NPCs for Survival Warrior
From SSDC, Inc.
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Thissious Scourge of Many
Appears in: Survival Warrior: Chapter 3: Nine Clues to Cash
Description:Thissious is 6'3", 220lbs and size class 6. He is very smart and devious. He knows his life is on the line, and will stop at nothing to win. He paid off the painter to hide a tracer bug on someone's armor. He will spend the first few minutes re-tuning his helmet radio to pick up the character's transmissions. By the time that the characters find the second clue, he will know where they are, and hear everything that they say. He will use his speed to move ahead of the characters, and set up an ambush, then use his speed to get away.
He uses the microline missile rack partially as a storage unit. It is linked to the missile rack of his upper right tentacle to fire simultaneously. If that tentacle gets shot off, he will not be able to fire from the microline rack, but will take missiles from there to replace used ones. His first two salvos will be 2 slipstream and one inferon at a large target, his LOSN at a small target. He will take inferons from his microline to replace used arm rockets for his remaining 3 salvos of 3 inferons each. He is experienced in knowing exactly where 25 meters is, and will not fire the last three salvos beyond that.
His favorite tactic is to hide around a corner, letting one LOSN and three rockets peer out, (50% cover) and wait for the party to arrive. He will use the adrenal implant when the party gets close. Thissious picks his targets carefully. He will shoot at one large target with the rockets, and fire the LOSN at a small target.
Knowing that his shots are limited, he has two arms caches. The rooms and items are written on a slip of paper in a pocket. One is a LOSN energy pack, 2 roller grenades, and a plas grenade in room 201 of building 2, and the other is two LOSN energy pack, two concussion grenades, and a roller grenade in room 1922 of building 1.
Thissious has a pain inhibition generator and adrenal implant (cybertronics) in his body. He is slightly encumbered (by 14 pounds), which increases his initiative from its usual -6 to -5.
Roller grenades are an item Thissious has developed. He mounted an explosive and a metal detector on a children's toy car. It will go over smooth surfaces at 30 miles per hour (17 meters/sec) up to 170 meters, and explode at the nearest point (or impact) to a large metal object. It will track metallic armor within 10 meters per size class. It will not track ceramic, bio, or coral armors. The car will steer itself, but the target goes out of line-of-sight, such as around a corner, the car will continue to go straight. It is audible at a base chance of 50% -2% per meter of distance as a high whining noise. Characters in armor get a -20 to hear it, and have only a 75% chance to correctly identify the direction. When it explodes, it does damage like an M-85 grenade (1-6 fragmentation, 2-12 concussion). Encumberance:2
Strengths:
Weaknesses:
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Phentari | M | - | - | - | 15 | -5 | +20 | 27,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 121 | 87 | 79 | 93 | 81 | 66 | -12 | - | - | - | - |
| Skill | Level | UPS |
|---|---|---|
| Beam | 9 | BW |
| Climbing | 6 | 114 |
| Rapelling | 2 | 74 |
| Throwing | 3 | - |
| Camouflage | 5 | 115 |
| Basic Med | 1 | 75 |
| Stealth | 3 | 84 |
| Alertness | 3 | - |
| Direct Fire | 5 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Arrow LOSN (x2) | 137/132/127/122/117/112/85/67 | 100 | 99 | 1 | 30 | 3-12 | - | - | NA |
| Slipstream | 120/120/120/120/120 | - | - | 1 | 4 | 3-18 | - | - | NA |
| Inferon | 110/100/80/40 | - | - | 1 | 11 | 3-18 | - | - | NA |
| Grenades | 95/85/65/45/35/25 | - | - | - | - | variable | - | - | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Spy Master | 6 | 31/30/14/30 | 35/35/20/30 | 60 | 35 | 25 | 25 | ? | 4 slipstream arm rockets, microline missile rack with 11 inferon rockets, altimeter, anti-grav belt, drop bag, electromagnetic converter, environmental containment, improved camouflage unit, methane supply, planar explosive, 20 points of protection absorption, scalers, sonic dampener, tow line. |
| Survivor | 10 | 27 | 25 | 70 | 70 | 75 | 80 | ? | Helmet Cam |
Equipment: 2 MBRIs; 3 roller grenades; 3 P-4 grenades; 2 plas grenades; 2 M-90 grenades; 2 smoke grenades
Fire Support Group
Terris Manninga
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: First round: takes 50% cover behind a rock. Second round fires M-18L on full auto. If approached within 15 meters, fires off both inferons. Including size and cover, those looking for Terris have a -65 on their attempt.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| I-Bot (Cizerack) | F | 4'1" | 380lbs | 4 | 23 | -1 | 60 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 101 | 90 | 100 | 90 | 121 | 80 | 20 | 50 | 35 | 85 | 50 | 35 |
| Skill | Level | UPS |
|---|---|---|
| Beam | 5 | BW |
| Hand to Hand | 3 | BW |
| Infiltartion | 2 | 90 |
| Det. Concealment | 3 | 100 |
| Scouting | 2 | 50 |
| Camouflage | 5 | 90 |
| Basic Med. | 3 | 100 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| M-18L | 99/97/93/87/82/47/22/07 | 95 | 97 | 2 | 30 | 2-8 | - | - | Spare Clip |
| Inferon | 82/72/52/12 | - | - | - | - | 3-18 | - | - | NA |
| Claw | 62 | - | - | - | - | 5-6/5-6/5-6 | - | - |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Protecon | 4 | 39/38/58/58 | 16/16/32/32 | 50 | 50 | 50 | 50 | - | BHM Basic, 2 Inferon Arm Rockets |
| Absorbix | 6 | 14 | 35 | 12 | 40 | 50 | 50 | - | NA |
Equipment: 80cr
Bob McGuiness
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle tactics: Bob will take cover and brace his weapon the first round,
taking called shots to damaged areas every round thereafter. Bracing bonuses are included in numbers below. Bob is not affected by the fog. He will only toss his plas grenade if multiple opponents confront his side of the ravine. Due to the camouflage, cover, and scim net, anyone searching for him receive -85 on their attempt.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Gen-Human | M | 5'9" | 180lbs | 4 | 16 | -5 | +05 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 89 | 64 | 81 | 112 | 99 | 80 | 54 | 28 | 48 | 64 | 47 | 42 |
| Skill | Level | UPS |
|---|---|---|
| Hand to Hand | 6 | - |
| Throwing | 3 | - |
| Archaic Powder | 8 | BW |
| Camouflage | 3 | 95 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Walther A2000 | 157/149/142/127/87/62/52/42 | 99 | 100 | 1 | 6 | 4-16 | - | - | 50 bullets |
| Grenades | 101/91/71/51/41/31/21/11 | - | - | - | - | 4-16/3-18 | - | - | Plas, Smoke |
| Knife | 90 | - | 100 | 1 | - | 5-8 ((1-4)+4 | 02 | - | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Bear | 5 | 20/20/20/40 | 27/27/26/52 | 75 | 50 | 60 | 60 | - | Ablative Liner: 2, Protection Absorption: 2, Altimeter, Thermometer |
| Shalkon | 10 | 10 | 8 | 55 | 70 | 60 | 55 | - | built in IR goggles |
Equipment: plas grenade, smoke grenade, knife, scrim net, 3 cr
Thud
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle tactics: First round: As told, Thud will move 10 meters away from the rest of the party and stand behind a fallen tree (25% cover). Second round: He holds the 48 Plus pistol in his left hand (-10 to hit is included in the below numbers) firing at distant opponents and yelling at them to face him like a man. If anyone closes within 50 meters (range 4). He tosses grenades. He lobs the worst grenades (those toward the end of the list) until someone closes to within 25 meters. He then switches to the Chemical and Plas grenades. The camouflage, cover, and size provide Thud with -10 to see for those looking for him.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Ram Python | M | 10'0" | 800lbs | 8 | 38 | -4 | -50 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 135 | 48 | 56 | 85 | 124 | 112 | 36 | 17 | 06 | 71 | 26 | 11 |
| Skill | Level | UPS |
|---|---|---|
| Scouting | 1 | 50 |
| Hand to Hand | 6 | - |
| Archaic Powder | 3 | BW |
| Throwing | 9 | - |
| Camouflage | 2 | 70 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| 48 Plus | 65/55/35/20/10/-20 | 100 | 96 | 1 | 13+1 | 4-10 | - | - | NA |
| Talons (4)/Tail | 78 | - | - | - | - | 14-24/13-15 | - | - | NA |
| Grenades | 140/130/110/90/80/70/60 | - | - | - | - | Var. | - | - | CR3-chemical (1), plas (5), P-4 (4), M-95 (2) M-90 concussion (1), M-85 (1), M-75 grenade (1) |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| AKMB | 4 | 48/48/48/92 | 14/14/14/28 | 40 | 30 | 60 | 60 | - | Absoption: 30, Ablative Liner: 10, Talons |
| AKMH | 7 | 16 | 9 | 15 | 35 | 50 | 55 | - | Absorption: 3, Ablative Liner (1) |
Equipment: Grenades: CR3-chemical (1), plas (5), P-4 (4), M-95 (2) M-90 concussion (1), M-85 (1), M-75 grenade (1), COH: 2cr
Diana Cyber
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle tactics: A gorgeous female Orion runs toward you, waving her arms. She wears tattered andstained clothing. In one hand, she holds an old canvas sack. From her frantic screams, you deduce she has escaped from her captors. PCs automatically see her within 75 meters.
Diana separates herself from the rest of her group. She approaches any PC who comes close. She carefully avoids coming too close to anyone, as any PC touching her "tattered and stained clothing" realize it is Infiltrator armor. The sack contains some old rags and her teddy bear "Pookie" on top, but
secreted beneath is a pair of plas grenades, her night stalker pistol, and
a spare clip. She uses these items whenever a PC turns his or her back, but avoids protracted firefights. She has no helmet, but her bionic
skull gives her a 4 point threshold against head attacks. She is under the effects of bio redox and chem redox agents.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Orion Rogue | F | 5'2" | 130lbs | 4 | -1 | -2 | 00 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 37 | 84 | 89 | 69 | 36 | 54 | 80 | 112 | 49 | 56 | 87 | 92 |
| Skill | Level | UPS |
|---|---|---|
| Archaic Powder | 6 | BW |
| Throwing | 3 | - |
| Sighting | 3 | - |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Night Stalker | 91/86/71/43/48/31/06 | 99 | 100 | 2 | 6 | 4-16 | - | - | Spare Clip |
| Grenades | 87/77/57 | - | - | - | - | 4-16/3-18 | - | - | Plas (2) |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Infiltrator | 4 | 12/12/12/24 | 16/16/16/32 | 20 | 10 | 15 | 15 | - | Corrosive Protection |
| Bionic Skull | 4 | - | - | - | - | - | - | - | NA |
Equipment: Grenades: Plas (2), Backpack: lock pick, 1 day of food and water, COH: 12
Trassicous
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle tactics: First round: Takes cover behind a rock (50% cover), braces rifles (bracing bonuses are included below). Next rounds: Fires at anyone he sees. If approached too close, Trassicous runs away. Size, cover, camouflage, and the scrim net hamper those looking for Trassicous. (-65 to skill checks).
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Phentari | M | 6'3" | 270lbs | 6 | 11 | -4 | 15 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 74 | 110 | 74 | 96 | 71 | 85 | 68 | 22 | 26 | 67 | 12 | 01 |
| Skill | Level | UPS |
|---|---|---|
| Camouflage | 3 | 90 |
| Archiac Powder | 6 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Steyr Aug (2) | 122/110/106/91/70/45/25 | 100 | 96 | 4 | 30 | 3-12 | - | - | Incendiary Ammo |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Bear | 5 | 31/31/28/60 | 27/27/24/52 | 75 | 50 | 60 | 60 | - | Environmental Containment, Methane Supply, Planar Explosive |
| Shalkon | 10 | 15 | 8 | 55 | 70 | 60 | 55 | - | NA |
Equipment: Large Backpack crammed with: Acidizer, Duct Tape, Mega Glue, Fire Mix, Glow Bars (4), Paper (graph, hex, and lined), Threader Flashlight, Flex Rope with Grapple, Magnetic Compass, Rifling Equipment, Salt Tablets, Skull Polisher, Cigarette Lighter, Dynamite (3), Small, Empty Glass Containers (2), Plastic Bags (3), 1 weeks worth of food and water; Web Gear: with a BRI (standard), pen, methane pills, and a survival knife,
containing. Tiny Tool Set, Compass, Wrist Torch, Necklace made of vertebrae from various creatures; Scrim Net, COH: 1,246 cr
Terrasik Mixa
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle tactics: Terrasik takes 100% cover in the midst of the party until anyone takes a critical hit. Terrasik then immediately aids the injured party member. Terrasik pays no attention to non-party members. If attacked at close range, she will regretfully run, returning after the battle is over. If Terrasik is the last conscious party member alive, she joins the PC's party as a loyal member--if allowed to bandage all wounds of her previous party. Due to a brain deformity, a 10% chance exists that whenever she generates, the matrix will fail.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Zen Rigeln | F | 7'5" | 230lbs | 7 | 7 | +1 | 10 | 37,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 77 | 94 | 118 | 61 | 40 | 01 | 88 | 58 | 04 | 42 | 69 | 54 |
| Skill | Level | UPS |
|---|---|---|
| Basic Med | 8 | 160 |
| Poisons | 3 | 110 |
| Infections | 2 | 100 |
| Paramedic | 5 | 115 |
| Surgery | 1 | 75 |
| Disease Diagnosis | 2 | 100 |
| Disease Control | 2 | 100 |
| Chemistry | 1 | 90 |
| Matrix Manipulation | 2 | 100 |
| Urban Survival | 1 | 75 |
| Climbing | 1 | 60 |
| Swmming | 1 | - |
| Street Smart | 4 | 105 |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Bear | 5 | 35/35/34/68 | 26/26/26/52 | 75 | 50 | 60 | 60 | - | NA |
| DH-1 | 9 | 14 | 5 | 35 | 70 | 50 | 50 | - | NA |
| Title | Robe | PP |
|---|---|---|
| Of the Body | Magenta | 6 |
| Power | Bracket | Power | Bracket | |
|---|---|---|---|---|
| Blood Stoppage | 1 | |||
| Chemical Redox | 1 | |||
| Clarity | 1 | |||
| Mend Bones (simple) | 1 | |||
| Purification | 1 | |||
| Poison Removal | 2 |
Equipment: Super Case with straps as a backpack: Bio redox agent, Blood Transfusions (2), BRI massive (4), BRI (9), First Aid Kit, Pneumatic Cast, Slap Bandages (4), COH: 20cr.
Crimson Tide
Rex "Tank" Rok
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: Rex is a fist. He knows his work and does it well. He rushes toward opponents, first throwing his P-4 grenade, then the plas, and then he engages opponents in hand to hand combat. Rex is easily crazed. Check for berzerk whenever Rex attacks a new opponent, takes more than 20 points of damage to his armor in one round, or takes body damage.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Ram Python | M | 9'11" | 980lbs | 8 | 42 | -6 | -50 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 147 | 29 | 56 | 122 | 120 | 100 | 58 | 07 | 01 | 74 | 24 | 09 |
| Skill | Level | UPS |
|---|---|---|
| Throwing | 3 | - |
| Hand to Hand | 8 | - |
| Climbing | 2 | 84 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Talons | 96 | - | - | - | - | 17-27 ((2-12)+15) | - | - | NA |
| Grenades | 129/119/99/79/69/59/49/39 | - | - | - | - | Var. | - | - | P-4, Plas |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Cub | 3 | 48/48/48/96 | 36/33/38/56 | 40 | 35 | 45 | 45 | - | Absorption: 93, Ablative Liner 6, Talons |
| AKMH | 7 | 16 | 15 | 15 | 30 | 35 | 50 | - | Absorption: 9 |
Equipment: Grenades: P-4, Plas; Backpack: 2 weeks food and water, COH: 63cr.
Hirna
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: Hirna is unusually fast for a Chatelian, sprinting at 9 meters per second. She first berzerks Ramadan, the Eridani, then berzerks Throm, the Python. She then sprints towards her opponents. She fires the FN-FAL at the largest target in sight, even though she stands little chance of hitting anyone. She moves from tree to tree, trying to get between multiple opponents to create Confusion. She uses Stun on any Pythons who approach. They're such easy targets. . .
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Chatilian | F | 4'6" | 110lbs | 2 | 5 | -2 | -20 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 23 | 118 | 95 | 30 | 64 | 95 | 13 | 06 | 68 | 44 | 19 |
| Skill | Level | UPS |
|---|---|---|
| Stealth | 7 | 120 |
| Archaic Powder | 3 | BW |
| Matrix Manipulation | 3 | 110 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| FN-FAL | 82/77/67/57/22/07/-08/-28 | 97 | 100 | 3 | 30 | 3-12 | - | - | Silencer, 60 bullets |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Combat 2 | 5 | 14/14/12/26 | 36/36/36/72 | 75 | 75 | 70 | 75 | - | Thermite AP Gear, Environmental Containment, Oxygen Supply |
| Brain Bucket | 8 | 5 | 20 | 60 | 70 | 75 | 68 | - | NA |
| Title | Robe | PP |
|---|---|---|
| Receiver | Tiger's Eye | 8 |
| Power | Bracket | |
|---|---|---|
| Enrage | 1 | |
| Fear | 1 | |
| Stun | 1 | |
| Berzerk | 2 | |
| Confusion | 2 |
Equipment: One day supply of food and water, COH: 30cr.
Rathis Tragar
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: Rathis is under the effects of chem redox agent and white count injection. While approaching his target, he displaces to get over the ravine. Rathis fires his M-18L on full auto at the easiest target to hit, called shots to the chest. The round before he moves into hand to hand range, he fires off his Inferon.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Kizanti | M | 6'5" | 190lbs | 5 | 17 | -1 | 00 | 9,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 101 | 60 | 71 | 87 | 96 | 96 | 68 | 46 | 01 | 97 | 39 | 24 |
| Skill | Level | UPS |
|---|---|---|
| Beam | 7 | BW |
| Archaic Hand (sword) | 9 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| M-18L | 105/103/99/93/88/53/28/13 | 95 | 97 | 2 | 30 | 2-8 | - | - | 2 spare clips |
| Long Sword | 119 | - | 65 | 1/3 | - | 7-14 (1d8+6) | 71 | 45 | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Reflection | 4/8 | 36/36/36/72 | 18/18/18/36 | 50 | 40 | 75 | 75 | - | Inferon Arm Rocket |
| Shalkon | 10 | 12 | 12 | 55 | 70 | 60 | 55 | - | NA |
Equipment: Backpack: BRI (2), Bug Repellant, Fire Mix, Flare Gun, Glowbars (3), Poncho, Swiss Army Knife, 2 weeks of food and water, COH: 15cr.
Throm
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: Throm waits on the first round, and becomes Berzerked on the second round. Full of delusions of capability, he fires his PK machine gun while charging opponents. Who knows? He may actually hit something! Heaven help the poor sap that allows him into melee range. Berzerk modifiers are included below. He fights to -2 body points before collapse. Once berzerk, Throm will automatically be sighted within 100 meters.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Python Lizard | M | 8'10" | 460lbs | 8 | 43 | -1 | -60 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 131 | 19 | 57 | 79 | 122 | 92 | 24 | -03 | 01 | 58 | 13 | 01 |
| Skill | Level | UPS |
|---|---|---|
| Hand to Hand | 10 | - |
| Archaic Powder | 3 | BW |
| Body Points | 3 | - |
| Alertness | 2 | - |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Talons | 98 | - | - | - | - | Dam:18-28 (2d6+16) | - | - | NA |
| PK | 61/39/22/10/00/-18/-33/-27 | 95 | 100 | 8 | 150 | 3-12+incendiary | - | - | 150 incendiary bullets |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Protecon | 4 | 44/44/44/88 | 40/40/40/80 | 50 | 50 | 50 | 50 | - | Absorption: 120, Environmental Containment, Oxygen Supply, Talons |
| Absorbix | 6 | 16 | 22 | 35 | 40 | 55 | 55 | - | Abosoption: 10, Gills |
Equipment: Backpack: 2 weeks of food and water, COH: 111.
Ramadan
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: After being Berzerked by the Chatilian, Ramadan rushes forward, shouting praises of Sif, the Norse goddess of skill at arms. He fires the laser at full auto at whoever he happens to see first.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Eridani | M | 6'10" | 250lbs | 6 | 13 | -3 | +10 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 97 | 45 | 77 | 117 | 74 | 86 | 47 | 39 | 21 | 70 | 34 | 19 |
| Skill | Level | UPS |
|---|---|---|
| Archaic Hand (club) | 13 | BW |
| Beam | 4 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Spiked Club | 141 | - | 50 | 1/2 | - | 11-16 (1-6+10) | 63 | 60 | NA |
| M-18L | 87/85/81/75/70/35/10/-05 | 95 | 97 | 2 | 30 | 2-8 | - | - | Spare Battery |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Bear | 5 | 30/30/30/60 | 26/26/26/52 | 75 | 50 | 60 | 60 | - | Alblative liner: 4, Rad Liner, Corrosive Protection, Scalers) |
| Absorbix | 6 | 12 | 16 | 35 | 40 | 55 | 55 | - | Ablative Liner: 3, Absorption: 4 |
Equipment: 2 days of food and water, Flahlight (normal), Compass, Cigarette Lighter, Flex Rope with Grapple, Salt Tablets, Protein Tablets, BRI (2)
Balaca Nirrin
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: Balaca is pure evil. He first uses Benign on himself. He approaches, using Calcify on opponents. Once out of melee range, he shoots PCs in the back. Unconscious PCs make willing victims of cosmetic surgery. They also automatically fail SMRs. Incendiary ammo does +1 damage, and threshold is treated as one less.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Tza Zen Rigeln | M | 7'3" | 190lbs | 6 | 9 | -1 | +10 | 13,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 72 | 95 | 80 | 69 | 73 | 103 | 104 | 01 | 58 | 76 | 56 |
| Skill | Level | UPS |
|---|---|---|
| Archaic Powder | 4 | BW |
| Stealth | 8 | 134 |
| Basic Med. | 6 | 130 |
| Paramedic | 2 | 75 |
| Surgery | 1 | 65 |
| Matrix Manipulation | 4 | 110 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| Steyr Aug | 97/87/83/68/47/23/02 | 100 | 96 | 4 | 30 | 3-12+incendiary | - | - | Silencer, Incediary Ammo |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Bear | 5 | 30/30/30/60 | 27/27/28/54 | 75 | 50 | 60 | 60 | - | Alblative liner: 6, Environmental Containment, Oxygen Supply) |
| Absorbix | 6 | 12 | 16 | 35 | 40 | 55 | 55 | - | Ablative Liner: 4, Absorption: 12 |
| Title | Robe | PP |
|---|---|---|
| Teacher | Cerulean | 7 |
| Power | Bracket | |
|---|---|---|
| Benign | 1 | |
| Calcify | 1 | |
| Fear | 1 | |
| Pain | 1 | |
| Cosmetic Surgery | 2 | |
| Cramps | 2 |
Equipment: First Aid Kit, BRI (3), BRI (masssive), Scalpel, COH: 1,100
Cottage Occupant
Asrass
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses: Missing leg!
Description: Asrass inhabits an Aeodronian (Captain Green) who lost his foot to a pulse cannon. He was abandoned by his party and hoped to be rescued if his party won. Asrass, an Andromeni took over his body as he slept. Asrass regretfully abandoned his former Python Lizard body when it had a system breakdown. (A bullet severed its spine). Asrass attempts to join any party that will have him, but will not tell them of his true nature unless he believes it will gain him full acceptance to the party. Asrass is loyal, and will not alter a friend's body as long as it lives. He inhabits the next corpse the party creates. If a PC approaches within 2 meters of Asrass before the party agrees for him to join, Asrass attempts to take over a PC's's body against his or her will.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Andromeni (Aedronian) | M | 3'1" | 90lbs | 1 | 15 | 0 | -20 | 0 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 21 | 44 | 93 | 59 | 25 | 79 | 58 | 18 | 55 | 46 | 79 | 76 |
| Skill | Level | UPS |
|---|---|---|
| Archaic Powder | 5 | BW |
| Pulse Cannon | 5 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| FN-FAL | 98/93/83/63/38/23/08/-12 | 97 | 100 | 3 | 20 | 3-12 | - | - | NA |
| Able Heat | 98/93/78/42/28/13 | 89 | 65 | 3 | 20 | 4-24 | - | - | 14 shots remain |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| D2 | 6 | 10/7/5/7 (one leg) | 14/13/10/13 (one leg) | 70 | 60 | 80 | 80 | - | QSU |
| DH2 | 12 | 3 | 5 | 55 | 50 | 80 | 80 | - | Oxygen Supply |
Equipment:
Duo Holding Third Egg
Shissitious
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description:
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Phentari | M | 6'7" | 280lbs | 6 | 12 | -1 | 15 | 16,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 42 | 110 | 57 | 81 | 63 | 87 | 39 | -14 | 36 | 10 | 01 | 01 |
| Skill | Level | UPS |
|---|---|---|
| Direct Fire | 1 | BW |
| Archaic Powder | 10 | BW |
| Camouflage | 7 | 120 |
| Set Traps | 5 | 120 |
| Concealment | 10 | 150 |
| Chainsaw | 3 | BW |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| TK7A (2) | 128/116/106/91/81/71/61/51 | 98 | 100 | 3 | 20+1 | 3-12 | - | - | 3 clips, 100 loose bullets, One TK7A has IR scope |
| Shrink Net | 110/100/90/80/70/60 | 100 | 100 | 1/15 | 1 | Entanglement | - | - | NA |
| Chainsaws | 93 | 100 | 85 | 1/3 | - | 3-12 | 02 | - | NA |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Bear | 5 | 31/31/28/60 | 27/27/24/52 | 75 | 50 | 60 | 60 | - | 4 Ablative Liner chest and abdomen, |
| Shalkon | 10 | 15 | 8 | 55 | 70 | 60 | 55 | - | 2 Ablative Liner, |
Equipment: Chainsaws (2), Backpack (2 weeks food/water, ascender, figure 8, flex rope with grapple, blanket, grapple gun, two shrink nets, 8cr
Instri
Appears in: Survival Warrior: Chapter 4: Survival Island
Strengths:
Weaknesses:
Description: Battle Tactics: Plain and simple: Hide and shoot on full auto. If anyone finds Instri and climbs up the slope, drop a plas grenade on his head. As Instri drops it rather than throws it, treat all distances as range 2. Instri is well camouflaged, has 90% cover, and the T-12 under-armor halves all concussion damage.
| Race | Gender | Height | Weight | SC | BP | IM | Sighting Mod. | TOTAL XP |
|---|---|---|---|---|---|---|---|---|
| Mazian | None | Any | 50lbs | 1 | 9 | 0 | - | 8,000 |
| STR | MD | IQ | AGL | CON | AGR | INT | CHA | TK | ML | Per | Bar |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 46 | 53 | 98 | 59 | 54 | 41 | 75 | 34 | 01 | 58 | 76 | 56 |
| Skill | Level | UPS |
|---|---|---|
| Camouflage | 10 | 170 |
| Beam | 9 | BW |
| Stealth | 5 | 100 |
| Throwing | 1 | - |
| Climbing | 6 | 110 |
| Shape Change | 3 | 80 |
| Weapon | UAN | MN | SS | ROF | Q | Dam | P | D | Other |
|---|---|---|---|---|---|---|---|---|---|
| LOSN | 137/132/127/122/117/112/85/47 | 100 | 99 | 1 | 30 | 3-12 | - | - | 2 clips |
| Grenades | 84/74/54/34/24/14/04 | - | - | - | - | 4-16/3-18 | - | - | Plas (2) |
| Armor | THR | AI | AR | ELE | EMP | FIR | CLD | CRT | Other |
|---|---|---|---|---|---|---|---|---|---|
| Protecon | 4 | 27 | 84 | 50 | 50 | 50 | 50 | - | Altimeter, Camouflage unit, Corrosive protection, QSU, Rad liner, Thermometer, T-12 under-armor |
Equipment: 2 plas grenades, IFN sack with: 2 weeks of food, ruby worth 1,000cr, 700cr
Survival Warrior: Pregenerated Characters
