | 70 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| PK-91 | 120/84/26/11 | 98 | 75 | 1 | 10 | 2-8 | - | - | NA |
| BS-2 | 99/89/81/66/41 | 98 | 85 | 2 | 10 | 2-7 | - | - | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| AKMB | 4 | 30/30/20/40 | 12/12/6/10 | 40 | 30 | 60 | 60 | - | NA |
| AKMH | 7 | 8 | 6 | 15 | 35 | 50 | 55 | - | NA |
Equipment: Handcuffs (2 pair); Web Gear; Fire Extinguisher; Whistle; Security Passcard;
Alshaya, Doctor of the Body
Appears in: Fire and Ice: Chapter 7: The Big Enchilada
Strengths:
Weaknesses:
Description:
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Zen Rigeln | F | - | - | - | 9 | 0 | +10 | 60,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 | 91 | 111 | 47 | 61 | 01 | 61 | 111 | - | - | - | - |
| Skill | Level | UPS |
|---|---|---|
| Basic Med. | 7 | 140 |
| Paramedic | 4 | 105 |
| Surgery | 5 | 115 |
| Biology | 3 | 110 |
| Chemical Attack | 3 | 110 |
| Disease Diagnosis | 3 | 110 |
| Disease Control | 3 | 110 |
| Infections | 3 | 110 |
| Poisons | 3 | 110 |
| Title | Robe | PP |
|---|---|---|
| Of The Body | Magenta | 16 |
| Power | Bracket | Power | Bracket | |
|---|---|---|---|---|
| Awaken | 1 | Poison Removal | 2 | |
| Blood Stoppage | 1 | Sterilize | 2 | |
| Chemical Redox | 1 | Cure Disease | 3 | |
| Clarity | 1 | Death's Door | 3 | |
| White Count | 1 | Mend Bones (Skull) | 3 | |
| Burns | 2 | Heal | 4 | |
| Internal Bleeding | 2 | - | - | |
| Mend Bones (Compound) | 2 | - | - | |
| Need | 2 | - | - |
Armor: Streetclothes Dieta: AR: 80 (10 goes to the hood)
Doctor Schott
Appears in: Fire and Ice: Chapter 7: The Big Enchilada
Strengths: Brilliang
Weaknesses: Paranoid Loner; Arrogant; Egomaniacal; Prone to Emotional Outbursts
Description: Doctor Wolfgang Schott is a Gen-Human Spy Model. He stands 6' tall and weighs 230 pounds. He appears to be in his early 30s. He wears his long, black hair in a ponytail. His typical mode of dress is a lab coat worn over a Skinsuit.
THE OFFICIAL LINE
Doctor Schott is a brilliant scientist who suffers from a marked lack of morals. He is so devoted to developing new weapons that he has lost touch with his 'human' side. He is a paranoid loner who would rather work with machines than people. He sees no reason why a new weapon shouldn't be tested on a live target such as an intruder or an insubordinate staff member. Because Dr. Schott is uncomfortable with his emotions and wishes not to show weakness, he uses his anger as a defensive mechanism. He also tends to have an overdeveloped sense of his own abilities. This makes him arrogant and egomaniacal. This behavior is due in part to his isolated upbringing and intensive technical education, but a fair share of it is simply because of the tendency of Gen-Humans towards derangement. Most of his staff finds him difficult to work with, and fear his emotional outbursts. However, most of them endure it because of his reclusive nature and the prestige that comes with being a member of his development team.
ROLE-PLAYING NOTES:
Nobody comprehends you. No one can grasp the theories you conceive. Screw 'em. Human minds are imperfect and unpredictable. At least computers are dependable, and perform their assigned functions unquestioningly. Nobody can code like you do. Your kung fu is the best! And where weapons design is concerned, let the Shattergun speak for itself. Some may call you a bastard, but those people are usually the ones who have been castigated for failure. Their judgment is biased. If people would only take the time to master the material and do things properly the first time, everything would go so smoothly. Until then, you'd rather keep to yourself. If you
want a job done right, you know who has to do it. People make you so irate. You would eradicate every unproductive individual if only you were granted the impunity to do so. They should know better than to exacerbate your wrath. All you require is justification. As soon as Project Frostfire is concluded, all of this will be worthwhile. People will venerate you. Your associates will acclaim you. Everything will be all right...
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Gen-Human | M | - | - | 6 | 10 | 0 | +30 | 130,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 71 | 111 | 55 | 51 | 72 | 101 | 41 | 37 | 76 | 61 | 56 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 19 | 17 | 17 | 75 | 19 | 27 | 42 | 22 | 22 | 44 |
| Skill | Level | UPS |
|---|---|---|
| Alien Technologies | 3 | 110 |
| Comp. Operations (Human) | 5 | 130 |
| Comp. Programming (Human) | 5 | 130 |
| Comp. Repair | 3 | 85 |
| Electrical Engineering | 3 | 110 |
| Mechanical Engineering | 3 | 110 |
| Speed Reading | 3 | 110 |
| Physics | 2 | 100 |
| High-Tech Wpn. Design | 5 | 130 |
| Chemical Weapons | 2 | BW |
| Repair Chemical Weapons | 7 | 125 |
| Pulse | 2 | BW |
| Repair Pulse | 2 | 75 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Able Frostfire | 85/57/29/01 | 90 | 90 | 1/3 | 1 | 4-16 | - | - | NA |
| Sizzler | 114/104/59/19 | 99 | 100 | 1 | 10 | 2-12 | - | - | NA |
Armor: Street Clothes Heavy Skinsuit: AR: 60;
Armor Options: Cover Personal Defense Shield: AR: 20
Equipment: Frostfire Cartridges (6); Psychic Shield; Body Computer; Mood Discriminator;
Bytch Squad
Salash-Ideth, Budaish Thralek (Bytch Squad Leader)
Appears in: Fire and Ice: Chapter 8: The Moment of Truth
Strengths: Genetic Perfection, Bloodthirsty
Weaknesses: Bloodthirsty
Description: Salash-Ideth is the leader of the all-female Rebel spy team known as "The Bytch Squad", and is the team's close-combat specialist. She is an example of genetic perfection and is almost impossible to kill (Death's Door of -31!). Salash attended the famed School of Swintash and graduated at the top of her class. Her rapid ascent to the rank of Budaish Thralek impressed her mentor, who presented her with an exceptionally balanced sword for her achievements. Like most members of her team, Salash is not above using her "feminine wiles" to get the job done. She is the most bloodthirsty member, and it is believed she joined the Rebels to rack up more kills.
NOTABLE STATEMENTS:
Go ahead, give me an excuse to kill you.
My blade is the finest around, as is the skill that wields it.
You're handsome. I'll kill you last.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Eridani | F | - | - | 6 | 23 | -6 | +10 | 65,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 101 | 51 | 61 | 119 | 101 | 130 | 61 | 41 | 41 | 113 | 29 | 14 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 61 | 39 | 51 | 70 | 61 | 41 | 66 | 26 | 31 | 115 |
| Skill | Level | UPS |
|---|---|---|
| Alertness | 2 | - |
| Body Equilibrium | 6 | - |
| Body Points | 2 | - |
| Hand to Hand | 6 | BW |
| Stealth | 3 | 94 |
| Infiltration | 3 | 85 |
| Mil. Leadership | 5 | - |
| Throwing | 3 | - |
| Archaic Hand (sword) | 9 | BW |
| Beam | 3 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| MC-6 | 85/82/74/67/47/22/-03 | 94 | 90 | 2 | 10 | 3-12 | - | - | NA |
| 2 Handed Sword | 93 | - | - | 2 | - | 8-18 | 51 | 45 | (+49% attack bonus which she splits between actions) |
| Quabals (4) | 97/92/67/17 | - | - | - | - | 2-12 | - | - | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Infiltrator | 4 | 26/25/14/25 | 22/22/14/22 | 20 | 10 | 15 | 15 | - | Camo Unit |
| Methalator | 9 | 16 | 10 | 35 | 70 | 40 | 60 | - | NA |
Equipment: Backpack; Web Gear; Ear Transceiver
Piamess, Bytch Squad Recon Specialist
Appears in: Fire and Ice: Chapter 8: The Moment of Truth
Strengths: Cybernetic Third Eye
Weaknesses: Sadistic
Description: Piamess is the type of Phentari most people think of when they imagine a typical female of the species. She is sadistic, and will often shoot people or animals just for kicks. She was formerly a member of the Phentari HomeGuard, where she served as a sniper. While Piamess may seem to be the epitome of a Phentari female, she has had a long uphill climb to get here. She was born a mutant, and her three large eyes were spaced incredibly far apart. While this mutation was a mark of great respect, her father feared her and abandoned her. Piamess has since had the third eye replaced with a cybernetic eye. She has great difficulty trusting men to this day, but likes to use her appearance to accomplish her ends. If the male fears her, she will terrify him, then waste him. If the
male finds her attractive, she will lead him on, then waste him!
NOTABLE STATEMENTS:
First I take them out, then I take them down!
You think I'm a "freak"? You'll look like a freak with your head stuck up your rectal cavity!
Being in the Rebellion gives me more targets to shoot at!
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Phentari | F | - | - | 6 | 13 | -3 | +41 | 34,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 121 | 81 | 79 | 41 | 77 | 71 | 31 | 38 | 68 | 18 | 03 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 70 | 30 | 50 | 50 | 70 | 20 | 45 | 10 | 35 | 99 |
| Skill | Level | UPS |
|---|---|---|
| Climbing | 1 | 66 |
| Hand to Hand | 6 | BW |
| Stealth | 4 | 94 |
| Camouflage | 4 | 105 |
| Concealment | 3 | 95 |
| Det. Concealment | 3 | 95 |
| Infiltration | 3 | 95 |
| Navigation (land) | 3 | 95 |
| Scouting | 4 | 100 |
| Sighting | 4 | - |
| Tracking | 4 | 100 |
| Archaic Powder | 3 | BW |
| Beam | 2 | BW |
| Direct Fire | 1 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Tenteclex-3 (4) | 118/108/98/73/48 | 96 | 70 | 1 | 10 | 2-8 | - | - | 4 |
| AR-17 incendiary (4) | 117/107/92/77/52/37/22 | 99 | 70 | 4 | 30 | 6-12 | - | - | NA |
| M-205 (4) | 99/99/74/44/24 | 99 | 98 | 1/3 | 1 | 1-4/2-9 | - | - | NA |
| Talons | 90 | - | - | 4 | - | 4-11 | 24 | 30 | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Street 2 | 4 | 14/14/8/14 | 14/14/8/14 | 20 | 20 | 40 | 40 | - | Camo-Unit |
| Methalator | 9 | 16 | 10 | 35 | 70 | 40 | 60 | - | NA |
Cybernetics: Cyber-Eye (cosmetic) w/ Target Acquisition computer; Needler Implant; Storage Cabinet (cosmetic); Talons (4)
Equipment: Dward; Backpack; Web Gear; Ear Transceiver; spare 5.56mm Incendiary magazines (4); 4 spare laser pistol magazines (4)
Beryl MacBlaine, Bytch Squad Security Specialist
Appears in: Fire and Ice: Chapter 8: The Moment of Truth
Strengths: Daughter of a prominent Orion businessman;
Weaknesses: Daughter of a prominent Orion businessman; Immature
Description: Beryl MacBlaine is the daughter of a prominent Orion businessman. She was always the popular girl growing up --guys at her prep school couldn't resist her, and she loved to toy with them. She never took it too far; she frankly wasn't that interested. After a while, she got sick of the high-class lifestyle -- cotillions, yacht parties, political benefits, and such. It was boorinnng... so she turned to crime to get her kicks. She met some really cool people on the streets and learned the tricks of the trade. There wasn't a house she couldn't break into or a car she couldn't steal. It was fun -- for a while. Some "friends" asked her to run some goods for them. That was exciting -- car chases, ditching the cops, and talking her way out of tight spots. The best offer she got was to smuggle contraband for the Rebels, and she jumped at the chance. Now she's with the Bytch Squad, smuggling their gear and breaking them into all the exciting places.
NOTABLE STATEMENTS:
I am so bored! Let's go steal something!
If I were carrying any contraband, you'd never find it....
Can't this bucket of bolts go any faster?
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Orion Rogue | F | - | - | 4 | 8 | -1 | +20 | 52,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 41 | 111 | 91 | 79 | 41 | 41 | 91 | 91 | 50 | 56 | 83 | 88 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 20 | 15 | 15 | 55 | 20 | 25 | 36 | 20 | 36 | 40 |
| Skill | Level | UPS |
|---|---|---|
| Hand to Hand | 3 | BW |
| Stealth | 4 | 94 |
| Concealment | 3 | 100 |
| Escape | 2 | 74 |
| Infiltration | 3 | 100 |
| Pick Locks | 4 | 115 |
| Pick Pockets | 4 | 115 |
| Safe Cracking | 4 | 110 |- |
| Smuggling | 5 | 120 |
| Sneaking | 6 | 130 |
| Det. Security | 4 | 110 |
| Deactivate Security | 4 | 115 |
| Street Smarts | 2 | 110 |
| Survival (urban) | 4 | 110 |
| Archaic Powder | 1 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Nightstalker | 77/72/72/64/49/17/-08 | 96 | 70 | 2 | 10 | 4-16 | - | - | Silenced |
| CBM-2 SMG | 110/96/72/47/15/-28 | 98 | 98 | 6 | 30 | 2-8 | - | - | Silenced |
| Dagger | 56 | - | 100 | 2 | - | 2-5* | 14 | 15 | (attack bonus has been split evenly) |
*SPECIAL: Beryl possesses a dagger that contains a Level 4 Insinuative poison. If the dagger causes injury, the poison will take effect in 1-6 minutes. There is a 20% chance to detect the poison. If the victim makes a Poison SMR at -12, it does only 1 extra point. If the SMR is failed, the poison does 1-10 points.
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Infiltrator | 4 | 16/16/12/16 | 22/22/14/22 | 20 | 10 | 15 | 15 | - | Camo Unit; IR Dampener |
Armor: Street Clothes Ski Mask: AR: 10
Equipment: Spare Nagazines .50 ammo (4); Spare magazines 9mm AUPO ammo (4); 100-Power scope for Nightstalker; Electronic Lockpick; Professional Lockpicks; Suitcase (false Bottom); Electronic Stethoscope; Sensoid Master; Wrist Torch; Web Gear; Backpack; Body Rehab Injection;
Eridani Cuontol (Budaish Thralek)
Eridani Cuontol Scout
Appears in: Fire and Ice: Chapter 8: The Moment of Truth
Strengths:
Weaknesses:
Description: It is an honor to be selected by your employer for such an important mission. Eridi-Corp, and all of Eridine, will benefit greatly from this technology. Those who currently possess it are unworthy. It is your duty to liberate it for your people. Your skills and training are perfectly suited to this mission. You and your teammates operate like a precision instrument. You have trained together for so long that you often understand what needs to be done without speaking. Your fellow team members are like a family to you. Only honor and duty come before them. It is believed that other corporations will send operatives to commandeer the weapon. This is of no concern to you - it merely introduces a greater challenge. They will neither be obstacles, nor will you underestimate them. Your competitors, the scientists, and anyone else who stands in your way will get the death they so richly deserve.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Eridani | M | - | - | 6 | 20 | -6 | +32 | 84,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 81 | 51 | 71 | 111 | 71 | 105 | 71 | 41 | 41 | 118 | 29 | 14 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 55 | 33 | 45 | 80 | 55 | 35 | 60 | 20 | 25 | 105 |
| Skill | Level | UPS |
|---|---|---|
| Acrobatics | 1 | 72 |
| Alertness | 3 | - |
| Body Equilibrium | 4 | - |
| Body Points | 2 | - |
| Hand to Hand | 5 | BW |
| Stealth | 3 | 92 |
| Disguise | 1 | 70 |
| Camouflage | 3 | 90 |
| Concealment | 3 | 90 |
| Infiltration | 3 | 90 |
| Mil. Leadership | 5 | - |
| Skimmer | 1 | 60 |
| Archaic Hand (Kajot) | 7 | BW |
| Beam | 4 | BW |
| Det. Concealment | 4 | 100 |
| Intelligence | 3 | 90 |
| Scouting | 3 | 90 |
| Sighting | 3 | - |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Savage-C | 87/85/82/72/67/37/-08 | 99 | 90 | 3 | 15 | 3-12 | - | - | NA |
| Kajot | 65 | - | - | - | 3 | 6-12 | - | - | (+42% attack bonus split evenly between actions) [-2 IM, -4 THR] |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Infiltrator | 4 | 26/26/12/26 | 20 | 17/17/9/17 | 10 | 15 | 15 | - | Camo Unit; IR Dampener; Anti-Grav Belt; Auto-Injector Displacement Device; |
Programmed Appearances: 1) Eridi-Corp Uniform; 2) Able Security Uniform; 3) Ceremonial Flexsuit; 4) Eridani civilian clothing; 5) Deciduous Camouflage; 6) Solid Black; 7) Galactic Navy Uniform; 8) Scientist Lab Coat
Other Armor: Street Clothes Heavy Skinsuit: AR: 60; Street Clothes Ski Mask: AR: 10
Equipment: Cosmetic Kit; Backpack; Krosh Fork; Methane Injection Port; Ear Transceiver; Stun Deflector; Used in Armor Auto-Injector: Perceptual Enhancement Injection, Coolant Injection, Reflex Tablet, MBRI, Rage Enhancement Injection
Eridani Cuontol Assassin
Appears in: Fire and Ice: Chapter 8: The Moment of Truth
Strengths:
Weaknesses:
Description: It is an honor to be selected by your employer for such an important mission. Eridi-Corp, and all of Eridine, will benefit greatly from this technology. Those who currently possess it are unworthy. It is your duty to liberate it for your people. Your skills and training are perfectly suited to this mission. You and your teammates operate like a precision instrument. You have trained together for so long that you often understand what needs to be done without speaking. Your fellow team members are like a family to you. Only honor and duty come before them. It is believed that other corporations will send operatives to commandeer the weapon. This is of no concern to you - it merely introduces a greater challenge. They will neither be obstacles, nor will you underestimate them. Your competitors, the scientists, and anyone else who stands in your way will get the death they so richly deserve.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Eridani | M | - | - | 6 | 20 | -6 | +10 | 83,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 81 | 71 | 71 | 111 | 71 | 105 | 51 | 41 | 41 | 113 | 29 | 14 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 55 | 33 | 45 | 70 | 55 | 35 | 60 | 20 | 25 | 105 |
| Skill | Level | UPS |
|---|---|---|
| Acrobatics | 1 | 72 |
| Alertness | 3 | - |
| Body Equilibrium | 4 | - |
| Body Points | 2 | - |
| Hand to Hand | 6 | BW |
| Stealth | 3 | 92 |
| Disguise | 1 | 70 |
| Camouflage | 3 | 90 |
| Concealment | 3 | 90 |
| Infiltration | 3 | 90 |
| Mil. Leadership | 5 | - |
| Skimmer | 1 | 60 |
| Archaic Hand (Kajot) | 7 | BW |
| Beam | 7 | BW |
| Set Traps | 4 | 95 |
| Throwing | 4 | - |
| Poisons | 4 | 100 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Savage-C | 87/85/82/72/67/37/-08 | 99 | 90 | 3 | 15 | 3-12 | - | - | NA |
| Kajot | 65 | - | - | - | 3 | 6-12 | - | - | (+42% attack bonus split evenly between actions) [-2 IM, -4 THR] |
| Pocket Killer | 115/115/70/30 | 97 | 60 | 1 | 1 | 4-16 | - | - | NA |
| Quabals (3) | 95/90/65/15/-35 | - | - | 1/3 | - | 2-12 | - | - | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Infiltrator | 4 | 26/26/12/26 | 20 | 17/17/9/17 | 10 | 15 | 15 | - | Camo Unit; IR Dampener; Anti-Grav Belt; Auto-Injector Displacement Device; |
Programmed Appearances: 1) Eridi-Corp Uniform; 2) Able Security Uniform; 3) Ceremonial Flexsuit; 4) Eridani civilian clothing; 5) Deciduous Camouflage; 6) Solid Black; 7) Galactic Navy Uniform; 8) Scientist Lab Coat
Other Armor: Street Clothes Heavy Skinsuit: AR: 60; Street Clothes Ski Mask: AR: 10
Equipment: Blood Salt; Phio-Sodium Augurate; Methane Injection Port; Ear Transceiver; Stun Deflector; Used in Armor Auto-Injector: Perceptual Enhancement Injection, Coolant Injection, Reflex Tablet, MBRI, Rage Enhancement Injection
Eridani Cuontol Security Specialist
Appears in: Fire and Ice: Chapter 8: The Moment of Truth
Strengths:
Weaknesses:
Description: It is an honor to be selected by your employer for such an important mission. Eridi-Corp, and all of Eridine, will benefit greatly from this technology. Those who currently possess it are unworthy. It is your duty to liberate it for your people. Your skills and training are perfectly suited to this mission. You and your teammates operate like a precision instrument. You have trained together for so long that you often understand what needs to be done without speaking. Your fellow team members are like a family to you. Only honor and duty come before them. It is believed that other corporations will send operatives to commandeer the weapon. This is of no concern to you - it merely introduces a greater challenge. They will neither be obstacles, nor will you underestimate them. Your competitors, the scientists, and anyone else who stands in your way will get the death they so richly deserve.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Eridani | M | - | - | 6 | 20 | -6 | +10 | 83,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 81 | 71 | 71 | 111 | 71 | 105 | 51 | 41 | 41 | 113 | 29 | 14 |
| Chem | Rad | Bio | Mental | Poison | Sonic | Elec | Fire | Acid | Cold |
|---|---|---|---|---|---|---|---|---|---|
| 55 | 33 | 45 | 70 | 55 | 35 | 60 | 20 | 25 | 105 |
| Skill | Level | UPS |
|---|---|---|
| Acrobatics | 1 | 72 |
| Alertness | 3 | - |
| Body Equilibrium | 4 | - |
| Body Points | 2 | - |
| Hand to Hand | 5 | BW |
| Stealth | 3 | 92 |
| Disguise | 1 | 70 |
| Camouflage | 3 | 90 |
| Concealment | 3 | 90 |
| Infiltration | 3 | 90 |
| Mil. Leadership | 5 | - |
| Skimmer | 1 | 60 |
| Archaic Hand (Kajot) | 7 | BW |
| Beam | 4 | BW |
| Deactivate Security | 3 | 85 |
| Detect Security | 3 | 90 |
| Pick Locks | 3 | 85 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Savage-C | 87/85/82/72/67/37/-08 | 99 | 90 | 3 | 15 | 3-12 | - | - | NA |
| Kajot | 65 | - | - | - | 3 | 6-12 | - | - | (+42% attack bonus split evenly between actions) [-2 IM, -4 THR] |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Infiltrator | 4 | 26/26/12/26 | 20 | 17/17/9/17 | 10 | 15 | 15 | - | Camo Unit; IR Dampener; Anti-Grav Belt; Auto-Injector Displacement Device; |
Programmed Appearances: 1) Eridi-Corp Uniform; 2) Able Security Uniform; 3) Ceremonial Flexsuit; 4) Eridani civilian clothing; 5) Deciduous Camouflage; 6) Solid Black; 7) Galactic Navy Uniform; 8) Scientist Lab Coat
Other Armor: Street Clothes Heavy Skinsuit: AR: 60; Street Clothes Ski Mask: AR: 10
Equipment: Field Detector; Acidizer; Sensoid Master; Electronic Lockpick; Methane Injection Port; Ear Transceiver; Stun Deflector; Used in Armor Auto-Injector: Perceptual Enhancement Injection, Coolant Injection, Reflex Tablet, MBRI, Rage Enhancement Injection
