Weapon System Specific Malfunction Tables

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Contents

Archaic Hand Weapons (drawstring)
1-50 Misfire (arrow or bolt broken).
51-80 Drawstring snaps (did you remember that spare?).
81-90 Bow warps/cracks: -60 accuracy.
91-100 Breaks (buy a new weapon).
Archaic Powder Weapons/Direct Fire
1-50 Jam, correction time: 2d6 seconds
51-80 Jam, correction time: 4d6 seconds
81-90 Jam, correction time: 6d6 seconds
91-95 Round stuck in chamber. Repair weapon skill needed.
96-97 Breaks (buy a new weapon)
98 Weapon magazine spring broken: Malfunction is halved
100 Explosion: All targets within 2m take base damage
Modern Energy Hand Weapons
1-70 Power fluctuation: Non-functional for 2d6 seconds.
71-85 Weapon shorts out for 4d8 seconds.
86-90 Fuse is blown. Take it to the shop.
91 Power erratic: Weapon turns on and off 40% of time. Roll each time weapon is swung or is used to parry.
92-95 Overload: Brilliant light show on next impact +2 dmg.
96-97 Magnetic containment bottle is erratic: -30% attack.
98 Electrical short: Wielder takes 1d4 electrical damage.
99 Overload: All targets in 2m take double damage.
100 Explosion: All targets in 5m take 4x damage and area is ionized and mildly radiated.
Beam Weapons
1-50 Jam, correction time: 2d6 seconds
51-70 Jam, correction time: 4d6 seconds
71-85 Jam, correction time: 6d6 seconds
86-88 Forward targeting mirrors misaligned, -20 to hit
89-91 Rear targeting mirrors misaligned, -40 to hit
92 A1 Targeting Card: Refinement mirror misaligned, weapon now does 1/2 damage
93 A1 Targeting Card: Refinement mirror broken, inoperable
94 A2 Function Card: Weapon can’t fire on full auto
95 A2 Function Card: Weapon only fires on full auto
96 A2 Function Card: Weapon inoperable
97 A3 Output Card: Energy short. Shots use 2x charges
98 A3 Output Card: Explodes (2x damage, 1m range)
99 A3 Output Card: Explodes (4x damage, 3m range)
100 A3 Output Card: Explodes (8x damage to 3m, 4x damage to 6m, 2x damage to 9m)
Pulse, Omega, and Energy Weapons
Beam Weapons
1-50 Jam, correction time: 2d6 seconds
51-70 Jam, correction time: 4d6 seconds
71-80 Jam, correction time: 6d6 seconds
81-83 Forward targeting mirrors misaligned, -20 to hit
84-85 Rear targeting mirrors misaligned, -40 to hit
86 A1 Targeting Card: Refinement mirror misaligned, 1/2 damage on future shots
87 A1 Targeting Card: Refinement mirror broken, weapon is total- ly inoperable
88 A2 Function Card: Weapon can’t fire on full auto
89 A2 Function Card: Weapon only fires on full auto
90 A2 Function Card: Weapon inoperable
91 A3 Output Card: Energy short. Shots use 2x charges
92 A3 Output Card: Complete energy short. Inoperable
93 A3 Output Card: Explodes (2x damage, 1m range)
94 A3 Output Card: Explodes (4x damage, 3m range)
95 A3 Output Card: Explodes (8x damage to 3m, 4x damage to 6m, 2x damage to 9m)
96 Suppressor Grid: Explodes (10x damage to 5m, 5x damage to 10m, 2.5x damage to 20m)
97 Electrical Short: 6d6 points of damage to wielder
98 Reactor Breach: Radiation cloud dispersed
99 Reactor Critical: Emergency light just flickers, weapon still functions at 50% power
100 Reactor Critical: Explodes in 4d4 seconds. It takes 2d4 seconds to drop a weapon body harness. Explosion does 20x dam- age to 10m, 10x damage to 25m, 5x damage to 50m.
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