Smash 'n Grab: Chapter 5: BM's Map of Limpken’s Bonded Storage
From SSDC, Inc.
BM's Map of Limpken’s Bonded Storage
For gaurds and personnel:
Smash 'n Grab: Chapter 3: The Plot - Limpken’s Bonded Storage
Items of note by location:
1: This is one of the items the party is after. It has the markings the Fott requested (Canned Carrots in Raisin Sauce #TB069-2182) but if the party decides to open it they will find it contains a Vector 3 Pulse weapon.
BM NOTE: (opening this crate means forfeiting their pay and making the Fott an enemy. See Betrayal sub section)
EP: Emergency Power generator hidden in a wooden box labeled Roller Blades, its against the center or the East wall.
2: This wood crate is for Arms Inc.
(contains a Linearity ‘Gauss Rifle’ with 3 boxes of HEAP, this gun was sent to this world by mistake and is waiting to be shipped back to the sender)
3: This is the other item the party is after it has the second set of markings the Fott requested (Pickup Truck Parts #OCC-TB069-2184), but if the party decides to open it they will find it contains 2 large plasma cells (full).
BM NOTE: (opening this crate means forfeiting their pay and making the Fott an enemy. See Betrayal sub section)
4: This is a shipment of ‘Federal Goods’ meant for Mc Mikes, 684N 150W Scott’s Burrow Mall, FDR ‘Correntas’.
(it got routed here due to a missing tax stamp (it contains 10 law rockets)
5: This crate contains coffee from New Columbia for Star Bucks. Its customs inspection sticker is cleared, just waiting on pickup dockside.
(Actually it has 10 kilos of blue cocaine hidden in the coffee)
6: This crate has some strange contents for it appears to contain some sort of synthetic snake-like toys with tentacles.
(If your players are grown adults, identify the toys as Phentari sex toys)
7: This metal crate looks like some Rams have been using it for a punching bag.
(It contains 100,000 steel ball bearings, if the players try to open or even move this crate it will disintegrate scattering it’s contents all over the floor (BM’s can have fun with this))
8: This large crate has Alliance markings all over it.
(Inside is five containers holding 20 plasma grenades each)
9: This container has an explosives marker on the outside.
(Within are four boxes of slipstream arm rockets [5 in ea])
10: This container has very large biohazard markings on it.
(It contains an lv6 disease pathogen (no cure on site), if this crate is opened the local city officials will fire bomb the bond house to contain the spread of the infection.)
BM Note: If the players take this crate the locator/volume beacon in it will lead the space security from the star-port right to them.
11: This is a barrel of very foul smelling liquid labeled O’finnell 5.
(In reality it’s a very rare and valuable perfume w/base worth 100,000cr’s. Find the right buyer (lv9 street smarts) and one could get 40-50% of value)
12: Wood box labeled Gargoyle Eye-wear.
(This crate contains 100,000cr worth of cybernetic eyes (human sized))
13: Wood create with sweat marks about the bottom third of the box, it is clearly marked “Keep Refrigerated”. The damp wood has an odorous stench of something past keeping.
(This crate is full of rotten Phent morsels and a power drained refrigerator unit)
Back:
Smash 'n Grab: Chapter 4: Player's Maps - City and Storage
Next:
Smash 'n Grab: Chapter 6: Betrayal sub section
Return to: Smash 'n Grab

