Smash 'n Grab: Chapter 6: Betrayal sub section
From SSDC, Inc.
Betrayal sub section:
If the party decides to betray Red in any way they will become the targets of several hit squads of Red's kin. Each hit squad consists of 5 well-armed Fotts (the BM can sub in mercs if you want), if the party manages to eliminate the first hit squad they will be attacked once a week for 4 weeks (at which point Red will have run out of local kinfolk (on the planet that is)).
| BM Note: |
| Team 1 & 2: First set (5 Fott's) will have Combat 1 armor with caviler helmets and shotguns. |
| Team 3 & 4: Second set (5 Fott's) wear’n AKMB/H and Thompson .45 SMG’s |
| Team 5: Last set (5 Fott's) elevates to Combat 2-3, and all the arms as well as explosives. |
(This can be a starting point for many different adventures and you can use Red’s kin as a continuing scourge to liberate the players from some of those hard earned creds (armor repair and ammo aren’t cheap))
(Optional)
If the party manages to survive all of the hit squads they will eventually (timing up to BM) be confronted by Jax (Red) Hopper’s himself and about 10 of his kin.
(Red like any redneck just loves his feuds)
Back:
Smash 'n Grab: Chapter 5: BM's Map of Limpken’s Bonded Storage
Next:
Smash 'n Grab: Wrap Up
Return to: Smash 'n Grab
