Space Vessel Encounters

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Roll d100 Random Encounter
01-07 Pleasure Craft. Roll 1d10: 1-3 Privately owned space yacht on a pleasure trip. Crew is on their toes. Will retreat if attacked 4-5 Pleasure cruiser of an intergalactic travel agency. Heavily armed versus pirate attacks. Will warn PCs away. 6-8 Unmarked Craft (possible pirates or smugglers). 9-10 Craft has an emergency and hails PCs craft (1-4 it's a real emergency, 5-7 it's an emergency, but not a severe one ('We have no scotch left!'), 8-10 it's a pirate trick)
08-19 Passenger Liner. Will hail and fly by. Roll 1d10: 1-5 Everything normal. 6-7 Passenger liner is a huge space cruiseship with lots and lots of floors and a dock for other spaceships. It also is geavily armed and guarded. 8 Liner is location of signing of a major (secret) Megacorp contract. Vessel features an improved flux shield and has two full platoons of Battlelords (one of each signing Megacorp) on board. 9 Liner is being hijacked. Crew tries to make secret contact with PCs vessel. 10 Liner is really an Arachnid vessel full of Doltharians headed for the nearest space hub.
20-29 Cargo Ferry. Roll 1d10: 1-3 Small-time free trader from the nearest system. Will hail and fly by. 4-5 Smugglers. Will evade. 6 Vessel is an outdated 'BL coffin' (troop transport) from one of the Megacorps. Will just pass. 7-8 Ferry is an independent under contract from one of the Megacorps. Has own BL team on board guarding the (secret) cargo. Will hail and pass. 9 Vessel is from a rare species within Alliance space. PCs onboard computer fails to ID vessel type/race (roll d10 for race: 1 Sye-Men, 2 Tanndai courier, 3 Misha fugitives, 4 Fott colonists, 5 Kraked scout, 6 Ikrini Gaia sphere, 7 Aedronian trader, 8 Kizanti (Eridani) lifter, 9 Jezzadeic chapel 10 unknown origin (Alliance race, but unknown experimental design)) 10 Ferry is an ARM suicide bomber loaded full of explosives and headed for the nearest major space station. Will just pass.
30-54 Cargo Transport. Roll 1d10: 1-2 Small-time free trader/smuggler from the nearest system. Will hail and fly by. 3-4 Pirates. Transport will actually feature a lot of camouflaged weapons and boarding gear. Might take on the PC's ship (BM's discretion) and will evade otherwise. 25% chance that 2 space fighters can detach from camouflaged positions on the ship's hull. 5-6 Vessel is from a low-budget transport firm like IPS Intergalactic Parcel Service or MegaHaul. Cargo will be guarded by 2d6 guards in heavy armor and good weapons. Will just pass. 7 Transport is an independent under contract from one of the Megacorps. Has own BL team on board guarding the (secret) cargo. Will hail and pass. 8-9 Vessel is from a galactic Megacorp and clearly labeled. Will be accompanied by 2d4 space fighters that escort the vessel to a safe jump point. Fighters will assume defensive positions between vessel and PC's ship. Will hail and tell the PC's to shove off. 10 Vessel is from a rare species within Alliance space. PCs onboard computer fails to ID vessel type/race (roll d10 for race: 1 Sye-Men, 2 Tanndai courier, 3 Misha fugitives, 4 Fott colonists, 5 Kraked scout, 6 Ikrini Gaia sphere, 7 Aedronian trader, 8 Kizanti (Eridani) lifter, 9 Jezzadeic chapel 10 unknown origin (Alliance race, but unknown experimental design))
55-64 Cargo Ship. Roll 1d10: 1 Influental free trader from the nearest system (possible leader of the trader's guild). Will be accompanied by 2d4 space fighters on the lookout for pirates. Will just pass. 2 Smugglers. Transport is 45% likely to belong to a person associated with the Silk Lambs. Will feature camouflaged weapons. 3 Outdated ship belonging to an independend mercenary group. Will feature some barely camouflaged weapons and assorted junk from different ship types (roll 1d6: 1-3 Crew is aggressive, 4 Crew is capable and defensive, 5-6 group is drunk). 4 Vessel belongs to a settler convoy but has lost contact. Crew will be very frightened/paranoid. If contact is made and PC's cann convince crew that they mean no harm, possible mini-adventure of guiding the vessel to the nearest safe starport (may yield some good business contacts/follow-up adventures). 5-6 Cargo ship is from a lesser transport corporation under contract from one of the Megacorps. Has own BL team on board guarding the (secret) cargo. Will hail and pass. 7-9 Number of vessels encountered is 2d4. Convoy is from a galactic Megacorp and clearly labeled. Will be accompanied by 2d4 space fighters per cargo ship. Space fighters attach to the ship's hull before ship makes jump/enters stargate/hyperspace. Fighters will assume defensive positions between vessel and PC's ship. Will warn the PC's away and make their point clear by some warning shots. 10 Vessel is from a rare species within Alliance space. PCs onboard computer fails to ID vessel type/race (roll d10 for race: 1 Patchwork junkship, 2 Tanndai embassadorial vessel, 3-4 Fott colonists, 5-6 Xarian trader, 7 Aedronian trader, 8 Kizanti (Eridani) lifter, 9 actually Human, but from of an ancient design that was already deleted from the archives 10 unknown origin (Alliance race, but unknown experimental design))
65-74 Armed Transport. Roll 1d10: 1-2 Experienced Orion free trader/smuggler. Will have some nasty surprises waiting for possible attackers. Will hail and pass. 3 Smugglers. Transport is 75% likely to belong to a person associated with the Silk Lambs. Will feature 3d6 Black Eridani as defense against boarding. 4 Outdated ship belonging to an independend mercenary group. Will feature some assorted junk from different ship types (roll 1d6: 1-3 Crew is aggressive, 4-5 Crew is capable and defensive, 6 group is drunk). 5-8 Pirates. Will attack any smaller armed vessel and any (supposedly) unarmed vessel of whatever size (roll 1d10 for pirate's experience: The higher the roll, the better equipped and capable they really are). Pirate captain is (roll d12) 1-2 a wicked Orion, 3-4 a disgruntled Gen-Human, 5 a racist Fott, 6-7 a cunning Phentari, 8 a heartless Tza Zen, 9 an outcast Vex (Eridani), 10 an old-fashioned "noble" Human pirate, 11 an Aedronian, 12 other (BM's discretion). 9 Rebel ship (otherwise identical to pirate encounter). 10 Ship is from a galactic Megacorp and clearly labeled. Will be accompanied by 2d4 space fighters. Space fighters attach to the ship's hull before ship makes jump/enters stargate/hyperspace. Fighters will assume defensive positions between vessel and PC's ship.
75-79 Military Transport. Roll 1d10:
80-82 Radial Warship (Mutzachan). Roll 1d10:
83-84 Light Mauler. Roll 1d10:
85-87 Warship. Roll 1d10:
88-89 Mauler. Roll 1d10:
90-91 Warcruiser. Roll 1d10:
92 Heavy Mauler. Roll 1d10:
93 Battlecruiser. Roll 1d10:
94 Dreadnought. Roll 1d10:
95 Unknown Ship. A strange ship like no one has ever seen appears seemingly out of nowhere, just at the edge of the sensor range. Roll 1d6: 1-4 ship will linger there and disappear again. 5 ship will try to establish contact, but in an unidentifiable language (first contact situation). 6 ship is hostile and may attack, perhaps using an unknown kind of weapon (at BM's discretion)
96 'Roll again on this table. Vessel rolled is wreck (long dead). Possible mini-adventure: Scavenging mission.
97 'Roll again on this table. Vessel(s) rolled have just been hit by enemies (that are still in the vicinity). Roll 1d10: 1-5 Pirates. 6-7 Arachnids. 8-9 Unmarked Vessel (from government of an enemy race (DL or H rated)) 0 Other.
98 Roll again on this table two times. The vessels rolled are in combat with one another
99 Roll again on this table, but double the number of ships
00 Roll again on this table. The PCs encounter a fleet in which the vessel type rolled is the command ship. The fleet consists of 1d6 vessels of the next-smaller type and an additional 2d6 vessels of the following smaller type. Roll 1d10: 1-5 Alliance fleet on maneuver. 6-7 Alliance fleet on anti-pirate campaign (will hail PC's ship and check for just about anything illegal or suspicious-looking). 8 convoy of independent/smaller military group traveling together for self-protection. 9 convoy of settlers headed for the Rim. 10 Enemies (roll 1d6: 1-3 Arachnids, 4 Krakeds, 5 Xarians, 6 Other)

Random Encounter Table created by Raben-AAS
With contributions from Raben-AAS and ... ?

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